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SystemSystem Member, NoReporting Posts: 178,019 Arc User
All i have seen since the FE went live are people complaining about it well why not take a moment to look at what was good

Good characters i loved the Gorn and the Vorta, shes going to get a punch in the face from me i instantly hate her.
I loved the having to break out of DS9 and escape and having runabouts and turrets help you in defending DS9

I liked how that annoying scotish commander who didnt got you to run around telling the Ambassadors about the delay got murdered by that steroid abusing Jem Hadar soldier (he was massive all i can picture now is having to fight him Indiana Jones style, Kirk drop kick :D )

I also liked how you didnt win. there wasnt a happy ending that i liked a lot.

sure there were bits and bobs that could have done with a bit of a rethink or a bit of polish before it came out but all i can think of now is whats going to happen next week

so share what was good about it and what you liked rather than saying it was rubbish because it wasnt
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I agree. I enjoyed the mission as well.

    I didn't have too much problems with the Voice overs. I was really impressed with the Gorn's one. The background Gorn hiss was cool.

    Had nice atmosphere. Neat optional missions.

    The combat was rather tame, but it is the start of a 5 part story so I imagine the others will make up for it. Overall I was impressed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    most of the issues are team rleated, I played it 3 times yesterday and didn'T enountered any problems in solo play.

    Though there are some bugs like the engi kits not working. Overall it was the best opener for the FE till now.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Yeah overall I was impressed. I believe this mission set up a good setting for the rest of the series to take place in. The VO's were really nice I thought although the girl sounded like a fake Scottish accent (I am from England and I never heard any Scottish person sound like that). She did sound a lot like the people from Voyager’s episode “Fair Haven”. Also on the ground map when you had to get to your ship all the debris on the ground could be moved around although it made the game a little bit laggy at times. The space part was fun fighting the Dominion. Overall verdict 8 out of 10.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    My only nit-pick was some of the voice overs...

    Otherwise I liked the Episode, it was fun.... :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I was like "meh"... this is pretty much like any other mission...

    Then I remembered that there are 4 more episodes coming, and i figures "maybe it will be awesome when I have the mission as a whole"...

    Untill then, I will find that particular mission mediocre, and continue to go "meh".
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I like the story so far. It felt like DS9 very much. But ...
    kalic89 wrote:
    I loved the having to break out of DS9 and escape and having runabouts and turrets help you in defending DS9

    These two elements I didn't like that much. I've already run around DS9 in a similar fashion except it was filled cardassians, in a fleet action. The whole thing felt just like content I've already done, right down to enemies shooting at me from above.

    Then fighting the fleet wormholing into DS9, to protect the station ... again, I've done that before in a fleet action.

    I'm not complaining mind you. Just saying those two parts were not really my favorite bits. Oddly enough, the diplomatic parts were my favorite. Especially the conference.
    I liked how that annoying scotish commander who didnt got you to run around telling the Ambassadors about the delay got murdered by that steroid abusing Jem Hadar soldier (he was massive all i can picture now is having to fight him Indiana Jones style, Kirk drop kick :D )

    Since her voice has been one of the better Voiceovers in this game's history, losing her in the first episode bummed me out.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    superchum wrote: »
    I like the story so far. It felt like DS9 very much. But ...



    These two elements I didn't like that much. I've already run around DS9 in a similar fashion except it was filled cardassians, in a fleet action. The whole thing felt just like content I've already done, right down to enemies shooting at me from above.

    Then fighting the fleet wormholing into DS9, to protect the station ... again, I've done that before in a fleet action.

    I'm not complaining mind you. Just saying those two parts were not really my favorite bits. Oddly enough, the diplomatic parts were my favorite. Especially the conference.



    Since her voice has been one of the better Voiceovers in this game's history, losing her in the first episode bummed me out.

    Which reminds me. Are they ever going to bring back DS9 under Seige?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    mission was great, gonna keep replaying it. just hope the disapearing npcs and scottish chick cutscene get fixed.(she doesnt get hit by jem schwarzenegger she just falls over)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Hornet331 wrote: »
    most of the issues are team rleated, I played it 3 times yesterday and didn'T enountered any problems in solo play.

    Same...

    I played it twice on two for my characters solo with no issues.

    Teamed up with a friend and one bug and annoyance after another to the point we broke team and soloed it and no problems after that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    It was very enjoyable, admitidly it has a number of bad bugs, but the mission and objectives were fun, the story was not bad either.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    anazonda wrote: »
    I was like "meh"... this is pretty much like any other mission...

    No other mission incorporates the Doff system right now, its the episode with the most VO (even for throw away chars) so far... its pretty much not like "any other mission"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    kalic89 wrote:
    Good characters i loved the Gorn and the Vorta, shes going to get a punch in the face from me i instantly hate her.

