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New Feature Episode Epic Fail

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Well I have waited for about a year and all Cryptic can bring us is a bugged mission and shocking voice overs.

Yet again thanks to Cryptic I have wasted my evening. Playing as part of team but I was unable to leave the conferance room and was stuck there.....had to drop mission.
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Well I have waited for about a year and all Cryptic can bring us is a bugged mission and shocking voice overs.

    Yet again thanks to Cryptic I have wasted my evening. Playing as part of team but I was unable to leave the conferance room and was stuck there.....had to drop mission.

    Sorry to hear of your troubles, I haven't experienced one single bug yet though personally.

    I also like the voice overs, don't see anything wrong there, IMO.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I had great fun with this mission. Can't wait until next week.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Don't know, but I find that it was a good start with a few little flaws.

    I don't think that the VOs were shocking or bad. The only weird thing with the VOs was the Gorn Ambassador, he has an echo attached which I find a bit annoying since it overlaps his words.
    Ok, Captain Kurland was a bit too eagerly voiced, but hey, who would not go crazy if he had to listen to all those whiny bajorans all these years...:D

    I give this Mission 8 / 10 points and hope the upcoming episodes will be not be Colliseum like.
    I enjoyed it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I think it's a good mission, with some halfway decent writing. I found the Jem Hadar ships stuck on the station to be pita but whatever. I guess my problem with the episode is that it's the first new mission from Cryptic in 11 months. I was hoping for more, and that's not really their fault so much as it is mine.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I've run through it twice now (one Fed and one KDF) and found no issues other than HypnoToad taking over the DS9 PA system. After moving to my speakers, I had no other issue.

    I did, however, fail two of the "convince X to join the task force" as a KDF because I told them to kiss my...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    i thought it was a great mission. the VO is ok and the bugs were minor. i did hear teaming caused some issues.

    sorry you had a bad experience.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Sorry to hear of your troubles, I haven't experienced one single bug yet though personally.

    I also like the voice overs, don't see anything wrong there, IMO.
    dixonium wrote: »
    I had great fun with this mission. Can't wait until next week.

    I agree, I thought it was great. Probably one of the better FEs so far.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I was in team. Person got stuck. Carried on without them. Finished mission. Did not complete so had to do again. Looks like their is a problem teaming.

    Also on some bits voice and options only appeared to one team member.

    So bugs a plenty.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I liked it too, especially the idea behind it with the '2800'. Even better after watching the DS9 episode as suggested.

    DS9 Sacrifice of Angels

    Not too many bugs, and saw more people struggling with getting seated tbh, however I only played once. I will take another turn with my KDF Orion later though.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Elnaith wrote: »
    Don't know, but I find that it was a good start with a few little flaws.

    I don't think that the VOs were shocking or bad. The only weird thing with the VOs was the Gorn Ambassador, he has an echo attached which I find a bit annoying since it overlaps his words.
    Ok, Captain Kurland was a bit too eagerly voiced, but hey, who would not go crazy if he had to listen to all those whiny bajorans all these years...:D

    I give this Mission 8 / 10 points and hope the upcoming episodes will be not be Colliseum like.
    I enjoyed it.


    The voice over was the voice changer used by gorn to turn their "language" into something coherent for non-gorn. You can see the same thing in the mirror episodes from enterprise where the slave master speaks through a voice changer to archer.

    For the record Cryptic for all my *****ing.. a few more series like this 2800 and you'll have a loving playerbase again. GIMMIE DAT EPISODE! :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I encountered no bugs at all and actually really enjoyed the mission, the Diplomacy aspect always gets me thinking more about it. Nice use of the Doff system too.
    Nice work Cryptic.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    This had a lot more "win" in it than "fail." The writing was excellent, the flow was fantastic and the ending was a wonderful surprise.

    The only bug I had was once the mission completed and I warped to the end location I didn't get the finish pop-up. When I check mission status it turned out I was sent back to the start and will have to do it all over again. This...I do not mind because it was a very enjoyable story to take part of.

    Most of the voice overs sounded like the dev in charge went around the office and said "do you want to record a voice over?" to the other staffers except for one; the bald Cardassian Ambassador sounded like a voice over actor from Batman The Brave and the Bold (as well as a mountain of other cartoons) but I can't place the name.

