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New Q event is lame!

SystemSystem Member, NoReporting Posts: 178,019 Arc User
This is not a knock on the person who put labor into making the event, but the new Q event for the weekend event is lame.

Why?

1. The game controls are to clunky for the event.
a. There has been some modification to the game controllers that is not accepting the assignments from my Logitech Profiler. It did so before this modification. Prior to now, if I wanted to assign a F key to my start button on the game controller, then I would just assign the keystroke to the button. So now I have to enter the F key from the keyboard.

b. The Q mobs can run on a path that allows for them to run trough game objects such as boulders, walls, trees. The player cannot avoid these objects. Also, the Q mobs can turn a a dime. The game UI does not have a turn around button like other games have.

c. By the time you manage to run along side the Q mob and the F button pop's up, you have to break your stride to hit the F button to allow the completion of the task, but the mob can still turn on a dime and once you go to hit the keyboard button the mob has turned and gone away.

d. Othe rplayes in the zone run in the way to block your path to the Q mob.


In all, I find the envent to be lame and a waste of time. It is just a long session of fustration. Games are not suppose to make people "fustrated."


I give the event a rating of thumbs down.

Thank you
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I agree, also you forgot one big problem the other player take your catch its frustrating.

    There is only 1 mini game its a bit boring to and the Odyessy mission was lame the set up of mars was wrong.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    This was an obvious fast put-together event. It is sad really...I enjoyed Q's lore mission last year. This year it's a fast 10 min if even and you're done...what incentive do I have to stay logged on after claiming the 2 year popper and mystery boxes?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I'm still wondering why every special event in game has to involve Q somehow. Can't we come up with something else before Q gets way too overused?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Hravik wrote:
    I'm still wondering why every special event in game has to involve Q somehow. Can't we come up with something else before Q gets way too overused?

    The reason they use Q, is because that can pretty much excuse any stupid idea they put in...

    "Turning people into creatures?" ... "It was Q"
    "Creating random useless items?" ... "It was Q".
    "Create a random map?" ... "It was Q"
    "Replace a starbase without any explaination of how and when?" ... "It was Q".
    "People suddenly 'learn' quicker?" ... "It was Q"
    "Give out items for free in a pool of water?" ... "It was Q".

    With Q you can do anything... Even put lightsabers into The Trek Universe.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    This is not a knock on the person who put labor into making the event, but the new Q event for the weekend event is lame.

    Why?

    1. The game controls are to clunky for the event.
    a. There has been some modification to the game controllers that is not accepting the assignments from my Logitech Profiler. It did so before this modification. Prior to now, if I wanted to assign a F key to my start button on the game controller, then I would just assign the keystroke to the button. So now I have to enter the F key from the keyboard.

    b. The Q mobs can run on a path that allows for them to run trough game objects such as boulders, walls, trees. The player cannot avoid these objects. Also, the Q mobs can turn a a dime. The game UI does not have a turn around button like other games have.

    c. By the time you manage to run along side the Q mob and the F button pop's up, you have to break your stride to hit the F button to allow the completion of the task, but the mob can still turn on a dime and once you go to hit the keyboard button the mob has turned and gone away.

    d. Othe rplayes in the zone run in the way to block your path to the Q mob.


    In all, I find the envent to be lame and a waste of time. It is just a long session of fustration. Games are not suppose to make people "fustrated."


    I give the event a rating of thumbs down.

    Thank you

    Don't do the event.

    Problem solved.

    It's almost like you went out of your way to do something you hate just so you could complain about it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    WoW 2 year ani and the Q game is the best they can come up with? It shows just how inept the Dev team is or how much they dont care to put out shoddy bug ridden events. To bad we will only get about 5 to 6 hours of new content this year as they only plan to do 2 FE, DeAngelo said 3 FE would be an epic win, really?

    After 2 years its sad that the game is in the state its in....the devs should be ashamed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    It sounds as tho you are having problems controlling your character, rather then the game being bugged.

    I sit at Q, with my RMB down, and my index hovering over F. When the activation text appears, I hit F, and wait for the root. Then I pivot to the flash, hold down the LMB along with RMB, and hit shift as soon as I start moving.

    Since I am steering with the mouse, as well as moving forward with it, my left hand is then free to hit F at it's leisure.