    If you knew your Star Trek, you would know that the Vorta look nothing like that. They have the correct assets in the alien customisation to have got this right?
    kalic89 wrote:
    I loved the having to break out of DS9 and escape and having runabouts and turrets help you in defending DS9

    That was challenging enough for you? Of course, seeing as the Jem'Hadar ships were stuck in DS9 most of the time, and there was so much spam it was hard to make out the the station from the ships.
    kalic89 wrote:
    I liked how that annoying scotish commander who didnt got you to run around telling the Ambassadors about the delay got murdered by that steroid abusing Jem Hadar soldier (he was massive all i can picture now is having to fight him Indiana Jones style, Kirk drop kick :D )

    Yes she was annoying, and she dropped like a limp biscuit.
    kalic89 wrote:
    I also liked how you didnt win. there wasnt a happy ending that i liked a lot.

    Not sure, but I am almost certain that the conference dialogs were bug-ridden ... You couldn't win.
    kalic89 wrote:
    sure there were bits and bobs that could have done with a bit of a rethink or a bit of polish before it came out but all i can think of now is whats going to happen next week

    They had a year...
    kalic89 wrote:
    so share what was good about it and what you liked rather than saying it was rubbish because it wasnt

    That is your opinion and you are entitled to it, as am I.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Other than the obvious lack of polish, especially since they had a year to make it, I rather enjoyed the mission. I am sorry that this mission was so poorly recieved by the majority of the posters here....but, hey, to each their own.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I liked it a lot.
    Didn't experience any annoying bugs, as far as I could see.
    I died a couple of times trying to break out of DS9, and I couldn't find the science optional objective.
    Playing as a Fed I managed to convince three out of the four to band together against the borg, without using any of the [diplomacy] options.
    The fourth was the Gorn, so no surprise there.
    Incorporated DOff system, great. Even had to play Dabo as I hadn't had any GPL for that one optional.
    So yeah, using the assets they have, good thing.
    One thing though, the ambassadors just had a bit too much text. They've kept talking and talking,
    and the with the ones you visit more than once, next visit they start speechifying all over again.
    Less would have been more, in that regard.

    In the end I have to say: pretty much on the level for Featured Series / remastered episodes.
    Looking forward to the next episode.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I only played it once solo, but I didn't have the problems other people have reported. I was only an Envoy on the character I played it with, I wonder if an Ambassador could get everyone to agree to join the fight at the conference table.

    I liked the VO. The Gorn was awesome and the Scottish girl was fine to me. I like that you didn't win everything right off. I look forward to the other episodes.

    That said, I planned to play each episode for every character I have. But I can't stand the Galor spam. It intrudes on the mission and makes all the devs hard work less when you're constantly being taken out of the story. I hope the widespread dissatisfaction gets some response from Cryptic this week. Even the people who like the grab bags are largely against the spam, and I think it violates the privacy of every player who wins the ship. I think everyone should write a community ticket against the spam during the episode to let them know how you feel. Or if you like spam, you can just let it go.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    If you knew your Star Trek, you would know that the Vorta look nothing like that. They have the correct assets in the alien customisation to have got this right?



    That was challenging enough for you? Of course, seeing as the Jem'Hadar ships were stuck in DS9 most of the time, and there was so much spam it was hard to make out the the station from the ships.



    Yes she was annoying, and she dropped like a limp biscuit.



    Not sure, but I am almost certain that the conference dialogs were bug-ridden ... You couldn't win.



    They had a year...



    That is your opinion and you are entitled to it, as am I.


    Funny thing is, even though you're entitled to your opinion aka you saying it sucks. You'll most likely keep playing.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    If you knew your Star Trek, you would know that the Vorta look nothing like that. They have the correct assets in the alien customisation to have got this right?

    Your own source disagrees with you

    http://en.memory-alpha.org/wiki/Kilana

    The only thing that defines the vorta are the ears....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Funny thing is, even though you're entitled to your opinion aka you saying it sucks. You'll most likely keep playing.

    After playing and spending the amount of money I have, I have a right to be here and a right to express dissatisfaction. I am a paying customer. I do not abide bad service. Perhaps you may smile politely tipping the waiter that took too long, or the porter that damaged your luggage. I do not...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Not sure, but I am almost certain that the conference dialogs were bug-ridden ... You couldn't win.

    Yes, I did the diplomatic approach the first time, then the second time I tried the old fashioned way, and the deferi mission complete dialog was greyed out for some reason, and it made me fail it. Incidentally, WHY is the deferi in that meeting and not the Romulans?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I like how people always say they had a year... if you actually would have been here by the atari/Pwe pruchase drama you would know that for pretty much more then half a year there was next to no progress...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Blitzy wrote:
    Yes, I did the diplomatic approach the first time, then the second time I tried the old fashioned way, and the deferi mission complete dialog was greyed out for some reason, and it made me fail it. Incidentally, WHY is the deferi in that meeting and not the Romulans?

