test content
What is the Arc Client?
Install Arc

FE 2800 *spoilers* if you havent played yet

SystemSystem Member, NoReporting Posts: 178,019 Arc User
:D * you have been warned of spoilers*
.
.
.
.
.

I would like to give some lovein to the devs with this thread. i just finished playing the new FE and i thought it was really good. everybody that worked on it did a great job. i would like to point out my favorite parts

1. i loved the idea of helping another ship and allowing the Doff system in the FE i felt like i was ordering my crew to help out.

2. i really loved the Gorn voice i loved the idea that you are hearing the translated voice but you can still hear the growls and hisses

3. the battle was really cool it really looked like we lost ds9 in all the fighting.


i can not wait for next week to find out what happens and i can not wait to see Bajor
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I agree. Aside from a few problems with the dialogues, I felt well entertained!

    Just a pity, though, that it was not possible to now make DS9 unaccessible to any player who has played this first mission, but not any later ones where DS9 might be taken back.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I don't get one thing, at the end of the mission the Dominion takes over ds9 (terok nor, lol:) ) but after the mission is over commander roxy is still marily entertaining the gentlemen with enough edc and gifts? lol, that doesn't work for me at all, or maybe i skipped some importante dialogue?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    sophlogimo wrote:
    I agree. Aside from a few problems with the dialogues, I felt well entertained!

    Just a pity, though, that it was not possible to now make DS9 unaccessible to any player who has played this first mission, but not any later ones where DS9 might be taken back.

    that would be so cool if they could of done somthing like that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    CD2001 wrote:
    that would be so cool if they could of done somthing like that.
    Considering it takes 5 weeks to finish the FE shutting down access to DS 9 would inconvenience thousands of players who need it for missions the other 6 days they're not doing an FE part. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Agreed! Love to the Devs on this one. I thoroughly enjoyed it. While the space battle was ship-tastic, I had more fun in the conference room! I'm dull, yes I know. LOL
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Cosmic_One wrote: »
    Considering it takes 5 weeks to finish the FE shutting down access to DS 9 would inconvenience thousands of players who need it for missions the other 6 days they're not doing an FE part. :)

    It would've been nice to have had some place available within the Bajoran system to transfer over to. Probably a lot more work than was thought worth it, but would've added to the idea of a living breathing universe if DS9 was cut off from the outside for a few weeks.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    The best part for me? The firefight on the promenade. I've never enjoyed ground combat in this game as much as I did for this mission. It was simply fantastic fighting in that setting. The wardroom set was beautifully done as well.

    Didn't care for the "run here and book a holosuite" stuff at the beginning, but once that was over, I really enjoyed it. Looking forward to next weekend! Keep it up guys!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    sophlogimo wrote:
    I agree. Aside from a few problems with the dialogues, I felt well entertained!

    Just a pity, though, that it was not possible to now make DS9 unaccessible to any player who has played this first mission, but not any later ones where DS9 might be taken back.

    well there is one problem with that, locking it down after you've done it ohh say at captain 38 and at 39 when you have to go to DS9, well you're now going to have to wait to go back to do those missions in 5 weeks. :eek:

    But all in all I did really enjoy the missions, and it's nice to see S'Tass is still as nice as ever (sarcastic).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    The mission was excellent, besides the holosuites and finding that bottle of stuff. I very much enjoyed the conference room part and the battle. Also first time I've enjoyed ground combat for a long time.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Was i the only one that stayed back and destroyed the dominion battlegroup around DS9
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Okay, I have to say this just for the fun of it.

    Ro Laren needs to be fired as the Security Chief of DS9. I mean, come on, under her watchful eye DS9 has the sacred Bajoran orb stolen, been invaded by terrorists from the Mirror Universe, plenty of other baddies (if you play the Foundry missions) and now the Dominion literally waltzed in with a fleet and kicked Starfleet out the nearest airlock.

