So, I'm playing an engineer. It's my only character and honestly, unless a miricle happens, it will always been my only character. I hate levelling anyway, so the idea of an alt makes me want to snap.
I know Engineers tank. I know the cruiser is a tanking ship and I know small amounts about how to tank in the game, but will learn more when I get to 50.
I understand that Engineers can also DPS, with the right set up. I really want to use the D'Kyr. I love the Vulcan culture and design and the chance to fly that ship is too much to pass up.
Is their a viable way to do DPS, in PvE or PvP, as an Engineer in a D'Kyr?
It's a great ship for many things but good DPS is not one of them.
As long as it's viable, I don't really care if it's not top of the range. To make a topical sportball analogy, I don't mind being the backcup QB, as long as I get to the Superbowl.
As long as it's viable, I don't really care if it's not top of the range. To make a topical sportball analogy, I don't mind being the backcup QB, as long as I get to the Superbowl.
Well, let's wait for what he comes up with. Engineer captain combined with only 6 weapons of D'Kyr make it tough.
The easiest way for anyone in a science ship to do amazing DPS....
Make sure a BO has Feedback Pulse
Set AUX to 125
Fly to Borg Cube...
Watch as you out damage the rest of your team.
Also have beam overload, max out on weapon skills and you should be doing a decent amount of damage. This particular science ship is really good both in STF's and PVP. I'm a tactical officer however so I have things like attack pattern alpha, tactical team and going down fighting which are really great for boosting damage.
This is more of a PvP set up. If you want PvE, then you might want to load up on some TBRs while reducing the amount of heals; distributing shields + MACO shields + Borg proc will keep your shields healthy enough on their own.
So, I'm playing an engineer. It's my only character and honestly, unless a miricle happens, it will always been my only character. I hate levelling anyway, so the idea of an alt makes me want to snap.
I know Engineers tank. I know the cruiser is a tanking ship and I know small amounts about how to tank in the game, but will learn more when I get to 50.
I understand that Engineers can also DPS, with the right set up. I really want to use the D'Kyr. I love the Vulcan culture and design and the chance to fly that ship is too much to pass up.
Is their a viable way to do DPS, in PvE or PvP, as an Engineer in a D'Kyr?
I just had to step in and ask.........why are you playing an MMO then?
I just had to step in and ask.........why are you playing an MMO then?
Is there some unwritten rule that says you can only play MMOs if you run alts? I've been with STO for 2 years now and I've only just rolled my second character. SWG 3 years, 1 character, MxO, 18 months, 1 character - I create the character I want to play and then I play it...
Is there some unwritten rule that says you can only play MMOs if you run alts? I've been with STO for 2 years now and I've only just rolled my second character. SWG 3 years, 1 character, MxO, 18 months, 1 character - I create the character I want to play and then I play it...
I meant the part that he hates leveling in general.
I meant the part that he hates leveling in general.
I can understand that too - not specifically with STO (where the levelling is so quick) but it seemed to take forever in SWG to get to a point where my crafter could actually build anything of any worth...
I just had to step in and ask.........why are you playing an MMO then?
Hating levelling might have been a bad wording. The first time, it's fun. After that, I generally don't go back. I try, get bored, log off and play another game. So I stick to one character to get the most out of the game.
I played one character only on WoW for 2 years and never accomplished much more than a few normal raids.
Many or most new MMOs are downplaying leveling to around a 20 hour experience while focusing on filling that 20 hours with lots of options or enjoyment (TOR, DCU) or eliminating leveling entirely in favor of collection/acquisition based progression from the beginning (Secret World).
My D'kyr has never been a complete slouch in DPS. I have always loved it: D'Kyr in Action
Being an Engineer in a Science Vessel is NOT ideal though to be honest... Engineers in Science ships do not have a lot to add to the ship to make it good. You would be a lot more effective in an Escort but I digress.
Seems how you have a decent shield heal and a nice butt saving button (Miracle Worker) your defenses are a bit more covered even before using BOFF skills. You can focus a bit more Science on killing. Tyken's III is absolutely BRUTAL on NPC's (And not bad in PvP if they ever fix the bug with it). Tractor Beam and Eject Warp Plasma 1 are your friends. Boost up your particle damage skill and you can deal some notable damage this way. Get ships stuck and then Tyken's them and let them cook. Attack Pattern Beta or Beam Overload 2 are both good damage dealing options.
You can also use Tachyon Beam III to help really slam enemy shields into the dust. Scramble Sensors helps to dispense with groups of enemies real fast and is a nightmare for enemies in PvP. Viral Matrix is a bit weak these days but it can be very annoying to an opponent as their systems will shudder while they are trying to execute their attack.
I would recommend Disruptors for their look and their Stacking Resistance Debuff which will make ALL your attacks hurt more (Beams, Torp, Plasma, Tykens etc etc...). You can use whatever Torp you like. A Tricobalt to bare hull is NASTY but I prefer the Hargh'Peng with Disruptors. Getting all that hull damage with all the burns can be a real boon to killing enemies with a Science ship. USE your innate Subsystem Targeting skills and Dual Beam Banks up front and Arrays or Turrets in the rear. Use your EPS Power Transfer ability before shooting off your sci abilities that need power to Aux and before your Beam Overload. Use Nadian Inversion to keep your weapon power high.