    If you are trying to use keys or heaven forbid a D-pad or joystick to turn, you've lost before you even started playing the game. Do yourself a favor and learn to move with keyboard/mouse instead. Your ground game will improve 100 fold.

    Edit: You don't need a "turn around" button if you learn to pivot with your mouse, because you can do 180 degree turns all day, or 90, or 45, or hell even a whole 360 in a flash.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I didn't like it either. I tried, maybe about a dozen times, got hung up on terrain, finally when I did catch up to one, it was too late. Not fun, not worth the effort. I find it an incredible waste of time.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    kimmym wrote:
    It sounds as tho you are having problems controlling your character, rather then the game being bugged.

    I sit at Q, with my RMB down, and my index hovering over F. When the activation text appears, I hit F, and wait for the root. Then I pivot to the flash, hold down the LMB along with RMB, and hit shift as soon as I start moving.

    Since I am steering with the mouse, as well as moving forward with it, my left hand is then free to hit F at it's leisure.

    If you are trying to use keys or heaven forbid a D-pad or joystick to turn, you've lost before you even started playing the game. Do yourself a favor and learn to move with keyboard/mouse instead. Your ground game will improve 100 fold.

    Edit: You don't need a "turn around" button if you learn to pivot with your mouse, because you can do 180 degree turns all day, or 90, or 45, or hell even a whole 360 in a flash.

    No, the game is designed to work with keyboard and controllers. I am not going to invest time and energy into figuring out what controls to hit and when. The game controller is the preferred device for quick movements and functions.

    A game event has to work equaly for whatever configuration people or players choose. The designer of the event has to know people will not use the same configuration that they used to make the event.

    I am happy you use a keyboard, but I am not going to stop using the controller because you prefer to use a keyboard and mouse.

    Other games do not require a player to learn one way to play with a keyboard and another with a game controller. The game has either as an option. SO, events in game must be designed to use both systems or input devices.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I think i finished my group of 5 in under 2 minutes. i had no problem with it. I loe it when mini q screams "NO!" when i catch him.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    By the time you manage to run along side the Q mob and the F button pop's up, you have to break your stride to hit the F button to allow the completion of the task, but the mob can still turn on a dime and once you go to hit the keyboard button the mob has turned and gone away.

    This is only a problem if you, as you pointed out, use a controller and are having a button mapping failure. I have not encountered this problem, but on the ground I'm a keyboard and mouse user.

    I have always maintained that mouse and keyboard will trump controller just because of the mouse variable turn rate. Move mouse slow, turn slow, move mouse fast, turn fast. This was true for Halo, this is true now. Controllers have a set turn rate. Sure you could use an analog control stick that gives the illusion of speed control, but it's still set at a maximum. Up that maximum and sacrifice accuracy, lower that maximum and get your problem, can't turn fast enough. So really, complaining that a mob can turn faster than you while you are admittedly using a controller is sort of like a person in an electric wheel chair complaining that I can outrun and out turn him with my lamborfeeties.

    And using the keyboard, my fingers are already right there to hit the "F" key. One key over for my index finger, don't even have to release the "W" key, other hand keeping on target with the mouse.

    All in all, I have/had no problem with this mini game event. If anything I thought it was too easy.

    And on the topic of terrain, learn to anticipate. You know what is where, you see that branch laying across the path. Go around it?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Matthian wrote:
    Don't do the event.

    Problem solved.

    It's almost like you went out of your way to do something you hate just so you could complain about it.

    I started the weekend event without any preconceived notions about the event. I went down to the event as the instructions explained. Then, I did the event for about two hours. I tried several different game technigues with the keyboard and mouse and game controller.

    The event in my opinion is "lame" and not well thoughtout for the casual players or non casual players.

    Also, if every player used your advice to modify their behavior which is "to avoid the events alltogether" then, does not make the event a bad design? If your event fustrates people and inspires them to go play something else, then I think you have proved my point the the event is "lame."

    Thank you
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Not having any trouble catching the party crashers nor have I seen anyone "stealing" the activated crashers from anyone else.
    I even tried to after reading that others were supposedly doing so and it doesn't even seem to allow such steals, which is good.
    The rewards from it are, well..meh...think I'm gonna just take the Dilithium from now on.
    Considering it's a 2 year celebration it is a little lackluster.
    It is what it is...don't like it, don't do it is all I can say.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I think the chase game is rather fun and different than what we had. And it's really nothing to complain about since the first year's event really had nothing but Fountain Fishing.


