
* you have been warned of spoilers*
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I would like to give some lovein to the devs with this thread. i just finished playing the new FE and i thought it was really good. everybody that worked on it did a great job. i would like to point out my favorite parts
1. i loved the idea of helping another ship and allowing the Doff system in the FE i felt like i was ordering my crew to help out.
2. i really loved the Gorn voice i loved the idea that you are hearing the translated voice but you can still hear the growls and hisses
3. the battle was really cool it really looked like we lost ds9 in all the fighting.
i can not wait for next week to find out what happens and i can not wait to see Bajor
Comments
Just a pity, though, that it was not possible to now make DS9 unaccessible to any player who has played this first mission, but not any later ones where DS9 might be taken back.
that would be so cool if they could of done somthing like that.
It would've been nice to have had some place available within the Bajoran system to transfer over to. Probably a lot more work than was thought worth it, but would've added to the idea of a living breathing universe if DS9 was cut off from the outside for a few weeks.
Didn't care for the "run here and book a holosuite" stuff at the beginning, but once that was over, I really enjoyed it. Looking forward to next weekend! Keep it up guys!
well there is one problem with that, locking it down after you've done it ohh say at captain 38 and at 39 when you have to go to DS9, well you're now going to have to wait to go back to do those missions in 5 weeks. :eek:
But all in all I did really enjoy the missions, and it's nice to see S'Tass is still as nice as ever (sarcastic).
Ro Laren needs to be fired as the Security Chief of DS9. I mean, come on, under her watchful eye DS9 has the sacred Bajoran orb stolen, been invaded by terrorists from the Mirror Universe, plenty of other baddies (if you play the Foundry missions) and now the Dominion literally waltzed in with a fleet and kicked Starfleet out the nearest airlock.
And I tell you now, I didn't see one blasted Bajoran or Starfleet security officer on the promenade when I evacuated the delegates. Oh sure, there was plenty of fire fighting going on upstairs. But I figured the Jem'Hadar were happily slaughtering the rest of the station's civilian population, while I frantically tried to get to the docking ring. And what was up with the security forcefield preventing me from walking a fraction of the distance to get the delegates to safety? Who the blazes put THAT into the evacuation plan?
I know in the past, DS9 had weapons lockers located where an officer could readily grab a phaser if needed. What happened to these? I mean, sure, I was armed. But the Starfleet delegate had to snag a phaser rifle off of a fallen body, and that was the only defense we had. Two phasers against an invading army.
I'm sorry, I know Ro Laren has had a distiguished career in Starfleet and I realise that she is now with the Bajoran security force charged with protecting the station, but as a representative who arrived on Deep Space Nine to participate in an interstellar negotiation and ended up fleeing area quite litterally with my nacelles on fire, I have to ask: Who is to blame for this horrible lapse in security?!
~Captain Hayden
U.S.S. Excalibur
I killed as many as I could, because I didn't know where the other ships were until I actually opened my map to see their objective circles.
I will say, though, that the use of multiple/random ways to finish those quests was a welcome touch.
it seems that becasue starfleet is busy with the borg. i feel that we have lost trak of ongoings with in the beta / gamma part of space. i think there has been a lack of resorces to bring to DS9. and with all do respcet captain i feel that Ro laren and her sericrity team did a fine job clearing the bystanders from the crowded promenade with out alot of time to act. Bajoran and/or Starfleet security must look into expanding their resorces, but the focus should not be on who is and who is not to blame. at this time we must focus on regrouping and taking back DS9.
~Captain Briz
U.S.S. Aurelia
I did convince them all but some of them are harder to convince than others
The ground combat was tricky and I died a few times because I was overconfident and got whacked. That'll learn me to not use my buffs. LOL
The space combat was fantastic. Well put together with some solid objectives.
I'm lookin forward to seeing this Jem'Hadar set in action, see what it does.
Thanks for the fun. I can't wait for next Saturday.
Gorn guy reminded me of M'Aiq the Liar from Oblivion for some reason
Keep up the good work, but PLEASE, put some thought into voiceovers - and audio in general. STO and most other MMOs ignore the audio component starting 6 hours after release. Its incredibly important to any game experience.
Have all the Services and NPCs moved to Bajor, another starbase, or something similar to task force omega for any player who has started the 2800 featured episodes until they reach the conclusion where the station is retaken.
to be honest, i never understood, why the battlegroup omega vendors are at ds9 at all in the first place, since borgspace is a whole different sector.. and even if they try to get a foot in alpha quadrant, shouldnt that be somewhere upnorth? i mean, romulan space was between it, otherwise they couldnt intercept all the small vessels to collect the tech. so i wouldnt mind putting them somewhere else then ds9 - we are just used to it, nothing else.
Well, the Dominion "occupied" DS9.. Doesn't mean they closed it..
What would be nice IMHO, was subsequent trips back to DS9 post 2nd Wave, showed Dominion Control elements, Traders, etc, to keep the "story-line" of the FE going...
The big let down for me was that DS9 remained accessible after the conclusion of the Episode. This episode would have been considerably better if it had a persistent impact on the game world for anyone who had played the mission.
Now, granted, you can't remove access to mission-critical contacts (Kurland, for example) for those who are in the middle of the Cardassian front... But they could have moved the mission contacts to another location (Bajor!) thereafter, until the conclusion of the series.
Now, I don't know how practical it would be to 'instance' those contacts in a new area to allow continued mission progress, but it does defy the point of a persistent, continuing story if everything we just did on DS9 in that first episode is essentially meaningless when we go back to camping our STF man-cave.
As I said... I don't know how feasible it would have been, but for any future episodes, it'd be fantastic to see a little more attention to this sort of detail.