    And I tell you now, I didn't see one blasted Bajoran or Starfleet security officer on the promenade when I evacuated the delegates. Oh sure, there was plenty of fire fighting going on upstairs. But I figured the Jem'Hadar were happily slaughtering the rest of the station's civilian population, while I frantically tried to get to the docking ring. And what was up with the security forcefield preventing me from walking a fraction of the distance to get the delegates to safety? Who the blazes put THAT into the evacuation plan?

    I know in the past, DS9 had weapons lockers located where an officer could readily grab a phaser if needed. What happened to these? I mean, sure, I was armed. But the Starfleet delegate had to snag a phaser rifle off of a fallen body, and that was the only defense we had. Two phasers against an invading army.

    I'm sorry, I know Ro Laren has had a distiguished career in Starfleet and I realise that she is now with the Bajoran security force charged with protecting the station, but as a representative who arrived on Deep Space Nine to participate in an interstellar negotiation and ended up fleeing area quite litterally with my nacelles on fire, I have to ask: Who is to blame for this horrible lapse in security?!

    ~Captain Hayden
    U.S.S. Excalibur

    :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Nyxium wrote:
    Was i the only one that stayed back and destroyed the dominion battleground around DS9

    I killed as many as I could, because I didn't know where the other ships were until I actually opened my map to see their objective circles.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    The mission was excellent, besides the holosuites and finding that bottle of stuff.

    I will say, though, that the use of multiple/random ways to finish those quests was a welcome touch.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Cosmic_One wrote: »
    Considering it takes 5 weeks to finish the FE shutting down access to DS 9 would inconvenience thousands of players who need it for missions the other 6 days they're not doing an FE part. :)
    :D agree with this too lol just think of what these boards would look like if they had did somthing like this :p
    Okay, I have to say this just for the fun of it.

    Ro Laren needs to be fired as the Security Chief of DS9. I mean, come on, under her watchful eye DS9 has the sacred Bajoran orb stolen, been invaded by terrorists from the Mirror Universe, plenty of other baddies (if you play the Foundry missions) and now the Dominion literally waltzed in with a fleet and kicked Starfleet out the nearest airlock.

    And I tell you now, I didn't see one blasted Bajoran or Starfleet security officer on the promenade when I evacuated the delegates. Oh sure, there was plenty of fire fighting going on upstairs. But I figured the Jem'Hadar were happily slaughtering the rest of the station's civilian population, while I frantically tried to get to the docking ring. And what was up with the security forcefield preventing me from walking a fraction of the distance to get the delegates to safety? Who the blazes put THAT into the evacuation plan?

    I know in the past, DS9 had weapons lockers located where an officer could readily grab a phaser if needed. What happened to these? I mean, sure, I was armed. But the Starfleet delegate had to snag a phaser rifle off of a fallen body, and that was the only defense we had. Two phasers against an invading army.

    I'm sorry, I know Ro Laren has had a distiguished career in Starfleet and I realise that she is now with the Bajoran security force charged with protecting the station, but as a representative who arrived on Deep Space Nine to participate in an interstellar negotiation and ended up fleeing area quite litterally with my nacelles on fire, I have to ask: Who is to blame for this horrible lapse in security?!

    ~Captain Hayden
    U.S.S. Excalibur

    it seems that becasue starfleet is busy with the borg. i feel that we have lost trak of ongoings with in the beta / gamma part of space. i think there has been a lack of resorces to bring to DS9. and with all do respcet captain i feel that Ro laren and her sericrity team did a fine job clearing the bystanders from the crowded promenade with out alot of time to act. Bajoran and/or Starfleet security must look into expanding their resorces, but the focus should not be on who is and who is not to blame. at this time we must focus on regrouping and taking back DS9.

    ~Captain Briz
    U.S.S. Aurelia
    :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Is it a mission design or a dialogue bug that won't allow you to convince all 4 delagates to agree to the borg plan?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Is it a mission design or a dialogue bug that won't allow you to convince all 4 delagates to agree to the borg plan?

