All i have seen since the FE went live are people complaining about it well why not take a moment to look at what was good
Good characters i loved the Gorn and the Vorta, shes going to get a punch in the face from me i instantly hate her.
I loved the having to break out of DS9 and escape and having runabouts and turrets help you in defending DS9
I liked how that annoying scotish commander who didnt got you to run around telling the Ambassadors about the delay got murdered by that steroid abusing Jem Hadar soldier (he was massive all i can picture now is having to fight him Indiana Jones style, Kirk drop kick

)
I also liked how you didnt win. there wasnt a happy ending that i liked a lot.
sure there were bits and bobs that could have done with a bit of a rethink or a bit of polish before it came out but all i can think of now is whats going to happen next week
so share what was good about it and what you liked rather than saying it was rubbish because it wasnt
Comments
I didn't have too much problems with the Voice overs. I was really impressed with the Gorn's one. The background Gorn hiss was cool.
Had nice atmosphere. Neat optional missions.
The combat was rather tame, but it is the start of a 5 part story so I imagine the others will make up for it. Overall I was impressed.
Though there are some bugs like the engi kits not working. Overall it was the best opener for the FE till now.
Otherwise I liked the Episode, it was fun....
Then I remembered that there are 4 more episodes coming, and i figures "maybe it will be awesome when I have the mission as a whole"...
Untill then, I will find that particular mission mediocre, and continue to go "meh".
These two elements I didn't like that much. I've already run around DS9 in a similar fashion except it was filled cardassians, in a fleet action. The whole thing felt just like content I've already done, right down to enemies shooting at me from above.
Then fighting the fleet wormholing into DS9, to protect the station ... again, I've done that before in a fleet action.
I'm not complaining mind you. Just saying those two parts were not really my favorite bits. Oddly enough, the diplomatic parts were my favorite. Especially the conference.
Since her voice has been one of the better Voiceovers in this game's history, losing her in the first episode bummed me out.
Which reminds me. Are they ever going to bring back DS9 under Seige?
Same...
I played it twice on two for my characters solo with no issues.
Teamed up with a friend and one bug and annoyance after another to the point we broke team and soloed it and no problems after that.
No other mission incorporates the Doff system right now, its the episode with the most VO (even for throw away chars) so far... its pretty much not like "any other mission"
If you knew your Star Trek, you would know that the Vorta look nothing like that. They have the correct assets in the alien customisation to have got this right?
That was challenging enough for you? Of course, seeing as the Jem'Hadar ships were stuck in DS9 most of the time, and there was so much spam it was hard to make out the the station from the ships.
Yes she was annoying, and she dropped like a limp biscuit.
Not sure, but I am almost certain that the conference dialogs were bug-ridden ... You couldn't win.
They had a year...
That is your opinion and you are entitled to it, as am I.
Didn't experience any annoying bugs, as far as I could see.
I died a couple of times trying to break out of DS9, and I couldn't find the science optional objective.
Playing as a Fed I managed to convince three out of the four to band together against the borg, without using any of the [diplomacy] options.
The fourth was the Gorn, so no surprise there.
Incorporated DOff system, great. Even had to play Dabo as I hadn't had any GPL for that one optional.
So yeah, using the assets they have, good thing.
One thing though, the ambassadors just had a bit too much text. They've kept talking and talking,
and the with the ones you visit more than once, next visit they start speechifying all over again.
Less would have been more, in that regard.
In the end I have to say: pretty much on the level for Featured Series / remastered episodes.
Looking forward to the next episode.
I liked the VO. The Gorn was awesome and the Scottish girl was fine to me. I like that you didn't win everything right off. I look forward to the other episodes.
That said, I planned to play each episode for every character I have. But I can't stand the Galor spam. It intrudes on the mission and makes all the devs hard work less when you're constantly being taken out of the story. I hope the widespread dissatisfaction gets some response from Cryptic this week. Even the people who like the grab bags are largely against the spam, and I think it violates the privacy of every player who wins the ship. I think everyone should write a community ticket against the spam during the episode to let them know how you feel. Or if you like spam, you can just let it go.
