I been playing STO on and off sense the launch. Something has always bugged me. I am a captain of a highly advanced space ship and I can only target one thing at a time.
I have a ship with guns pointed every which way and yet when I'm chasing down my primary target, blasting away, there is a second enemy behind me chasing me down and my aft arsenal is doing absolutely nothing.
I really don't see why I couldn't fire at both if I wanted to. There should be an option to target the next closest enemy with weapons that can't engage my primary target. I realize that this option would not be ideal for every encounter, that's why it should be an on/off setting.
That's what I would like to see, any weapons that can't engage the primary target automatically engage the closest target available.
This, exactly this. The ships should have multiple targets locked, but it's just one at a time here. There should also be a signature radius system; you can say we kinda have that with the to-hit mechanics, but there is no signature resolution system. All targetable object are 100% resolved when in view. For all ships? Really... It's either 0% resolved or 100% resolved. That's not right and neither is single targets for all ships.
There is lots of things this game could have. Just making a point that I do not like seeing half of my ship fire power going to waste when there are plenty of other targets in range they could engage. I would just like to see my aft (or fore) weapons do something when not pointed at my primary. I don't need a targeting solution for every ship in view.
Things in this game are the way they are. I will just have to make the best of it.
What good is fire at will if you don't have beams equipped. It's "beam: fire at will". Regardless, all the targets that fire at will would hit should be displayed to switch off between them. In a 360 degree arc.
big duckie got it right. your guns will continue to fire after you change targets, its the spacebar FIRE ALL that messes it up.
Target someone in front of you and fire those guns, target someone in back of you and fire the rear guns. You can even target a friend and send him an engineering team, and your guns will keep firing at the other two targets.
In my opinion, where it breaks down is that you cannot create weapon groups. Another idea is to change the behavior of the spacebar from "fire all" to "fire all in arc" so it would not disengage weapons already firing at other targets and which are ineligible to fire at the currently selected target.
I'm sorry, but no one in this thread got it correct. A multiple target interface is almost required for space combat. It's electronic warfare, we should be ABLE to target more than one target, even if it's a new interface. That means: have more than one target locked. This cheap click in space targeting is no good, sorry.
Comments
There is lots of things this game could have. Just making a point that I do not like seeing half of my ship fire power going to waste when there are plenty of other targets in range they could engage. I would just like to see my aft (or fore) weapons do something when not pointed at my primary. I don't need a targeting solution for every ship in view.
Things in this game are the way they are. I will just have to make the best of it.
Select target. Fire selected weapons. Select next target. Fire selected weapons.
Now you will have to keep doing this but its quite possible. Efficient, no. Maybe in pve. even then doubtful but It is possible.
I do it for the lulz sometimes.
[Fire at Will]
What good is fire at will if you don't have beams equipped. It's "beam: fire at will". Regardless, all the targets that fire at will would hit should be displayed to switch off between them. In a 360 degree arc.
Target someone in front of you and fire those guns, target someone in back of you and fire the rear guns. You can even target a friend and send him an engineering team, and your guns will keep firing at the other two targets.
In my opinion, where it breaks down is that you cannot create weapon groups. Another idea is to change the behavior of the spacebar from "fire all" to "fire all in arc" so it would not disengage weapons already firing at other targets and which are ineligible to fire at the currently selected target.