    TBH, I hope they somehow intregrate this new game into some future missions.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    This is not a knock on the person who put labor into making the event, but the new Q event for the weekend event is lame.

    Why?

    1. The game controls are to clunky for the event.
    a. There has been some modification to the game controllers that is not accepting the assignments from my Logitech Profiler. It did so before this modification. Prior to now, if I wanted to assign a F key to my start button on the game controller, then I would just assign the keystroke to the button. So now I have to enter the F key from the keyboard.

    b. The Q mobs can run on a path that allows for them to run trough game objects such as boulders, walls, trees. The player cannot avoid these objects. Also, the Q mobs can turn a a dime. The game UI does not have a turn around button like other games have.

    c. By the time you manage to run along side the Q mob and the F button pop's up, you have to break your stride to hit the F button to allow the completion of the task, but the mob can still turn on a dime and once you go to hit the keyboard button the mob has turned and gone away.

    d. Othe rplayes in the zone run in the way to block your path to the Q mob.


    In all, I find the envent to be lame and a waste of time. It is just a long session of fustration. Games are not suppose to make people "fustrated."


    I give the event a rating of thumbs down.

    Thank you


    Point A. Not relevant. This is specific to a controller you use and not to the game in general. Play with a keyboard and mouse as was intended.
    Point B. Not true. The critters get hung up on the game environment just the same as we do. They run through bushed because bushes are 'not there'
    Point C. not true. you can run forward using the w key and without breaking stride hit the f key with your index finger or thumb. You can run forewords with the mouse and have your entire hand free to hit the f key. You can run forward with the arrow keys and well, I think you get the meaning.
    Point D. That's you accusing players of deliberately trying to spoil your game. There are a ton of idiots playing but this behaviour I have not seen at any time.

    I agree, the event is 'lame' but not for the reasons you state. I can take 5 characters through it in 20 minutes or less depending on their start point when I log them. It's simple. it's dull and repetitive but it is simple.
    The lack of decent reward is why I think it's lame.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Not having any trouble catching the party crashers nor have I seen anyone "stealing" the activated crashers from anyone else.
    I even tried to after reading that others were supposedly doing so and it doesn't even seem to allow such steals, which is good.
    The rewards from it are, well..meh...think I'm gonna just take the Dilithium from now on.
    Considering it's a 2 year celebration it is a little lackluster.
    It is what it is...don't like it, don't do it is all I can say.

    It was not suggested people were sealing, it was stated that people are running in you way when you are trying to get to the runaway mob.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    This is only a problem if you, as you pointed out, use a controller and are having a button mapping failure. I have not encountered this problem, but on the ground I'm a keyboard and mouse user.

    I have always maintained that mouse and keyboard will trump controller just because of the mouse variable turn rate. Move mouse slow, turn slow, move mouse fast, turn fast. This was true for Halo, this is true now. Controllers have a set turn rate. Sure you could use an analog control stick that gives the illusion of speed control, but it's still set at a maximum. Up that maximum and sacrifice accuracy, lower that maximum and get your problem, can't turn fast enough. So really, complaining that a mob can turn faster than you while you are admittedly using a controller is sort of like a person in an electric wheel chair complaining that I can outrun and out turn him with my lamborfeeties.

    And using the keyboard, my fingers are already right there to hit the "F" key. One key over for my index finger, don't even have to release the "W" key, other hand keeping on target with the mouse.

    All in all, I have/had no problem with this mini game event. If anything I thought it was too easy.

    And on the topic of terrain, learn to anticipate. You know what is where, you see that branch laying across the path. Go around it?

    No, I wil not stop using the controller. I play 12 MMORPGs currently. All of them allow for ease of play with controllers and keyboards. A game event has to be designed with a person's choice of input device. If the game does not allow for this, then that is a technical flaw in the game which needs to be addressed in the forum.

    If your comment is accurate, then you have proved clearly that the event is biased for people who use keyboards and mouse, and bias against people who use game controllers. That is a problem. I am happy to see you have not realised you have supported my first talking point that the game control is clunky.

    Thank you.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Haters gonna hate much?