Funny thing is, even though you're entitled to your opinion aka you saying it sucks. You'll most likely keep playing.
Your own source disagrees with you
http://en.memory-alpha.org/wiki/Kilana
The only thing that defines the vorta are the ears....
After playing and spending the amount of money I have, I have a right to be here and a right to express dissatisfaction. I am a paying customer. I do not abide bad service. Perhaps you may smile politely tipping the waiter that took too long, or the porter that damaged your luggage. I do not...
Yes, I did the diplomatic approach the first time, then the second time I tried the old fashioned way, and the deferi mission complete dialog was greyed out for some reason, and it made me fail it. Incidentally, WHY is the deferi in that meeting and not the Romulans?
Because the roms have no leader... they are dead or missing and they have a affinity for the borg anyway.
I'm agreed with these bits - it was pretty epic feeling, I loved that we got a genuine cliffhanger as well which was pretty exciting.
My only minor issue? I felt like the Defiant was missing from the final space battle, it just felt a touch odd, that a and the USS Belfast was armed with beam arrays
Still Star Trek Online story telling at some of it's best. Well done to Kestrel and team.
The Story: Was good, but could've been done better. It was just too rushed after the conference.
The Conference Room: The Art Team did a really great job in making it as canonical as possible, except they forgot to add the lit table tops. :rolleyes:
Also, as Q pointed out on the other thread, the Conference Room is in the Docking ring, so why are we in the middle of the Promenade fighting our way to the Docking Ring to escape?
You guys really got to keep archtitecture in mind with these missions. And the turbolift doesn't take you there.
Voice Acting: In a way it was a nice touch and wasn't too shabby. But I do question the dialogue, like when the Andorian goes "and then we will develop new weapons". That seemed out of place. And the Gorn's dialogue was really more fitting of a Klingon, the Gorn only been part of the Empire for a short time, so it doesn't make sense.
The Space Battle: Q nicely put it on the other thread that we should've been escorting the escapees similar like we did with the escape from Hotep. Not "Hop to Circle, Save X"
And finally, the "Warp to Bajor". This really annoyed me canonically. Because THIS Is Bajor.
Bajor is a Earth-like world, you know, with blue oceans and white clouds. Not that gloomy-looking world we have in STO. In my UGC Contest entry, my mission was based on Bajor and I used the proper planet model. So you guys should do it as well.
Now, if I try to ignore all these very annoying bugs, I will honestly give the mission a B. B+ at best.
Except that they HAVE had a year to do it. Didn't stop them from doing that god awful ground update or the doff system. You can't blame there being no progress on the purchasing of the company. People are still supposed to work when thats going on.
It was too short, had bad VO's, and was buggy as hell. Theres no excuse for that given the amount of time they had between FE's
You don't like Shooter Mode and the Doff system? I think they're great, both gameplay-wise and immersion-wise. That said, there are literally thousands of Foundry missions to play. If you're not taking advantage of that, that's your own fault. Most of them are way better than Cryptic's missions (at least, better than the older ones that haven't been remastered yet).
On the mission: I agree it was a bit too short. The VOs were pretty good IMO. There were several bugs, but none of the ones I experienced were that serious. I'll play it again today for a second look.
I liked the story, and the space action was excellent. I did manage to die a few times in my Oddyssey, which is odd considering I did quite well in my Bortas with my loadouts and crew very similarly done.
This happened during the initial launch from DS9 where you have to destroy the ships and get clear prior to defending the other ships. Somehow, I ticked off all of the battle cruisers and the dreadnought. When you die, the respawn point is right back on top of DS9. With all of those ships still sitting there, so they immediately aggro you again and you end up getting blown up.
By the way, I thought that Loriss was HAWT. I can see me doing other things than punching her ;-)
Notice she's wearing some of the same off-duty clothing (guess the Dominion likes Alpha Quadrant fashion). Just wondering when we will get to see new clothing design?
They don't have an affinity for the borg. They do not want to be assimilated. They just want to use the tech to get a leg up. Which is playing with fire. Like moths to a flame and all that.
They have an affinity for the Iconians though.
No cups in the kitchen. No one to design new clothes.