    Because the roms have no leader... they are dead or missing and they have a affinity for the borg anyway.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    kalic89 wrote:

    I loved the having to break out of DS9 and escape and having runabouts and turrets help you in defending DS9

    I also liked how you didnt win. there wasnt a happy ending that i liked a lot.

    I'm agreed with these bits - it was pretty epic feeling, I loved that we got a genuine cliffhanger as well which was pretty exciting.


    My only minor issue? I felt like the Defiant was missing from the final space battle, it just felt a touch odd, that a and the USS Belfast was armed with beam arrays ;)

    Still Star Trek Online story telling at some of it's best. Well done to Kestrel and team.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I'll be honest, all these bugs really did hurt the overall success of this mission. I myself ran into too tons of them that almost had me ripping my hair out. Spent most of the day on one character, trying to complete the mission.


    The Story: Was good, but could've been done better. It was just too rushed after the conference.


    The Conference Room: The Art Team did a really great job in making it as canonical as possible, except they forgot to add the lit table tops. :rolleyes:

    Also, as Q pointed out on the other thread, the Conference Room is in the Docking ring, so why are we in the middle of the Promenade fighting our way to the Docking Ring to escape? :confused:

    You guys really got to keep archtitecture in mind with these missions. And the turbolift doesn't take you there.


    Voice Acting: In a way it was a nice touch and wasn't too shabby. But I do question the dialogue, like when the Andorian goes "and then we will develop new weapons". That seemed out of place. And the Gorn's dialogue was really more fitting of a Klingon, the Gorn only been part of the Empire for a short time, so it doesn't make sense.

    The Space Battle: Q nicely put it on the other thread that we should've been escorting the escapees similar like we did with the escape from Hotep. Not "Hop to Circle, Save X"


    And finally, the "Warp to Bajor". This really annoyed me canonically. Because THIS Is Bajor.

    Bajor is a Earth-like world, you know, with blue oceans and white clouds. Not that gloomy-looking world we have in STO. In my UGC Contest entry, my mission was based on Bajor and I used the proper planet model. So you guys should do it as well.



    Now, if I try to ignore all these very annoying bugs, I will honestly give the mission a B. B+ at best.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I like how people always say they had a year... if you actually would have been here by the atari/Pwe pruchase drama you would know that for pretty much more then half a year there was next to no progress...

    Except that they HAVE had a year to do it. Didn't stop them from doing that god awful ground update or the doff system. You can't blame there being no progress on the purchasing of the company. People are still supposed to work when thats going on.

    It was too short, had bad VO's, and was buggy as hell. Theres no excuse for that given the amount of time they had between FE's
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I gave it a B- except it actually gets a D in its present state since my enjoyment of the mission was totally ruined by the DS9 sound bug. Inexcusable.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Rhodes85 wrote: »
    Except that they HAVE had a year to do it. Didn't stop them from doing that god awful ground update or the doff system. You can't blame there being no progress on the purchasing of the company. People are still supposed to work when thats going on.

    It was too short, had bad VO's, and was buggy as hell. Theres no excuse for that given the amount of time they had between FE's

    You don't like Shooter Mode and the Doff system? I think they're great, both gameplay-wise and immersion-wise. That said, there are literally thousands of Foundry missions to play. If you're not taking advantage of that, that's your own fault. Most of them are way better than Cryptic's missions (at least, better than the older ones that haven't been remastered yet).

    On the mission: I agree it was a bit too short. The VOs were pretty good IMO. There were several bugs, but none of the ones I experienced were that serious. I'll play it again today for a second look.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Folks are complaining about the voice overs? I suppose those are the ones that never played TOR. I think the VO acting in this Episode was pretty good comapred to some of the stuff I have heard in my day.

    I liked the story, and the space action was excellent. I did manage to die a few times in my Oddyssey, which is odd considering I did quite well in my Bortas with my loadouts and crew very similarly done.

    This happened during the initial launch from DS9 where you have to destroy the ships and get clear prior to defending the other ships. Somehow, I ticked off all of the battle cruisers and the dreadnought. When you die, the respawn point is right back on top of DS9. With all of those ships still sitting there, so they immediately aggro you again and you end up getting blown up.

    By the way, I thought that Loriss was HAWT. I can see me doing other things than punching her ;-)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    That comment about Loriss almost made me forgot.

    Notice she's wearing some of the same off-duty clothing (guess the Dominion likes Alpha Quadrant fashion). Just wondering when we will get to see new clothing design?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Hornet331 wrote: »
    Because the roms have no leader... they are dead or missing and they have a affinity for the borg anyway.

    They don't have an affinity for the borg. They do not want to be assimilated. They just want to use the tech to get a leg up. Which is playing with fire. Like moths to a flame and all that.

    They have an affinity for the Iconians though. ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Azurian wrote: »
    Just wondering when we will get to see new clothing design?

    No cups in the kitchen. No one to design new clothes. :(
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