    I did convince them all but some of them are harder to convince than others ;).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Loved this mission.
    The ground combat was tricky and I died a few times because I was overconfident and got whacked. That'll learn me to not use my buffs. LOL

    The space combat was fantastic. Well put together with some solid objectives.

    I'm lookin forward to seeing this Jem'Hadar set in action, see what it does.

    Thanks for the fun. I can't wait for next Saturday.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I was so disappointed with Second Wave. The Promenade firefight was glitchy (i had to restart it as my weapon stopped firing inexplicably which completely destroyed any sort of tension) and running around after a bunch of diplomats was dull. The cutscenes were slapdashed and the reveal of the Dominion ships were appalling. This is the first time the game has disappointed me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    was fun

    Gorn guy reminded me of M'Aiq the Liar from Oblivion for some reason
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I also really liked the new FE. Story, pacing, design all good. The main failing (and this is for all of STO, excluding the Spock VOs) is the voice acting - either they are really terrible, or the actors get overused. Yes, the Gorn voice and voice effects are great, but the next guy that speaks is voiced by the same actor. Its sort of like Morrowind Clone Syndrome, but even more apparent. That being said, that one guy is the best voice actor you guys have hired - IIRC he did voices for the Baldurs Gate series and Shrek as well, and just about every other game with voices - and yes, Oblivion as well I think.

    Keep up the good work, but PLEASE, put some thought into voiceovers - and audio in general. STO and most other MMOs ignore the audio component starting 6 hours after release. Its incredibly important to any game experience.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Cosmic_One wrote: »
    Considering it takes 5 weeks to finish the FE shutting down access to DS 9 would inconvenience thousands of players who need it for missions the other 6 days they're not doing an FE part. :)

    Have all the Services and NPCs moved to Bajor, another starbase, or something similar to task force omega for any player who has started the 2800 featured episodes until they reach the conclusion where the station is retaken.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Cosmic_One wrote: »
    Considering it takes 5 weeks to finish the FE shutting down access to DS 9 would inconvenience thousands of players who need it for missions the other 6 days they're not doing an FE part. :)
    Amosov wrote:
    It would've been nice to have had some place available within the Bajoran system to transfer over to. Probably a lot more work than was thought worth it, but would've added to the idea of a living breathing universe if DS9 was cut off from the outside for a few weeks.

    to be honest, i never understood, why the battlegroup omega vendors are at ds9 at all in the first place, since borgspace is a whole different sector.. and even if they try to get a foot in alpha quadrant, shouldnt that be somewhere upnorth? i mean, romulan space was between it, otherwise they couldnt intercept all the small vessels to collect the tech. so i wouldnt mind putting them somewhere else then ds9 - we are just used to it, nothing else.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    CD2001 wrote:
    that would be so cool if they could of done somthing like that.

    Well, the Dominion "occupied" DS9.. Doesn't mean they closed it..

    What would be nice IMHO, was subsequent trips back to DS9 post 2nd Wave, showed Dominion Control elements, Traders, etc, to keep the "story-line" of the FE going...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I said it in the General Discussions thread, but I'll reiterate it here...

    The big let down for me was that DS9 remained accessible after the conclusion of the Episode. This episode would have been considerably better if it had a persistent impact on the game world for anyone who had played the mission.

    Now, granted, you can't remove access to mission-critical contacts (Kurland, for example) for those who are in the middle of the Cardassian front... But they could have moved the mission contacts to another location (Bajor!) thereafter, until the conclusion of the series.

    Now, I don't know how practical it would be to 'instance' those contacts in a new area to allow continued mission progress, but it does defy the point of a persistent, continuing story if everything we just did on DS9 in that first episode is essentially meaningless when we go back to camping our STF man-cave.

    As I said... I don't know how feasible it would have been, but for any future episodes, it'd be fantastic to see a little more attention to this sort of detail.
Sign In or Register to comment.