    I wonder if Cryptic is looking for volunteer voice actors? I'd be happy to join their pool of voices since VO work is something I used to do "back in the day."
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Ran it twice so far. (Fed Eng and Sci)

    Only real problem I've encountered is my Engineer's kit (Bunker Fabrication Mk IX) didn't work. Not enough of an issue to be gamebreaking, just annoying.

    Voiceovers were decent, but I've been spoiled by TOR's outstanding voice work. (I will say I liked Andrews' accent. Pity she bought it.)

    Based on the single episode, I'd put it slightly below the Reman FEs thusfar. Looking forward to next week to see if things improve.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    How to ask this without revealing any spoiler type info ... hmmmm ...

    Vague is what I'll have to do.

    Is there any reason, like mechanical or story, that I might have missed, where in a certain part of the encounter that involves ground combat ... I can't access my kit's powers? Like you know, letting me lay down a phaser turret?

    It was kind of annoying. My orbital strike and my Ophidian Cane would flash on like they were active and then flash off inactive.

    And my turret was greyed out the entire time.

    In the Romulan Collisseum Mission, there was a very clear and obvious reason why I couldn't access anything other than my melee weapon.

    But in this mission, I seem to have missed the why?

    I don't particularly enjoy restricted ground combat.

    EDIT: Oh hey, just noticed ...
    Only real problem I've encountered is my Engineer's kit (Bunker Fabrication Mk IX) didn't work. Not enough of an issue to be gamebreaking, just annoying.

    ME TOO!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    If it isn't a bug that the kits are non-functional it would make sense. Why would you be wearing that equipment to a peaceful negotiations table? The guns are a bit of a stretch but you don't have those handy until things to hell in a handbasket.

    The FE has a few mechanical faults but, overall, I really enjoyed it and the intergration of the cut scenes and events worked very well.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    If it isn't a bug that the kits are non-functional it would make sense. Why would you be wearing that equipment to a peaceful negotiations table? The guns are a bit of a stretch but you don't have those handy until things to hell in a handbasket.

    The FE has a few mechanical faults but, overall, I really enjoyed it and the intergration of the cut scenes and events worked very well.

    What if it's a medical kit? I don't know. I've only run it once with my engineer. And I didn't see any story reason given. Was there one given? Or is it a bug? Or ... I really don't know?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    That makes two of us. I'm just guessing really.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Objectives don't complete if you're in a group, half the bonus missions don't complete if you're in a group, sometimes get locked in the conference room, sometimes can't get ANY of the conference goes to even start dialog none the less progress the mission. And engineers can't use their kits in combat. So yeah mission has got bugs.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I solo'ed it and it didn't complete. Hopefully Cryptic's Code Monkeys will have it fixed soon.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I soloed it, almost finished...but I need to "Assist the USS Belfast" and there's no such ship at all. The map has the quest circle on it, but there's nothing there. The dominion ships keep coming through the wormhole...I've destroyed the entire fleet three times, dreadnought and all. Still nothing.

    So frustrating. No way am I re-doing that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    superchum wrote: »
    How to ask this without revealing any spoiler type info ... hmmmm ...

    Vague is what I'll have to do.

    Is there any reason, like mechanical or story, that I might have missed, where in a certain part of the encounter that involves ground combat ... I can't access my kit's powers? Like you know, letting me lay down a phaser turret?

    It was kind of annoying. My orbital strike and my Ophidian Cane would flash on like they were active and then flash off inactive.

    And my turret was greyed out the entire time.

    In the Romulan Collisseum Mission, there was a very clear and obvious reason why I couldn't access anything other than my melee weapon.

    But in this mission, I seem to have missed the why?

    I don't particularly enjoy restricted ground combat.

    EDIT: Oh hey, just noticed ...


    ME TOO!

    I think it has to do with the fact you are at a peace conference. You honestly should be dressed in your dress uniform. In that case you wouldn't have a kit, regardless of style. That being said, to totally immerse you in the environment, you should also be forced to find a weapon to use rather than having your own. Perhaps having to take one off the Jem'Hadar that moves to it's mark before dying despite being totally killed by the Gorn at the beginning of the action.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    ^ If that was the case then we wouldn't be let on the station with weaponry.


