test content
What is the Arc Client?
Install Arc

Second Wave Pro/Contra Feedback Thread (SPOILERS)

SystemSystem Member, NoReporting Posts: 178,019 Arc User
THE GOOD:

- lots of Voice Over ( recognized J-Man 2 times ^^ )
- lots of Multiple Choice dialog
- lots optional sidequests
- moving mouth on talking NPCs! (did not see that before or i have missed it before?)
- proper LCARS textures in the DS9 conference room
- DS9 conference room !!!
- neat implementation of mini DOff missions
- play Dabo while you wait for DOff missions to complete
- My alien-creator-fake Jem'Hadar Captain likes the new (SET) ITEMS!
- cloaked Jem'Hadar MINES like in that DS9 episode, evil little buggers


THE BAD:

- major BUG: on promenade, when the fighting starts Engineers can not use Turrets or Support Drones (tested with KDF char), social zone dampening field seems to be still active.
- DS9 promenade seemed too empty, some NPC civilians would have added some flair + life
- in the conference room, all correct answers are marked with [Diplomacy] or [Mission Completion] tags, why make it so obvious?
- no moving mouth animation on NPC head in the text popup (which most players will be looking at instead of the actual Head of the NPC)
- some LCARS textures in conference room are 180° reversed / inverted, please make sure that the text is readable when standing in front of the consoles.
- Jem'Hadar NPC Ships used the OLD artwork, not the updated Artwork from Captain Logan that he made for the Player Ship version (looks very low poly) :(
- lots of text + talking + running in circles = good storytelling, but bad for teaming with other players
- after all the teasing about "the 2800", the Borg discussions seemed a bit... unimportant and holding out on the actual story, we all knew the end of the mission before we could play it -> this time it was impossible to avoid spoilers which took part of the fun out of it
- Jem Hadar Ships using pretty much the exact same abilities as Breen Ships. (Polaron, Tractor Beams, Subnucleonic Beam)
- Jem Hadar Dreadnought needs to be BIGGER! http://www.st-minutiae.com/misc/renaissance/tm/images/comparison_galaxy.gif
Post edited by Unknown User on
«13

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    CptBANG wrote: »
    in the conference room, all correct answers are marked with [Diplomacy] or [Mission Completion] tags, why make it so obvious?[/url]



    Diplomacy is tagged because it is an unlockable response based on your Diplomat Level.

    ***

    I had an issue with the Science Objective. The Security Officer was not selectable despite the objective to heal him.


    All in all, I rather enjoyed the mission. The last battle was quite difficult on Elite settings.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    My feedback...

    I was rather disappointed with the first episode - because, quite frankly, it comes no where near the quality of the previous FE episodes.

    This may sound harsh, but honestly the mission felt like a poorly playtested Foundry mission.

    Right up until actually getting into the Conference room, there is absolutely nothing new added to the game asset-wise. I've been to DS9 before, why are these terrible optional 'errend boy' tour-the-station side missions even included? Filler? And heaven forbid you have maxed out your Doff assignments before starting the mission - because one of the optional side quests requires 3 open slots. Seriously? There wss no warning given about this in the mission acceptance dialog. I certainly am NOT going to drop 3 previous assignments just to complete this part. In addition, the Kanar side quest bugged out and couldn't be completed anyway - or the final NPC in the chain was in a VERY bad location and couldn't be found.

    The NPC voiceovers are terrible (well except for the the Ops gal), and become really annoying having to hear them over and over again when speaking with them. About the only place it was effective was in the cut scene, but even then it was pretty bad.

    The 'negotiation' part had one major flaw - - why am I having to convince my own side (Fed. Capt. or Gorn ambassador) to join the alliance? I understand that this mission is playable by both sides, but really, couldn't a little extra code have been added that skipped over the talk to your own guy step?

    The ground combat portion again reminded me of any Foundry mission - standard fare, except that the "Heal security officer" had NO mission ring on the map to find the poor soul. I eventually found him lying behind a table by serching around for him.

