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Outpostgamez Interviews CapnLogan

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited February 2012 in Galactic News Network [PC]
Lead Ship Artist Adam Williams talks ships in a new Outpostgamez interview. Give it a read here.


Link to the news article.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    1. As you are aware, at this moment our ships don’t move up the rank tree with us, (many have indicated they wish for their ship to upgrade with them) could we we see a refit or upgrade or the ability for a ship to migrate?

    This is something many fans want – and many devs also want this – but we have to maintain the importance of retaining IP. For example, I don’t know if we can have tier 5 Connies flying around owning Borg cubes.

    You can already do that with the T2 connies if you have high end gear and know what your doing. So what we currently have in game right now completely contradicts that reasoning.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Cool interview, especially the last part. Though directed energy weapons wouldn't have a recoil effect. Jeri Ryan also made that mistake when she first started to play Seven of Nine:
    "I hate the phasers," she growls. "They're so anticlimactic. It's really depressing. I was so excited last season because I had this episode where they gave me this big phaser rifle and told me to come out of the turbo lift and shoot these guys. So I walk out of the turbo lift and I'm like 'ugh, ugh, ugh' (acts like she's shooting people). But they were like, 'Uh, no, it's a phaser, there's no kickback.' I just went, 'Aw, come on, you can't even pretend there's a little kickback?'"
    - Jeri Ryan Interview.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Interesting article, but does not give much for insight to the future of STO. It has nothing to do with CaptnLogan, but maybe the questions asked.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I hate to break it to you, but you can already do that with the T2 connies if you have high end gear and know what your doing. So what we currently have in game right now completely contradicts that answer.

    I hate to break it to you, but a T2 Connie with Mk XI gear is still a T2 Connie, and not a T5 Connie.



    *not that I am in any way endorsing the idea of T5 Connies.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I hate to break it to you, but a T2 Connie with Mk XI gear is still a T2 Connie, and not a T5 Connie.

    Your not breaking anything to anyone, because I never said it was. What I did say, or rather imply, is that if he thinks it doesnt make sense for a hypothetical T5 connie to be able to own a Borg cube, then it makes even LESS sense for a T2 connie to be able to do so. And yet, that is what we currently have in game. So trying to argue that a T5 connie blowing up Borg cubes doesnt make sense is contradicted by the fact that we can already do that in T2 connies, which are even weaker than a T5 connie would be.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I never said it was. However, he is using the logic that it doesnt make sense for a connie to be able to own a Borg cube. And if he thinks it doesnt make sense for a hypothetical T5 connie to be able to own a Borg cube, then it makes even LESS sense for a T2 connie to be able to do so. And yet, that is what we currently have in game.
    I understood what you meant! It does not look good for the higher rank connie but it would be nice if they built a new 25th Century one that was gold plated or something. If there was a market for it in teh 25th Century I am sure some ship designer would start to work on it ;)
    I want to carry forward with making “+1” versions of all ships, especially the Sovereign. I want to make new variants in the 2409 style until every ship has one. I also want to master classic Starfleet style ships in the way that I think Mark Rademaker has. He’s awesome.
    Is this the contradiction you were taking about? making “+1” versions of all ships"?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Amosov wrote:
    Cool interview, especially the last part. Though directed energy weapons wouldn't have a recoil effect. Jeri Ryan also made that mistake when she first started to play Seven of Nine:

    - Jeri Ryan Interview.
    Actually, energy weapons *would* have recoil. Photons carry momentum. The full Energy-mass equation is E^2 = (pc)^2 + (mc^2)^2 .

    But I guess the directors on Star Trek didn't know that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Actually, energy weapons *would* have recoil. Photons carry momentum. The full Energy-mass equation is E^2 = (pc)^2 + (mc^2)^2 .

    But I guess the directors on Star Trek didn't know that.

    The point is though CapnLogan wants it to be more like the IP. Since we never saw recoil in the IP from directed energy weapons firing, then there's clearly some component in them that stops recoil from happening.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    So I hope this means Logan just hates Twitter-drama and is still working happily for Cryptic?

    /shedding a borgyfied tear for the lost tweet-leaks. :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Amosov wrote:
    The point is though CapnLogan wants it to be more like the IP. Since we never saw recoil in the IP from directed energy weapons firing, then there's clearly some component in them that stops recoil from happening.

