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Any point in doing Missons once Vice admiral

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Do you save the skill points earned once you are Vice admiral? whats after Vice Admiral.

Cheers
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Skill points convert to BOFF Skill points when you hit VA. As for why you would do them, because they are there to be done and doing Missions is more enjoyable then grinding the same STFs and Dailies over and over, IMO. I also tend to do mostly Foundry Missions when at VA.

    At some point the game will get a level bump and you'll probably have 5 ranks of Vice Admiral before moving on to Fleet Admiral.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    STO sufers from the same madness as any "current" MMO: Leveling is lighting fast - in fact too fast to be any good for both the players and the game.

    I leveled from Leutenant to Commander in 14 days while doing ONLY dailies and Doff assigments. Thats CRAZY! :mad:

    I remember when I was playing EQ1 it took me a YEAR to scratch at the level cap with my main toon - never made it though, because every time i got near it was raised another 10 levels :D .....ah, the good old days when I started dancing mindlessly when I finally earned another level - and man, that WAS earned...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    STO sufers from the same madness as any "current" MMO: Leveling is lighting fast - in fact too fast to be any good for both the players and the game.

    I leveled from Leutenant to Commander in 14 days while doing ONLY dailies and Doff assigments. Thats CRAZY! :mad:

    I remember when I was playing EQ1 it took me a YEAR to scratch at the level cap with my main toon - never made it though, because every time i got near it was raised another 10 levels :D .....ah, the good old days when I started dancing mindlessly when I finally earned another level - and man, that WAS earned...

    Can you imagine what the backlash would be today if you lost experience (and could lose levels) when you died? What about being required to go get your corpse to retrieve your gear...and it being completely possible that it was exceedingly difficult to get to (fall in Sol B...) and needing a necro to summon it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    gmkmay wrote: »
    Can you imagine what the backlash would be today if you lost experience (and could lose levels) when you died? What about being required to go get your corpse to retrieve your gear...and it being completely possible that it was exceedingly difficult to get to (fall in Sol B...) and needing a necro to summon it.

    I am not talking about the death penalty.

    I am talking about the time it needed to get another level: It took the whole weekend (if you played well and where social enogh to join a group) - and that gave you a sense of achivement. :rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Do you save the skill points earned once you are Vice admiral? whats after Vice Admiral.

    Cheers
    Skill points asides, doing missions can give you 'Accolades' (which are primarily for status) as well as 'unique' equipment rewards (some of which are nice enough to make multiple replay passes to equip your ship & away team with...)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Honestly - DOFF Assignments shouldn't give Skill/BOFF Skill Points. Leveling just on missions would still be fast but wouldn't feel like it happens "by the way" :rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Honestly - DOFF Assignments shouldn't give Skill/BOFF Skill Points. Leveling just on missions would still be fast but wouldn't feel like it happens "by the way" :rolleyes:
    I agree with you - though it was nice to finally get my Klingon to level 50 with DOFFs. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Honestly - DOFF Assignments shouldn't give Skill/BOFF Skill Points. Leveling just on missions would still be fast but wouldn't feel like it happens "by the way" :rolleyes:
    Since the DOFF system forces your participating characters to 'Rank Up', I decided to accept reality, and take advantage of it... My main character, who was Cmdr 3, is now a VA just through DOFF assignments only, (and saved a large sum of ECs for ship and away team equipment purchases along the way...) The disadvantage of doing this is that it leaves you well behind on the mission story arc, (but at least the rewards scale to a level-capped character, so you don't have to worry about discarding them for better mark equipment)... Now to finish that Undine story arc...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I can think of 1 reason to redo some missions. GEAR! Now that mission rewards scale, some really nice items are worth going back for. The overcharged plasma disturptor sniper rifle for one...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Yes, gear. Also, the same as watching Star Trek re-runs: for the story - for reliving the experience of going through it.

    Also, regarding the leveling curve for STO - consider that the game has become more like Guild Wars - you're expected to spend most of the game at max level: the level 1 to 50 progression is more to gradually open your option and teach you the game than anything else.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Zoberraz wrote: »
    Yes, gear. Also, the same as watching Star Trek re-runs: for the story - for reliving the experience of going through it.

    Also, regarding the leveling curve for STO - consider that the game has become more like Guild Wars - you're expected to spend most of the game at max level: the level 1 to 50 progression is more to gradually open your option and teach you the game than anything else.

    I see your pov and i understand where it comes from.

    But once I am done with the "so-called" 50-level tutorial, there is NO progression. All BOs are purple, all DOs are purple, no new ships (unless you buy one). Ok, there is the "Epic/Elite gear" like in any other MMO but apart from that its pure stagnation.

    And from the marketing point of view: It will players probably keep longer in the game - as players as well as paying customers - if the leveling wouldn't be so fast. Do you really believe a large margin will stay gold after they hit max level and get bored? With SWOTR available and a new MMO coming up every month I doubt that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I see your pov and i understand where it comes from.

    But once I am done with the "so-called" 50-level tutorial, there is NO progression. All BOs are purple, all DOs are purple, no new ships (unless you buy one). Ok, there is the "Epic/Elite gear" like in any other MMO but apart from that its pure stagnation.