    The space combat was also pretty standard fare, but was seriously lacking any good direction on what you should be doing in the dialog. Something as simple as "Destroy the ships at the station then escort the escaping shuttles. IGNORE the fleet coming out of the wormhole - your mission is to help the escapees get away!"

    Anyway, I was really looking forward to something pretty cool after so long. The bar was set pretty high with the previous FEs - and this one just didn't come close Cryptic.

    The only consolation is that the only way to go is up from here....I hope. :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    CptBANG wrote: »
    - in the conference room, all correct answers are marked with [Diplomacy] or [Mission Completion] tags, why make it so obvious?

    I actually was able to choose the wrong response from the choices before the "Mission Completion" window. They didn't indicate which was the right or wrong answer. So my choice caused the Gorn to refuse my offer.

    As far as the episode goes, all I'll say is I liked it, but I'll reserve judgement til the FE is over. All of the FE's have had their great episodes, and their meh episodes.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I never encountered a dreadnought, only the bug ships and heavy escort.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    CptBANG wrote: »
    THE GOOD:

    - lots of Voice Over ( recognized J-Man 2 times ^^ )
    - lots of Multiple Choice dialog
    - lots optional sidequests
    - moving mouth on talking NPCs! (did not see that before or i have missed it before?)
    - proper LCARS textures in the DS9 conference room
    - DS9 conference room !!!
    - neat implementation of mini DOff missions
    - play Dabo while you wait for DOff missions to complete
    - My alien-creator-fake Jem'Hadar Captain likes the new (SET) ITEMS!
    - cloaked Jem'Hadar MINES like in that DS9 episode, evil little buggers


    THE BAD:

    - major BUG: on promenade, when the fighting starts Engineers can not use Turrets or Support Drones (tested with KDF char), social zone dampening field seems to be still active.
    - DS9 promenade seemed too empty, some NPC civilians would have added some flair + life
    - in the conference room, all correct answers are marked with [Diplomacy] or [Mission Completion] tags, why make it so obvious?
    - no moving mouth animation on NPC head in the text popup (which most players will be looking at instead of the actual Head of the NPC)
    - some LCARS textures in conference room are 180° reversed / inverted, please make sure that the text is readable when standing in front of the consoles.
    - Jem'Hadar NPC Ships used the OLD artwork, not the updated Artwork from Captain Logan that he made for the Player Ship version (looks very low poly) :(
    - lots of text + talking + running in circles = good storytelling, but bad for teaming with other players
    - after all the teasing about "the 2800", the Borg discussions seemed a bit... unimportant and holding out on the actual story, we all knew the end of the mission before we could play it -> this time it was impossible to avoid spoilers which took part of the fun out of it
    - Jem Hadar Ships using pretty much the exact same abilities as Breen Ships. (Polaron, Tractor Beams, Subnucleonic Beam)
    - Jem Hadar Dreadnought needs to be BIGGER! http://www.st-minutiae.com/misc/renaissance/tm/images/comparison_galaxy.gif

    Pretty much all of these I'm in agreement with.

    Overall a good episode. THIS is why we want more of them! =D The voice acting was okay, but honestly, I'm still trying to get used to voice acting in MMOs. =)

    If there was something I could do without, it was the dabo optionala mission, and the kanar optional mission. That just seemed rather pointless and time-wasting, and had me remembering the infamous 'nerve tonic' mission. Still, these weren't as bad as that one, and they were tolerable, just took a bit of time.

    DS9 looks *awesome!*

    Good fights all around, fights with *purpose* rather than 'scan 5, shoot 5, blow up 5.' But that's been the hallmark of FEs and why we wants more of them! They put the shootin' and the fightin' and the blowin' stuffs up into a context.

    Some oddness with the animations in the cutscenes, particularly with the two deaths of the characters who were talking. (Baddie steps up to speaking character. Pause. Speaking character screams and topples. Now THAT is some killer BO. Get that Jem'hadar some Old Spice STAT.) To be fair, not sure what can be done about this.

