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Auto-Fire Bug

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Do not move this post please, this is Feedback, not a bug report.

How has this not been fixed yet, did the developers and maintenance staff take the entire weekend off? If so, shame. If you break something, that affects thousands of customers, work on your own time to fix it if you have
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Agreed! It's bugs like these that happen from a lack of testing and quality control. The sooner this gets fixed, the better!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Five full days now. How many are we going to have to wait for even mention of it being worked on? A week? Two?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    took me 10 mins earlier to day to get one of my cannons to finally go back to auto fire using the /defaultautofire 1 reset.....why isn't it fixed again?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    TRIBBLE Maintenance and Release Notes - February 6, 2012
    Autofire now works as intended once again.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    such a bug like this shoulda been fixed in a hot fix or something, i mean this has to be something simple, how it got broken anyway who knows.....this is just terrible.

    seems no one can work on their own time any more. i do it. i guess thats why some people get ahead in companies and others dont. its not always about work to rule.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    jkstocbr wrote:

    Thanks for that, I hadn't noticed yet.

    This is still bordering on silly, if not stupid. If that lands on Live tomorrow, it will have been almost a full week with a gameplay breaking bug.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    It probably would have got fixed quicker if there hadn't been a weekend. The devs aren't doctors. They aren't on call and writing code 24/7. No matter how much we want for the game they should be able to enjoy the weekend just like everybody else.
    My gripe is that they released a patch that required a patch.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    bringram wrote: »
    It probably would have got fixed quicker if there hadn't been a weekend. The devs aren't doctors. They aren't on call and writing code 24/7. No matter how much we want for the game they should be able to enjoy the weekend just like everybody else.
    My gripe is that they released a patch that required a patch.

    That's the worst example of today's culture. Zero work ethic or pride in your creation. YES, you should ABSOLUTELY give up personal time, if you break a service you provide for THOUSANDS of people.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    malianx wrote: »
    Thanks for that, I hadn't noticed yet.

    This is still bordering on silly, if not stupid. If that lands on Live tomorrow, it will have been almost a full week with a gameplay breaking bug.

    Autofire was broken in last Thursday morning's patch. That'd make the Tuesday morning patch 5 days, not a week. Granted, it's 5 days.. but your sense of timing is kind of off.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    malianx wrote: »
    That's the worst example of today's culture. Zero work ethic or pride in your creation. YES, you should ABSOLUTELY give up personal time, if you break a service you provide for THOUSANDS of people.

    Not that I agree they shouldn't have fixed it sooner, but, since there's a viable workaround that only takes a few seconds to implement when you play, it's not a *major* bug like the database issue that happened on Saturday.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Destinii wrote:
    Autofire was broken in last Thursday morning's patch. That'd make the Tuesday morning patch 5 days, not a week. Granted, it's 5 days.. but your sense of timing is kind of off.
    malianx wrote: »
    it will have been almost a full week

    Do I need to define almost?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    malianx wrote: »
    Thanks for that, I hadn't noticed yet.

    This is still bordering on silly, if not stupid. If that lands on Live tomorrow, it will have been almost a full week with a gameplay breaking bug.

    It could be worse. They could wait to fix it until after this weeks Featured Episode release :eek:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    jkstocbr wrote:
    It could be worse. They could wait to fix it until after this weeks Featured Episode release :eek:

    I was starting to think that might be the case.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    malianx wrote: »
    Do I need to define almost?

    No, but you could use it more precisely.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Destinii wrote:
    No, but you could use it more precisely.

    lol, elaborate? Does it have to be 6 days to be almost 7? Or 6.5? 6.7? Maybe I should define almost, because anything over -half- would count. The fourth day was way too long, stop splitting hairs.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    malianx wrote: »
    That's the worst example of today's culture. Zero work ethic or pride in your creation. YES, you should ABSOLUTELY give up personal time, if you break a service you provide for THOUSANDS of people.

    They did with the emergency database work, and as much as no autofire maybe a tad of an annoyance to you I'd say you would be more annoyed at a complete database failiure and the loss of everything you had done in whatever time fram it has been since the last back up.

    I would agree with you also if we were talking about the complete loss of access to the game, as with the server crash again something they got onto quite quickly, given time differences I don't know what time it was in the part of the US they are basedin when this happened.

    However we are talking a small part of the game that can be worked around and therefore I would have to say that you are being a tad melodramatic to say that they "broke a service you provide to THOUSANDS of people". What may seem a simple thing to fix to joe public, which I do count myself as being, may not actually be so when you get down to the nitty gritty of trying to sort it out. As we saw fixing something can also break something else, as it was a patch to fix something else that broke this.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    malianx wrote: »
    lol, elaborate? Does it have to be 6 days to be almost 7? Or 6.5? 6.7? Maybe I should define almost, because anything over -half- would count. The fourth day was way too long, stop splitting hairs.
    Dictionary wrote:
    al·most   [awl-mohst, awl-mohst]
    adverb
    very nearly; all but: almost every house; almost the entire symphony; to pay almost nothing for a car; almost twice as many books.

    Synonyms
    Almost ( most ), nearly, well-nigh all mean within a small degree of or short space of. Almost implies very little short of: almost exhausted; almost home. Most is colloquial for almost. Nearly implies a slightly greater distance or degree than almost : nearly well; nearly to the city. Well-nigh, a more literary word, implies a barely appreciable distance or extent: well-nigh forgotten; well-nigh home.

    Anything over half? I wish I could get you to give me 100 dollars because then I could only pay you back 51, after all "We're even, it's *almost* 100 dollars.."