    Modern weapons often have recoil compensators on them, to reduce the "lifting" that occurs when firing.
    I could only imagine what 400 years of weapons tech evolution would produce.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    My new ship guy Ian is doing some environment stuff right now and I’ve got him to basically pick up the ball and put MASSIVE PLANETS in his sky files, planets so big you can’t fly around them, no matter how long you fly towards them, making space feel huge for the first time ever. Remember when they did the new sector space? I want it to feel like that in regular maps. THAT’s what I'd want more of. Environments feeling MASSIVE.

    +1, i don't like it when i fly over earth, I'm basically half the diameter of the earth, or the size of a continent at the least, also ships in some maps can be as large as small moons, with environments feeling more massive the game would seem even more epic
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    You can already do that with the T2 connies if you have high end gear and know what your doing. So what we currently have in game right now completely contradicts that reasoning.

    Or even shuttles. Could we get some Commander level stations for shuttles too?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Modern weapons often have recoil compensators on them, to reduce the "lifting" that occurs when firing.
    I could only imagine what 400 years of weapons tech evolution would produce.

    I remember reading something about the design of the World War I–era Lewis Automatic Machine Gun having very little recoil too.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Is it really that hard to see the Connie hullform as the Federation's BoP Destroyer?

    Same general statline as a BoP, and instead of a cloak, a special ability for a wider arc on dual cannons, slightly more hull, and the ability to engage full impulse even in combat for a fast getaway?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    If they want space to feel massive, they will have to drop the "walls" seperating the sectors. I know Al said in his interview with Priority One that they might only be able to put about 50 people per map and would lead to lots more instancing, but if you TRULY wanted space to feel massive, I can't honestly see any other way to go. To me, seeing 100 people flying around per sector is EXACTLY what makes sector space feel small and cramped. Space is supposed to be huge and empty.

    To quote the guy from Under Siege 2 "That's why they call it Space sir, because there's lots of it."

    The question I guess is how to not make the game feel empty, as Al suggests, but to also give Sector Space the feel it truly deserves.

    Of course, that's just my opinion, I could be wrong.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    o4q wrote: »
    If they want space to feel massive, they will have to drop the "walls" seperating the sectors. I know Al said in his interview with Priority One that they might only be able to put about 50 people per map and would lead to lots more instancing, but if you TRULY wanted space to feel massive, I can't honestly see any other way to go. To me, seeing 100 people flying around per sector is EXACTLY what makes sector space feel small and cramped. Space is supposed to be huge and empty.

    To quote the guy from Under Siege 2 "That's why they call it Space sir, because there's lots of it."

    The question I guess is how to not make the game feel empty, as Al suggests, but to also give Sector Space the feel it truly deserves.

    Of course, that's just my opinion, I could be wrong.

    And how many times did we hear in the shows/films that: "You're the only ship in the sector" or some such thing. :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Your not breaking anything to anyone, because I never said it was. What I did say, or rather imply, is that if he thinks it doesnt make sense for a hypothetical T5 connie to be able to own a Borg cube, then it makes even LESS sense for a T2 connie to be able to do so. And yet, that is what we currently have in game. So trying to argue that a T5 connie blowing up Borg cubes doesnt make sense is contradicted by the fact that we can already do that in T2 connies, which are even weaker than a T5 connie would be.

    Well, what u r saying is that a skilled captain (i.e., knows where to put skill points, what consoles/gear to use and how to use it efficiently) can win from an underdog position, which seems completely in-line with the IP. We did see that the TNG and Voyager crews had enough ingenuity to cope with many "unreasonable" scenarios. The Maquis managed to use shuttles to beat Federation and Cardassian cruisers.

    However, it doesn't seem right that it would be easy for a Connie to beat a Borg Cube. It's a smaller, slower and less advanced ship. It should be non-trivial (or even hard) to use it against high-end enemies.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    o4q wrote: »
    If they want space to feel massive, they will have to drop the "walls" seperating the sectors. I know Al said in his interview with Priority One that they might only be able to put about 50 people per map and would lead to lots more instancing, but if you TRULY wanted space to feel massive, I can't honestly see any other way to go. To me, seeing 100 people flying around per sector is EXACTLY what makes sector space feel small and cramped. Space is supposed to be huge and empty.

    To quote the guy from Under Siege 2 "That's why they call it Space sir, because there's lots of it."

    The question I guess is how to not make the game feel empty, as Al suggests, but to also give Sector Space the feel it truly deserves.

    Of course, that's just my opinion, I could be wrong.

    I think the main problem is that u hit invisible space-walls and have these annoying popups there, not to mention the loading screens.