    (Oh, and as for the weapons: FINALLY! =) )

    So all in all, well done, and hopefully a good start. Again, this is why we like FEs and anything at all to make them able to be produced faster could only be a good thing.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Someone needs to give Starfleet officers a tranquiliser before inviting them to conferences like this. They're far too energetic for their own good.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Well I just played through the first episode and actually enjoyed it - great seeing the Jem'Hadarmy storming DS9. Overall I think it played well, although I agree the whole borg story line seems superfluous at the moment - the conference could simply have been to ratify neutral zone borders or something. Unless we are going to see Borg'Hadar are some point - eek! I enjoyed the side mission with the ambassadors - it reminded me of that DS9 where Jake and Nog had to do all sorts of trades and tasks to get the actual item they needed. And adding the Doff tasks was pretty good - as to me it felt more realistic to Starfleet that Captains would trade services like this (often see episodes opening where ships are parting company after trading supplies/crew etc). I didnt experience any bugs, but I didn't notice that engineer/science/tactical had different tasks in the middle so had to double back to odo's office to do that. oh well - should read the quest window now and then lol.

    So to sum it up I am still looking forward to next weeks episode.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    - no moving mouth animation on NPC head in the text popup (which most players will be looking at instead of the actual Head of the NPC)

    Those were on Tribble for your BOffs a couple of months ago and they didn't look good, so I'm glad they didn't use it here.

    Aside from a couple of bugs, which I detailed in the thread on the bug forum:

    + points
    Overall plot concept.

    Implementation of DOff jobs into a main mission. That's something I want to see more of.

    Bald Cardassian. A minor detail, but it looked cool.

    Combat was generally solid. The NPC ships you're supposed to help can actually die if you decide to go play with the mob at the Wormhole instead, so you have to follow your objective.

    Was good to see S'tass representing the Klingons rather than some bloke who we haven't seen before.


    - points
    Cutscene animations. Some of the gesticulating from Captain Shon was hilariously bad, and then there's Andrews falling down in a heap simply because a Jem'Hadar invaded her personal space.

    Absence of Admiral D'Vak. He runs Omega Force, the only joint operation between the Feds and the KDF in about the last 40 years. Surely he is the guy to have at a conference designed to get the Federation and the KDF (& the Cardassians and Deferi) to work together on a common problem.

    Lack of any dialogue when you transfer to the space part.

    It felt a little short when you strip out the optionals.

    Who's actually representing The Federation? Me (if on my Fed), Shon, the guy chairing it or Kurland? Don't see why all of us need to be there.


    Stuff I can see both + and - points for:
    The optional missions (aside from the DOff based one). Some players will like the extra immersion, some won't and will just skip. So the option is good. Maybe they could've been a bit more interesting than basic fetch quests though.

    Houdini mines. They're cool, but I can see potential getting really aggravating with more tightly packed mobs spwaning more of them than were spawned on this mission. Now, if we get them as a reward of course, then suddenly they'll be my best friends.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Did anyone else find their Hypos only being half effective with absolutely no healing taking place? Even when my health gets down, I can usually find a place to hide in order to heal up. That wasn't working today.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Did anyone else find their Hypos only being half effective with absolutely no healing taking place? Even when my health gets down, I can usually find a place to hide in order to heal up. That wasn't working today.

    I did a bit, actually. Same with my kit powers.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    The first run-through of "Second Wave" was buggy (I was stuck in conference room while teammate fought in corridor; and had to leave DS9 space and warp back in in order for "Flee Circus" to load properly), the story was lackluster and not even fulfilling enough to be considered on par with a lesser Foundry mission, the voice acting was mediocre at best, and the optional missions (except for DOff ones) were unrewarding (with the holosuite one actually *costing* me GPL! :eek: )

    I certainly hope that the rest of the episodes in this series are worthy of all the hype you have given, considering the year-long drought long-time players had to endure.

    This is STAR TREK Online, not a generic third- or fourth-rate game. Please treat it -- and its long-suffering customers -- with dignity and respect.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    They should've had Moarn single handedly defeating 3 jem hadar in quark's!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012

    This may sound harsh, but honestly the mission felt like a poorly playtested Foundry mission.

    (


    Ouch.