Most will tell you to keep your Aux a priority but I would recommend a Plasma console and the Borg console and keep your weapon and shield power nice and high if you want to deal any damage. Use your Captain ability to help boost your aux when you need and batteries.
Thank you for all your help. I have saved this thread and will be starting work on a build. Even if it's a ship I bust out on special occasions, I want to be able to use it.
Thank you for all your help. I have saved this thread and will be starting work on a build. Even if it's a ship I bust out on special occasions, I want to be able to use it.
No problem. The D'kyr is a very fine ship. I love it and it has proven itself to me over and over. She is a tough bird and can play some vicious games with her enemies if used right.
Comments
That would be cool. As long as it's actually possible, I don't mind working it out myself, but I'm not one to look a space-gift-horse in the mouth.
To do DPS as an engineer in D'Kyr? Good luck.
It's a great ship for many things but good DPS is not one of them.
As long as it's viable, I don't really care if it's not top of the range. To make a topical sportball analogy, I don't mind being the backcup QB, as long as I get to the Superbowl.
Well, let's wait for what he comes up with. Engineer captain combined with only 6 weapons of D'Kyr make it tough.
I can take down the shields, then run away. Then come back when it's off cooldown.
Make sure a BO has Feedback Pulse
Set AUX to 125
Fly to Borg Cube...
Watch as you out damage the rest of your team.
Also have beam overload, max out on weapon skills and you should be doing a decent amount of damage. This particular science ship is really good both in STF's and PVP. I'm a tactical officer however so I have things like attack pattern alpha, tactical team and going down fighting which are really great for boosting damage.
- Lt Tac: TacTeam 1 + FAW 2/FAW 1 + FAW 2 (if you're comfortable with no TacTeam)
- LtC Eng: EPtS 1, EngTeam 2/Extend 1 (depending on if you want to run support while DPS'ing), Aux to SIF 2
- Ens Sci: SciTeam 1
- Lt Sci: Hazard 1, Transfer Shields 2
- Cmdr Sci: Tractor Beam 1, Transfer Shields 2, (your choice here, maybe TBR 2? PSW 1? TachBeam 3?), Gravity Well 3
Power: 100 Weapons, 25 Engines/Shields, 50 Aux
Weapons: 5-6 Beam Arrays
This is more of a PvP set up. If you want PvE, then you might want to load up on some TBRs while reducing the amount of heals; distributing shields + MACO shields + Borg proc will keep your shields healthy enough on their own.
If I can DPS in an Eng/Nebula with a uni Engineer Lt for heals, it's certainly possible in a D'Kyr
I just had to step in and ask.........why are you playing an MMO then?
Is there some unwritten rule that says you can only play MMOs if you run alts? I've been with STO for 2 years now and I've only just rolled my second character. SWG 3 years, 1 character, MxO, 18 months, 1 character - I create the character I want to play and then I play it...
I meant the part that he hates leveling in general.
I can understand that too - not specifically with STO (where the levelling is so quick) but it seemed to take forever in SWG to get to a point where my crafter could actually build anything of any worth...
Hating levelling might have been a bad wording. The first time, it's fun. After that, I generally don't go back. I try, get bored, log off and play another game. So I stick to one character to get the most out of the game.
I played one character only on WoW for 2 years and never accomplished much more than a few normal raids.
I'm sort of weird.....
Being an Engineer in a Science Vessel is NOT ideal though to be honest... Engineers in Science ships do not have a lot to add to the ship to make it good. You would be a lot more effective in an Escort but I digress.
Seems how you have a decent shield heal and a nice butt saving button (Miracle Worker) your defenses are a bit more covered even before using BOFF skills. You can focus a bit more Science on killing. Tyken's III is absolutely BRUTAL on NPC's (And not bad in PvP if they ever fix the bug with it). Tractor Beam and Eject Warp Plasma 1 are your friends. Boost up your particle damage skill and you can deal some notable damage this way. Get ships stuck and then Tyken's them and let them cook. Attack Pattern Beta or Beam Overload 2 are both good damage dealing options.
You can also use Tachyon Beam III to help really slam enemy shields into the dust. Scramble Sensors helps to dispense with groups of enemies real fast and is a nightmare for enemies in PvP. Viral Matrix is a bit weak these days but it can be very annoying to an opponent as their systems will shudder while they are trying to execute their attack.
I would recommend Disruptors for their look and their Stacking Resistance Debuff which will make ALL your attacks hurt more (Beams, Torp, Plasma, Tykens etc etc...). You can use whatever Torp you like. A Tricobalt to bare hull is NASTY but I prefer the Hargh'Peng with Disruptors. Getting all that hull damage with all the burns can be a real boon to killing enemies with a Science ship. USE your innate Subsystem Targeting skills and Dual Beam Banks up front and Arrays or Turrets in the rear. Use your EPS Power Transfer ability before shooting off your sci abilities that need power to Aux and before your Beam Overload. Use Nadian Inversion to keep your weapon power high.
Most will tell you to keep your Aux a priority but I would recommend a Plasma console and the Borg console and keep your weapon and shield power nice and high if you want to deal any damage. Use your Captain ability to help boost your aux when you need and batteries.
No problem. The D'kyr is a very fine ship. I love it and it has proven itself to me over and over. She is a tough bird and can play some vicious games with her enemies if used right.
I don't know if it's good. I was just messing about and haven't used these before.
http://www.stoacademy.com/tools/skillplanner/index.php?build=FirstAttempt_0