    Bugs happens in solo play too

    I've done this mission several times already, most of the time the mission doesn't want to complete. Only once it managed to succeed. Something is preventing the triggers from completing for the next set. They need to fix this ASAP, because the fun factor is quickly going away in redoing the mission in order to complete it,
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    not worth the wait of about a year. ive seen community missions done better (minus the voice overs) then this.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    The third ship in the space battle on the list, the Flanker or something always dies before I can save it, so I can't get the accolade. I've tired 4 times, and its impossible to just warp to it because your under attack and it activates the other Jem Hader ships to warp in. All the other 3 ships I have no trouble with. Just the "F" name ship... :P
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    For the very few that have encountered bugs might i say i am on my second play through on my fed sci for the extra loot and i saw not one bug.

    If you encounter a bug and you want it fixed don't scream on the forums for help. I suggest you fill out a ticket as detailed as you can and submit it then replay the mission and hope it doesn't happen again.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    matteo716 wrote: »
    not worth the wait of about a year. ive seen community missions done better (minus the voice overs) then this.

    My thoughts exactly. The peace conference was a good idea, but poorly executed. The ground fight was lame (though that's more due to STO ground being garbage to begin with), and the space fight was nothing special. All in all, I give it a ::shrugs:: meh...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    First run though, no bugs, saved all the ships no problems, now It did take me an eternity to get one of the optionals done because I didn't use my noggin Lol. But not going to post any spoilers.

    If there is a bug I was upset about as an Engineer not being able to place turrets was not cool at all, granted you know, I just switched to a different kit and rolled along just but it was aggravating to discover in the middle of combat.

    On a side note:
    I think the "echo" from the Gorn is actually a valid thing that should have been highlighted A LOT more in the series. Universal Translator lag, even if you hear what they are saying in your language they are still speaking in theirs, even with noise cancelling some sounds would still get through, I am no sound technician but it seems like there would be more "echoing" going on than the series ever lead on when dealing with a UT, ESPECIALLY in the days of Enterprise.

    Just something I was pondering there.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Well, out of all the FE that I have played, I would say this one was the most buggy experience I have had:

    Some Bugs that I encountered:
    * Bajoran distilled kanar not updating correctly
    * Graphical glitches with cut-scenes particularly those in ops
    * And the biggest is when I warped to Bajor to conclude the mission and then it restarted over from the beginning.
    * Not being able to place turrets or anything Engineer related. I figured this is a bug because certain things are not allowed to be placed in a station like ESD or DS9. They need to flag it as a combat variety or something to allow these to be placed?

    The Kanar issue was repeated a couple of times with different run throughs as well as the weird graphical glitches in cutscenes. I think they might have fixed the issue with it resetting upon warp to Bajor.

    As far as my critic of the mission:
    Positives:
    * Relevant start to story by involving previous missions involving Borg and Defari
    * Use of the Doff system within the mission
    * Nice accolades

    Negatives:
    * Buggy at times
    * Inconsistent voice over quality. The two voice overs that didnt sound good were the Tellerite Admiral (he sounded drunk) and Kurkland. Bort does have a nice voice but it didnt fit the character and the emotion in it was lacking : " Andrews? Andrews! "
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Heres another bug I just encountered:

    Just spent an hour trying to get the right Dialog for the Gorn on my KDF, and then the Cardassian's [Mission Complete] Dialogue ends up being greyed out and the mission failed.

    Literally spent 5 hours on this one mission for one character. It's no longer fun, but highly frustrating.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Azurian wrote: »
    Heres another bug I just encountered:

    Just spent an hour trying to get the right Dialog for the Gorn on my KDF, and then the Cardassian's [Mission Complete] Dialogue ends up being greyed out and the mission failed.

    Literally spent 5 hours on this one mission for one character. It's no longer fun, but highly frustrating.

    I think this has to do with your Diplomacy rating. My Klingon told the Gorn to go to hell but I was able to convince almost everyone else to join.

    My Tactical captain was able to convince everyone and only the Andorian had the diplomacy answer greyed out.
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