    /10chars
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    those jem hadar escorts are a relatively new edition to the game, and something not seen in the dominian war. it seems to have completely overridden the jem hadar battle cruiser mob, they are never in any random ships spawn table in missions since it was made. saw nothing but the escort in the new mission too, if the battle cruiser is to crappy to use anymore, fix it! i remember it being on the same level as the galor, well the escort is now too, buff it into a keldorn equivalent. don't just forget about it, its an iconic ship and should be a part of this series, the escort basically should not be.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I really enjoyed this episode. The introduction to the debate on the Borg seemed realistic, and the attack and retreat was truly epic. Ending the mission at Bajor also make it work, as you'll often warp in to some other ships already there, and it feels like you all just came from the same assault.

    I'm big on all the optional missions. It's cool that I actually wanted to go back and try different things to see what happens. Figuring out what dialog will convince the representatives is a nice challenge, and saving all the support ships is a fun challenge that I'll keep trying for on different characters. Not to mention wondering if taking on the larger battleships will give anything ...

    Overall, this mission didn't have quite the 'new asset smell' that the Vault had, but I think they delivered a solid episode that gives great story and plenty of things for players to chew on. I'm guessing most disappointed fans just had their expectations way too high or got distracted by server-load issues.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Kirkfat wrote: »
    Ouch.

    I haven't yet played the FE, so I can't comment. But, out of curiosity, I wonder how you would compare the FE to my new release, timed to coincide with the FE. It's not related to the plot of the FE, though.

    It's an amazing statement, because they have all the tools, etc. We foundry authors mostly have a broken toolset to fight with. If there are foundry missions that you think are better than this FE, then it's a testament to the role of a good story and the dedication of a player.

    If we could do half of the technical stuff that the devs did with this FE, imagine what the game content would be like.

    Anyways, the new mission is called "Helna of Troy." Plug supremo.

    Kirkfat,

    Once you run through the mission, you'll see that any Foundry author could have done the same mission, as the only maps used were the DS9 ones - with the exception of one new conference room for the meeting - something any good Foundry author could have placed in any DS9 room/office with zero effect on the story flow or feel.

    I have actually played a good many Foundry missions based around DS9/Dominion/Bajor/Cardassia themes that were better in their pacing, character development, and 'optionals' than this last FE. And that's really sad when you think of how awesome FEs like The Vault, Colusieum, "Bonnie-kin", Cold Call, etc were.

    So while your latest Foundry mission may be limited by the resourses available to you (which you are still ablle to use to great effect) - - 'Helna of Troy' stands heads and shoulders above "Second Wave" in terms of imagination and creativity - and even with unavoidable Foundry 'hickups' - has far fewer bugs.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    The first run-through of "Second Wave" was buggy (I was stuck in conference room while teammate fought in corridor; and had to leave DS9 space and warp back in in order for "Flee Circus" to load properly), the story was lackluster and not even fulfilling enough to be considered on par with a lesser Foundry mission, the voice acting was mediocre at best, and the optional missions (except for DOff ones) were unrewarding (with the holosuite one actually *costing* me GPL! :eek: )

    I certainly hope that the rest of the episodes in this series are worthy of all the hype you have given, considering the year-long drought long-time players had to endure.

    This is STAR TREK Online, not a generic third- or fourth-rate game. Please treat it -- and its long-suffering customers -- with dignity and respect.

    you know, you can negotiate Hadron's price down to almost nothing, although you get an accolade if you don't haggle. I thought the VOs were pretty good, although not as good as some of the ones in Cloaked Intentions. my only problem story-wise was that we are left with a cliff hanger in which a major social hub is captured by the enemy, it feels like it breaks the immersion whenever I beam down to DS9 now. For the time being I'm just taking an RP route and doing all my business at ESD or Drozana until we get DS9 back. If only there was a way to lock out the station and relocate all the NPCs to Bajor or something.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Did anyone else find their Hypos only being half effective with absolutely no healing taking place? Even when my health gets down, I can usually find a place to hide in order to heal up. That wasn't working today.

