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Maybe some different footfall sounds?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Definitely not a big deal, but I think it would help with the atmosphere of the ground zones.

Character footfalls don't represent the ground they are walking on. Instead of sounds like running on grass, snow, gravel, metal plates or dirt it always sounds like dress shoes on vinyl flooring. Would be nice to have that. I think Champs does that, so it might be neat to hook up if it isn't too time consuming. maybe just a backlog item..

anyways, would be neat. :)
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    This is largely environment artist's faults. We have many of those sounds available to us, all we have to do is flag each material we make. Unfortunately it's an easy step to overlook, and I've noticed a lot that has been overlooked. I'll try and fix them as I see them, but it's not a quick process.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Oh man, you guys have to go back & flag all that? Ouch!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Well. . . ideally, we flag it when we create it in the first place. But like I said. . .
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    i also wouldn't mind if you could tone down some of the source sound files for footsteps (just the overall loudness).

    it is just silly sometimes if i play with my BOffs in a silent environment and they keep step dancing in my surround sounds rear speakers while following me, i already took their tribbles away because they won't stop playing with those noisy creatures ;P
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    TUMERBOY fix the defiant. k thx :)

    show initiative, fix it in your off time.
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