    I agreed with you that that yes, even 4 days was too long and it should have been fixed. But yeah, I tend to like a little more precision in language, thanks.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Destinii wrote:
    Anything over half? I wish I could get you to give me 100 dollars because then I could only pay you back 51, after all "We're even, it's *almost* 100 dollars.."

    I agreed with you that that yes, even 4 days was too long and it should have been fixed. But yeah, I tend to like a little more precision in language, thanks.

    Alright, I'll revise my statement to satisfy. "It's been 71.42% of a week, which is far too long."
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    This is absurd they should break something so essential for nearly a week. Yes, I said nearly a week. Don't be Rainman about it...

    If this is how things are going to be, they need to stop patching things on Thursdays. They invariably break something essential. Patches need to be done on Monday so they have time to receive feedback on what they broke and can maybe fix it within the week. This is getting to be a bad joke. I don't look forward to patches these days, I dread them.

    Also, the exchange has been broken as long as the auto attack function. Search results often don't show up. You have to play with the criterion selections such as rarity in order to get things to show up. Makes it hard to browse for good priced items. Also makes it hard to sell things because your items are showing up for people unless they really hunt for them.

    So that makes 2 essential functions they have broken in one patch and left for nearly a week. And thats assuming they manage to fix it in the next patch. I'm not interested in their predictions.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    postal638 wrote: »
    This is absurd they should break something so essential for nearly a week. Yes, I said nearly a week. Don't be Rainman about it...

    If this is how things are going to be, they need to stop patching things on Thursdays. They invariably break something essential. Patches need to be done on Monday so they have time to receive feedback on what they broke and can maybe fix it within the week. This is getting to be a bad joke. I don't look forward to patches these days, I dread them.

    Also, the exchange has been broken as long as the auto attack function. Search results often don't show up. You have to play with the criterion selections such as rarity in order to get things to show up. Makes it hard to browse for good priced items. Also makes it hard to sell things because your items are showing up for people unless they really hunt for them.

    So that makes 2 essential functions they have broken in one patch and left for nearly a week. And thats assuming they manage to fix it in the next patch. I'm not interested in their predictions.

    Better watch your wording. 5-6 days isn't 'nearly a week' to some apparently.

    The exchange has been broken for longer, I put in a ticket about missing results over three weeks ago.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012

    Am I missing something here, autofire is NOT fixed. :mad:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Yeah this is a bit silly now. I'm not defending them anymore :p

    An update here
    http://forums.startrekonline.com/showpost.php?p=4001178&postcount=13
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    malianx wrote: »
    Better watch your wording. 5-6 days isn't 'nearly a week' to some apparently.

    The exchange has been broken for longer, I put in a ticket about missing results over three weeks ago.

    Nearly is a more appropriate term than almost, actually. It's usage is fine in that sentence.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    jkstocbr wrote:
    Yeah this is a bit silly now. I'm not defending them anymore :p

    An update here
    http://forums.startrekonline.com/showpost.php?p=4001178&postcount=13

    not that I wanted them to push another possibly broken patch, but yeah, since it was on Tribble yesterday, I thought the patch would have been in last night or tonight. But that doesn't seem to be the case and 6 days is an awfully long time for this type of bug to remain broken, even with a manual fix.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Yeah lets just keep waiting for a vital broken component to not get fixed... I'll grab another beer...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Destinii wrote:
    Nearly is a more appropriate term than almost, actually. It's usage is fine in that sentence.

    You never cease to amuse.

    near·ly/ˈni(ə)rlē/
    Adverb:
    Very close to; almost: "David was nearly asleep".
    Closely: "in the absence of anyone more nearly related, I had been designated next of kin".

    Nearly means Almost. Thanks, bye.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    malianx wrote: »
    You never cease to amuse.

    near·ly/ˈni(ə)rlē/
    Adverb:
    Very close to; almost: "David was nearly asleep".
    Closely: "in the absence of anyone more nearly related, I had been designated next of kin".

    Nearly means Almost. Thanks, bye.
    Synonyms
    Almost ( most ), nearly, well-nigh all mean within a small degree of or short space of. Almost implies very little short of: almost exhausted; almost home. Most is colloquial for almost. Nearly implies a slightly greater distance or degree than almost : nearly well; nearly to the city. Well-nigh, a more literary word, implies a barely appreciable distance or extent: well-nigh forgotten; well-nigh home.

    Emphasis mine.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Destinii wrote:
    Emphasis mine.

    So again, I ask. Whom made you decider of the difference? And please educate us all as to what it is. If 5 days isn't almost, is it 6? 6.1? 6.2? 6.3?

    Since they are synonyms, both words are 100% accurate in my original statement. Show me exactly where the line is drawn, and by what authority. Otherwise, again, stop splitting hairs.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Destinii wrote:
    not that I wanted them to push another possibly broken patch, but yeah, since it was on Tribble yesterday, I thought the patch would have been in last night or tonight. But that doesn't seem to be the case and 6 days is an awfully long time for this type of bug to remain broken, even with a manual fix.


    Yeah you can't blame them for not pushing the new patch to the holo, I mean what if it broke the code for the cardie lock box drops? You can't go fixing a silly litle gameplay mechanic at the risk of damaging the only real content Cryptic is interested in pushing.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    GenEricII wrote:

    Yeah you can't blame them for not pushing the new patch to the holo, I mean what if it broke the code for the cardie lock box drops? You can't go fixing a silly litle gameplay mechanic at the risk of damaging the only real content Cryptic is interested in pushing.

    Yes I read the sarcasm, but I still need to say.

    We blame them for pushing the -last- patch, which BROKE essential mechanics. It shows an obvious lack of testing and quality control.

    Also blame belongs on the amount of time it's taking to fix it, test it, and get the fix pushed.
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