    Jem'Hadar weapons are probably causing that. Part of the FE rewards are consumables that will debuff healing. I assume the Jem'hadar get it for free.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I think it's a little over-the-top to react with things like 'any decent foundry author could have done it'.

    As a foundry author myself, I respect the time put into missions. But even accounting for the raw effort, I don't think it's fair to just put aside anything not possible in foundry as 'well, their tools aren't screwy, so that's given'.


    Best parts of the mission in my opinion:

    -interesting side quests
    -Elaboration on the discord amongst Alpha quadrant powers
    -Exciting assault cutscene
    -Escape ground portion and leading delegates away
    -Epic space battle
    -Challenging ship rescue sequence
    -epic ending amongst other vessels in Bajor instance


    Most of these high points could be dismissed as 'just dev tools doing what we can't', but doing so doesn't do justice to the devs' actual work. I found what they made to be very fun and interesting. Dev tools don't auto-magically make these things happen. I'm sure talented authors could do similar things if they had the tools, but doing them all together on a schedule is what the devs get paid for.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I like the mission. it wasn't mind blowing but honestly I knew there would this "Duke Nukem Forever" stigma applied to the first FE in over six months. I would never measure up to what people expected.

    I liked the branching trees of dialog and Doff integration was awesome. When I started bragging about my crew and then my doffs showed up I yelled out loud.

    I didn't Barter with the Bar owner because i didn't want to fail that optional goal so I just paid the 10K GPL out of pocket. I played as a Ferengi ENG and I'm curious what dialog everyone got in that conversation.

    I seem to remember a Dev saying species specific outcomes/dialog would make its way into this FE. And I'm curious if that was is.

    Also I'm glad to see diplomacy pay off in the options you when chatting with NPCs. I'm curious if they will link the other Doff skill levels into the missions. Having Trade level 4 and unlocking something during a mission conversation would be awesome.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I liked the overall premise of the mission. D'vak -was- kind of missing from the whole proceedings. Somehow, it felt pretty wierd to have the Gorn argue against participating when he was already present at all to the conference... I'd have liked to see him argue his point with D'vak. >_> I also admit not quite understanding Captain Shon's place in the proceedings when Kurland was already there given much of his lines could've been Kurland's - and Kurland's mediating role ought to have been the presiding Admiral's (which happens to look like the one that talks to us during some Star Cluster combat missions xD ).

    Making diplomacy of use here was a great touch, though my new Season 50-created captain is still shy of commendation rank 3... making it kind of frustrating not to be able to get the right replies to convince others. *sighs* I'm not annoyed at the use of diplomacy so much as my inability to have it to level 4 by now since it creeps up pretty slowly.

    The ground battle portion of the mission was... semi-tedious. It was basically an exercise of hammering the bad guys for as much damage as I could while reacting with hyposprays to damage. As far as ground combat mission go, this was below-standard compared to the other similar experiences in Colosseum and Cutting the Cord. So, really, this was the weakest part of the mission to me - fortunately, though, it was fairly short.

    I loved the space combat, though! What I liked the most about it was the feeling that this was an evacuation with jemhadar ships overrunning our position with the 1 cruiser/3 frigates generic formula apparently tossed aside.

    What brimmed the episode was its bugs. The most proemminent one was at the end, where warping to Bajor did not seem to complete the mission, with no hint of contact, no one to hail, and the mission actually looking like it had just been newly taken rather than just completed (going back to sector space and 'continuing' the mission actually restarted it).

    The other hitches were mostly animation related regarding the cutscenes. I didn't like how the admiral being swiped gave no confirmation of his survival even though Kurland was scanning him and trying to do something. Kurland's XO falling due to that beefy Jem'hadar coming behind her without apparent reason was also kind of odd.

    * * *

    Overall, I liked it. Thank you. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Jeslyn wrote:
    Diplomacy is tagged because it is an unlockable response based on your Diplomat Level.

    ***

    I had an issue with the Science Objective. The Security Officer was not selectable despite the objective to heal him.


    All in all, I rather enjoyed the mission. The last battle was quite difficult on Elite settings.