    And from the marketing point of view: It will players probably keep longer in the game - as players as well as paying customers - if the leveling wouldn't be so fast. Do you really believe a large margin will stay gold after they hit max level and get bored? With SWOTR available and a new MMO coming up every month I doubt that.
    As someone who has played hundreds of MMOs over the last decade I'm not understanding your point here. Virtually every MMO has a point where you are at level cap, done every Raid, and have earned every piece of purple gear available to your character. That's why games get Expansion Packs: so people who have done it all get new things to do. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Cosmic_One wrote: »
    As someone who has played hundreds of MMOs over the last decade I'm not understanding your point here. Virtually every MMO has a point where you are at level cap, done every Raid, and have earned every piece of purple gear available to your character. That's why games get Expansion Packs: so people who have done it all get new things to do. :)

    I started playing MMOs with the launch of the original Everquest , but I take it granted that you're a veteran too. The point is not THAT the level cap is reached but WHEN.

    It takes 2-4 weeks in STO and that is ridiculously short.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    When I was a kid, I didn't play Super Mario Bros. to get the next piece of epic loot (there was none aside from fire flowers, invincibility stars and 1-ups!). I played it over and over because it was fun and I got to get better at it too.

    The same applies to a neighbor of Star Trek Online, Bridge Commander. No level progression there - just the fun of playing a ship in certain skirmishes. Star Trek: Elite Force? A bit of the same, but for a First-Person-Shooter experience.

    STO gives you a bit of the two above. If you'd replay any of these single player games (or play them multiplayer in matches) then playing STO over and over even though you don't have anything much to gain (I find there's still a lot I can perfect, test, try out, subtly improve...) can be fun.

    That's the point: having fun. See the things you can do in-game, see if they appeal to you, do them if they do... otherwise use a more fulfilling way of spending your free time. Not that I want to drive you away from the game, but "diversity is the spice of life".
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I am not talking about myself.

    Although my main is allready level 27, I haven't even done "War is Good for Business" yet, which I got at lvl 12. It's amazing how far dailies and 20 hour assignments can get you :p

    So I will probably hit level cap in 2 weeks but still I'll get the whole story to play (afterwards)

    I am talking about the GAME. Sure there are those "Epic Junkies" who want to bypass anything between lvl 1 and the cap anyway and it seems STO is just the game for them. But even those will not stay gold forever, not to mention the average player who will probably drop his sub after a month of boredom.

    Personally I don't mind. If it wasn't for the foundry, I'd never started STO. But I am convinced that a game that offers a subscription, does himself no favour in speeding up the race to the cap :rolleyes:

    EDIT: due to assignents finished since the original posting of this, level is 28 now - and rising ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Although my main is allready level 27, I haven't even done "War is Good for Business" yet, which I got at lvl 12. It's amazing how far dailies and 20 hour assignments can get you :p
    IIRC, there's 4 hidden Accolades in that mission. Don't forget to look for them. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    They did mention that Bridge officer points are going to be used in the DOFF system sometime in the future.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Honestly, I always thought the game needed more exploration/scientific/diplomatic missions. The whole going into a system and your first objective being "KILL EVERYTHING IN SIGHT" is fine for Klingon gameplay, but is a total immersion kill.

    Just to try to avoid combat as much as possible, my goal with my current toon is to level a Science officer to 50 in nothing but a Nova with nothing better then Mk IV gear on elite. This does, however, greatly limit the gameplay. I can't run diplomatic missions until I have 2,500 diplo exp (Which is stupid..), explorations are fun at first but eventually breaks down into a grind of Aid the Planet, Scan the Alien Artifacts, Defend/Explore the Base.

    I really wish the exploration and diplomatic sides of the game were much more intuitive. It's getting there slowly but surely, but it's still far from feeling like the Federation.

    There are a great deal of Foundry missions that are exactly what the game should be giving you. Light combat, lots of diplomacy, lots of exploration, lots of story and plot twists. The requirement to make decisions, not have them made for you.

    City of the Polmar Ree was hands down the best mission I've ever played in this game, and it really left me with a feeling like all of the non-player-made missions just fall short..It felt like a Star Trek episode/movie. None of the Episodic missions do..Not a single damn one.

    You know the term "Space on Rails", like combat in TOR, where the ship goes wherever it's pre-programmed to and you're pretty much just along for the ride to make pretty explosions along the way?

    Episodic missions feel like "Story on Rails"..They go where they're pre-programmed to and you're pretty much just along for the ride to make pretty explosions along the way..
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    While Guild Wars was not really an MMO you hit the level cap really fast. It also didn't have a gear grind (except to get different visuals). For some reason it was still really popular.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    While Guild Wars was not really an MMO you hit the level cap really fast. It also didn't have a gear grind (except to get different visuals). For some reason it was still really popular.

    The ONE reason it was popular a long time was the PVP system, which was fast, fun and probably the most balanced non-shooter PvP ever. You HAD to be in a guild to prevail (hence the name of the game I guess :p)

    Btw, I played all expansions solo content too in between and it took me about 2 months each to even get near the end :rolleyes:
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