    I always assume the areas between sector blocks are void space, and that each sector block is a local patch in the 3D configuration of the territories (which is why u can jump from klingon space on the bottom to the defery or romulan ones on the top of the map).

    A simple solution would be to fade-out the sector block when u reach it's border, and then give u an option (not a popup - just an additional button like the "enable/disable astrometrics" one) to jump over this to reach the "next" sector block. Otherwise, you can "fly around" in the void while the destination SB loads in the background and u eventually reach it when the loading is done. You'd still have SBs, but you'll also have a smoother transition between them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Your not breaking anything to anyone, because I never said it was. What I did say, or rather imply, is that if he thinks it doesnt make sense for a hypothetical T5 connie to be able to own a Borg cube, then it makes even LESS sense for a T2 connie to be able to do so. And yet, that is what we currently have in game. So trying to argue that a T5 connie blowing up Borg cubes doesnt make sense is contradicted by the fact that we can already do that in T2 connies, which are even weaker than a T5 connie would be.
    Please don't derail this thread. We all know about your lobby, you've already got a thread about similar issues with the suggested Ambassador class, we all understand your point. No need to be redundant. There are already several threads that cover the T5 Connie.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Well, what u r saying is that a skilled captain (i.e., knows where to put skill points, what consoles/gear to use and how to use it efficiently) can win from an underdog position, which seems completely in-line with the IP. We did see that the TNG and Voyager crews had enough ingenuity to cope with many "unreasonable" scenarios. The Maquis managed to use shuttles to beat Federation and Cardassian cruisers.

    However, it doesn't seem right that it would be easy for a Connie to beat a Borg Cube. It's a smaller, slower and less advanced ship. It should be non-trivial (or even hard) to use it against high-end enemies.

    None of that has anything to do with the point of my post. Logan is saying it doesnt make sense that a Connie could own a Borg cube, hence it wouldnt make sense to have T5 connies. Yet we already can own Borg cubes in our T2 connies. So if a hypothetical T5 connie owning a Borg cube does not make sense, an even weaker T2 connie owning a Borg cube makes even less sense.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Your not breaking anything to anyone, because I never said it was. What I did say, or rather imply, is that if he thinks it doesnt make sense for a hypothetical T5 connie to be able to own a Borg cube, then it makes even LESS sense for a T2 connie to be able to do so. And yet, that is what we currently have in game. So trying to argue that a T5 connie blowing up Borg cubes doesnt make sense is contradicted by the fact that we can already do that in T2 connies, which are even weaker than a T5 connie would be.

    Lets be honest Grand Nagus, if we are talking true IP asherence here - without some sort of technobable tech; it doesn't make sense for ONE Federation or Klingon ship to be able to take on a Borg Cube (at any level) and win.

    Thus the arguement itself iseither flawed or moot at that point with regard to that aspect of the current Star Trek IP.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Armsman wrote: »
    Lets be honest Grand Nagus, if we are talking true IP asherence here - without some sort of technobable tech; it doesn't make sense for ONE Federation or Klingon ship to be able to take on a Borg Cube (at any level) and win.

    Thus the arguement itself iseither flawed or moot at that point with regard to that aspect of the current Star Trek IP.

    Logan is the one who brought up owning Borg cubes, not me. I'm simply discussing what he said. If you think his argument is flawed, tell him.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Intersting the CapnLogan is going to do more environmental art again. On one hand, he's done such a good job with the ships that we've been spoiled by how excellent many of them look - hopefully the new guys will continue to take pages from his playbook. OTOH, if he can do to environments what he's done for ships, it will only improve how the game looks, and that's a benefit for everybody regardless of ship or even faction.

    Here's to hoping for HUGE planets that actually spin on an axis and look genuine. It will be like going from old TOS to remastered TOS :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I think the main problem is that u hit invisible space-walls and have these annoying popups there, not to mention the loading screens.

    I always assume the areas between sector blocks are void space, and that each sector block is a local patch in the 3D configuration of the territories (which is why u can jump from klingon space on the bottom to the defery or romulan ones on the top of the map).

    A simple solution would be to fade-out the sector block when u reach it's border, and then give u an option (not a popup - just an additional button like the "enable/disable astrometrics" one) to jump over this to reach the "next" sector block. Otherwise, you can "fly around" in the void while the destination SB loads in the background and u eventually reach it when the loading is done. You'd still have SBs, but you'll also have a smoother transition between them.

    I bet they could make that work.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    well this is good news, can't wait to see this, hope it does not take long. Especially the environment and the Sovereign Class and other ships.
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