    FYI, your targeting the wrong security officer... there are two, one is dead (near the tactical objective), the other is injured... worked fine for me one I found the right guy ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Zoberraz wrote: »
    Kurland's XO falling due to that beefy Jem'hadar coming behind her without apparent reason was also kind of odd.




    She just fainted. She'll be fine.



    Sardoc wrote:
    FYI, your targeting the wrong security officer... there are two, one is dead (near the tactical objective), the other is injured... worked fine for me one I found the right guy ;)




    There wasn't any other Security Guard. I ran up and down that whole map four times, including all of the adjoining chambers. The only one was the guy lying by the gun. But I suppose if the Dreadnaught did not spawn for Amosov, and turrets would not spawn for CptBANG, then it is possible the second Security Officer just did not spawn for me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Diplomatic Distractions
    It either makes you crash when leaving Quarks Bar or doesn't complete for a looooooong time. So far my 2/2 runs have had this problem and everyone in my fleet had this problem as well.



    Also...myself and others in my fleet have been getting no registering for completing the mission...I had virtually no time to do these FE's this week...this was very unfortunate and pathetic in a way to see these careless bugs and others happen..

    ...a year sinse the last FE and this is what we got....I'm happy I had low expectations.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I found voice over work to be sub par, animations a little rough, and dialog choices that I dont think fit the lore(Some of the "proper" diplomacy answers just seemed wrong). I also think the Starfleet characters were way too aggressive and forceful. Overall it didnt feel very Trek to me.

    I liked the DOFF side missions. I think they should add that in future episodes, and even in remastered ones if they remaster more in future.

    Overall I think a lot of the best foundry missions are of much higher quality and I was rather disappointed with this first FE of 2012.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I found voice over work to be sub par, animations a little rough, and dialog choices that I dont think fit the lore(Some of the "proper" diplomacy answers just seemed wrong). I also think the Starfleet characters were way too aggressive and forceful. Overall it didnt feel very Trek to me.

    I liked the DOFF side missions. I think they should add that in future episodes, and even in remastered ones if they remaster more in future.

    Overall I think a lot of the best foundry missions are of much higher quality and I was rather disappointed with this first FE of 2012.

    I agree....I forgot it was a Star Trek game during that part too....it was sad... :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Well I ran throught it once with my tac officer and can say I see no need and or hurry to run it with my sci or engineer.

    The voice acting could have been better, it was nice to have but, dont force a damn dialect if you don't have it....yeah you miss irish, found that to be the most irritating one.

    The mission itself seemed like a basic episode of st tng tbh, neither awesome or poor just ...there.
    And lets take a step back and look at this for a moment....
    We have...the federation at the table...hmm ok makes sense
    We have...klingons at the table...makes sense..
    We have...cardassians at the table...k makes sense their back door is overlooking bajor anyway
    We have....deferi...you know the ones that cant do TRIBBLE for themselves and are getting you know what by the breen every 5 minutes...
    and thats it...seems to me theres a faction missing...I can't seem to recall who it was tho that was missing from the table...um god what are they called...they been around since 66' ...god whats that faction called...oh right

    ROMULANS, tbh so what if their homeworld is gone...they still are a major player in the current timeline and argue me that they aren't. I would have accepted ferengi at the table for the love of all thats good and holy but no Romulan rep what so ever...shows how much love cryptic does have for this faction if they can't even bother to script a key player in the alpha/beta quadrant to be at a borg conference.

    and the reward...its a little meh tbh, I can get a purple weapon from a doff mission, and yes I understand this will be part of a grander set of some sort. But still.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Commander Andrews toggled between a bad Scottish and a bad Irish accent. :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Sosuhno wrote:
    And lets take a step back and look at this for a moment....
    We have...the federation at the table...hmm ok makes sense
    We have...klingons at the table...makes sense..
    We have...cardassians at the table...k makes sense their back door is overlooking bajor anyway
    We have....deferi...you know the ones that cant do TRIBBLE for themselves and are getting you know what by the breen every 5 minutes...
    and thats it...seems to me theres a faction missing...I can't seem to recall who it was tho that was missing from the table...um god what are they called...they been around since 66' ...god whats that faction called...oh right

