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Red/Yellow Alert Control

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited February 2012 in Controls and User Interface
Wouldn't it be neat if you could call for Red or Yellow alert without having it being automatic? It would really add to the Star Trek feeling if your in a bad situation that you could declare Yellow Alert, or if you are in a Borg Invasion Zone you could have your ship at Red Alert . I mean, if you about to attack a cube at 10.1 KM, your not going to be drinking Earl Gray Tea in normal mode. Your going to be at Battle-stations yelling orders to officers. Being able to declare Yellow or Red alert ahead of time adds to that feeling. It could also add to Crewman resistance or Weapon/Shield efficiency. Any thoughts on this idea? :cool:
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    that would actually be great! :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Red alert is automatic since it precedes an attack, but yellow alert would be a nice addition to give a special attack boost to the first weapon firing in an engagement (useable once per mission since your not going to go back forth between yellow and red alert when you know there are enemy ships in the area). The same effect could be used in ground mode to give the boffs an increased defensive posture (damage resistance) at the first ground engagement in a ground mission.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Definitely agree there.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Yellow Alert:

    Duration: Until the boost is used.

    On activation it gives a 50% defense to one attack of any weapon type and a 50% boost to your first attack. It does however disable full impulse.
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