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Foundry Creation Question

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I decided to test out Foundry creation to see what the big deal is. Anyhow I wanted to try a test mission to go into the ship interior. I see interiors but is there any way for it to take whatever interior the player has for his/her ship and use that? It seems to only be static choices or am I missing something?
Post edited by Unknown User on

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    http://starbaseugc.com/ is your best bet
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    You can't set it to go to the player's interior. The system needs static maps because everything else is also static.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Frontline, that site didn't answer the question though.

    I'm asking if it can pull whatever interior the player picked for his/her ship.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    No it can not.

    Which is very annoying.

    Just try not to script a story with the player on their own bridge
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    hevach wrote: »
    You can set it to go to the player's interior. The system needs static maps because everything else is also static.

    I see interiors in the list but they are specific ones like "Defiant interior", "Galaxy interior", etc. Plus there's some general interiors would might make for best choice but would kind of kill some immersion for people with other interiors they picked.

    I'm currently just doing a testing out thing so it's not too important for what I'm doing but I just thought about it as I was going through the list available.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    No it can not.

    Which is very annoying.

    Just try not to script a story with the player on their own bridge

    Ah. Thanks. No wonder I haven't found Foundry missions already that do that. They might be in there and sure the 1000s in there must have some but they are few and very far between as I haven't seen one.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Ah. Thanks. No wonder I haven't found Foundry missions already that do that. They might be in there and sure the 1000s in there must have some but they are few and very far between as I haven't seen one.

    Typically if they use a bridge, you're either on another ship's bridge, or they use one of the small bridges, call it a battle bridge, and give some reason that you're not on the actual bridge. I remember a very good mission that came out while the foundry was still on tribble used a hand-built battle bridge for a novel but not particularly interesting text based "battle" with another ship.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    As far as I can recall, the reason as to why Cryptic cannot yet allow us to use a Players' actual bridge or ship interior has to do with dynamically editing those settings to both look like the bridge/interior the player chose and also contain the NPCs' and objects we want to add there. There could be other technical issues as well, but I'm pretty certain Cryptic can get this done, eventually.

    By the way, questions regarding the Foundry should be asked here.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    No it can not.

    Which is very annoying.

    Just try not to script a story with the player on their own bridge

    I find I tend to rely on the player encountering another ship which they beam to.

    Although some authors will just do things like assuming that you're flying a Galaxy.

    I also try to build in some simulation of Mass Effect-y style relationships but some players are notorious for, say, assuming you're a horny straight single male.
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