    ROMULANS, tbh so what if their homeworld is gone...they still are a major player in the current timeline and argue me that they aren't. I would have accepted ferengi at the table for the love of all thats good and holy but no Romulan rep what so ever...shows how much love cryptic does have for this faction if they can't even bother to script a key player in the alpha/beta quadrant to be at a borg conference.
    That actually didn't bother me that much. The first problem with inviting the Romulans to this conference is the fact that there really isn't anyone left to talk to. There's been about two or three different Romulan states claiming sovereignty over the old RSE for about two decades now, a near-constant low-level civil war, and constant palace coups. Things were starting to normalize under Sela, but then she got stolen through a wormhole and we're back to the same old crapola again. If they wanted to invite a Romulan representative, we would've had to rent out a banquet hall to accommodate the 23 generals, senators, and emo clones with doomships who are claiming to represent the "official" Romulan government.

    Secondly, and way more importantly, the game's storyline makes is pretty clear that the Tal Shiar (and probably quite a few other groups as well) have been run out of the Iconian's back pocket ever since Hobus exploded. Given that the Iconians are trying to kill us all, and have are implied to have sicced both the Undine AND the Borg on us, I would not trust the Romulans with a carton of eggs, never mind the details of an anti-Borg alliance.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    CptBANG wrote: »

    THE GOOD:

    - lots of Multiple Choice dialog
    - lots optional sidequests
    - proper LCARS textures in the DS9 conference room
    - DS9 conference room !!!
    - neat implementation of mini DOff missions
    - play Dabo while you wait for DOff missions to complete
    - cloaked Jem'Hadar MINES like in that DS9 episode, evil little buggers


    THE BAD:

    - major BUG: on promenade, when the fighting starts Engineers can not use Turrets or Support Drones (tested with KDF char), social zone dampening field seems to be still active.
    - DS9 promenade seemed too empty, some NPC civilians would have added some flair + life
    - no moving mouth animation on NPC head in the text popup (which most players will be looking at instead of the actual Head of the NPC)
    - some LCARS textures in conference room are 180° reversed / inverted, please make sure that the text is readable when standing in front of the consoles.
    - lots of text + talking + running in circles = good storytelling, but bad for teaming with other players
    - Jem Hadar Ships using pretty much the exact same abilities as Breen Ships. (Polaron, Tractor Beams, Subnucleonic Beam)


    Made a couple of edits to concur with this. Would add:


    THE BAD:
    -For me, in the conference room, all delegates were standing in their chairs for the cut scene
    - D'Vak should have been present
    - the voice overs were uneven (DS-9 XO good, most others were not professional grade)
    - some explanation for status of the Deferi, Cardassian, and KDF delegates' ships; perhaps a cut scene where the KDF ship is destroyed in a glorious charge, or the like? Or better, have the other ships join you for the defense of the station.
    - Kurland, at a minimum, should be armed and ready to fight alongside you at start; the tactical optional could arm the Andorian Captain, as an example. Increase Jem Hadar to add challenge if you must, but it makes little sense to me that Kurland would be in the background doing nothing.
    - Various non-professional, community made foundry scenarios exceed the production quality and creativity of this content; recommend you re-evaluate the creative staff to ensure you are getting most out of their potential, or that you find staff with higher potential if you are getting the most out of what you have (perhaps even among the Foundry Authors). Note that I do not author Foundry missions nor have I ever published one.


    THE GOOD:
    - was pleased that the busy work for a flag officer was couched as getting to know the delegates

    Comment - In order to succeed, you must meet or exceed your previous high bench marks, such as the several episodes listed in this thread from other FEs, especially given the length of time since the last FE.

    I am disappointed in this episode. Perhaps the rest of the season will do better. Keeping with the TV series motif from the trailer (Next time, on Star Trek Online), your season opener has to be an audience catcher, especially if your ratings have been low for a season or two. For me, this did not hit the mark.
Sign In or Register to comment.