    I have no problem with the Q mini-game. One part of why is probably that at character creation, Kimberly had root resistance - that allows me to catch up to the mini-Qs faster. Even so, my science captain Ayana also didn't experience much hardship. You mouse-turn, start shift-running... and any real obstacles you just jump over until you get in range to slap the 'F' key.

    If quickly turning is the issue, from what I've seen the mini-Qs starting running toward 'behind' them... so, you can just face them when you interact with them and then hopefully all you have to do is run straight ahead.

    As for the Mars shakedown mission, I liked it. It wasn't as complete as the shakedown of the U.S.S. Sovereign in Bridge Commander, but it was still pretty nice. Sensor tests, targeting tests, and a real fight introducing the other flagship. It hit the right 'moments', even if it didn't last for very long.

    Personally, what I would've enjoyed having in addition for the shakedown was an attempt to warp toward another planet of the Sol System to try and adjust the warp drives, an impulse engine maneuvering test (easy version of the slingshot mechanic)... and rather than presenting the bortaS maybe wargames involving a well-known ship like the U.S.S. Kirk in mock combat.

    Would've felt a bit more complete and would've showed more of the star system, but I'm happy with what we got.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    No, I wil not stop using the controller. I play 12 MMORPGs currently. All of them allow for ease of play with controllers and keyboards. A game event has to be designed with a person's choice of input device. If the game does not allow for this, then that is a technical flaw in the game which needs to be addressed in the forum.

    If your comment is accurate, then you have proved clearly that the event is biased for people who use keyboards and mouse, and bias against people who use game controllers. That is a problem. I am happy to see you have not realised you have supported my talking point.

    Thank you.

    You're cute, I like that.

    "Realized"

    And you're right, there are features that are biased against controller players. Other games do have a "turn around" function. How does that solve the problem if the mob takes a sharp left, or a sharp right? You want a 90 degree left or right function too? How about all those degrees between 90 and 180? My point is, no matter how much they gear to accommodate controller players, mouse and keyboard players will always have the advantage. So complaining about the limitations of controllers versus mouse/keyboard is moot.

    There are however programs out there that can bypass a few of these limitations and bring a controller up close to the level of control offered to mouse/keyboard. I know, I use a couple of them for games that have zero controller support all together. Freelancer comes to mind, and Need for Speed World being another.

    But if you're going to be a dedicated controller user(I use a controller for space combat), you are just gonna have to accept that there are just somethings that you can't do.

    And just to clarify things, I quite enjoy using a controller. I'm constantly finding new ways to use mine without sacrificing game play or functionality. I enjoy being able to sit back away from the keyboard for a bit and just relaxing while still playing. Star Trek Online doesn't even recognize my controller as a proper gaming pad, even with the latest drivers. You don't see me complaining and demanding support, I work around it.

    Sorry, got off on a little bit of a rant there at the end.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Zoot2 wrote:
    Point A. Not relevant. This is specific to a controller you use and not to the game in general. Play with a keyboard and mouse as was intended.
    Point B. Not true. The critters get hung up on the game environment just the same as we do. They run through bushed because bushes are 'not there'
    Point C. not true. you can run forward using the w key and without breaking stride hit the f key with your index finger or thumb. You can run forewords with the mouse and have your entire hand free to hit the f key. You can run forward with the arrow keys and well, I think you get the meaning.
    Point D. That's you accusing players of deliberately trying to spoil your game. There are a ton of idiots playing but this behaviour I have not seen at any time.

    I agree, the event is 'lame' but not for the reasons you state. I can take 5 characters through it in 20 minutes or less depending on their start point when I log them. It's simple. it's dull and repetitive but it is simple.
    The lack of decent reward is why I think it's lame.

    Point A: What controller or input device is relevant to all events in STO. If the game is going to move forward to be the best MMORPG in the world, then the designers have to address the issue with controllers and keyboards for all events. The keyboard and mouse is not an intended option. It is one of two options of game play. The game has to be desgiend for both users.

    Point B: Is true, I can point out countless times when the Q mob ran through a tree and hedge, that I could not leap over or pass through. I have video footage.

    Point C: My game controller does not have a W, A, D, S button. I assigned F to my "back' button, it should work, and it is not working. Why? It is a problem with the way the game allows for mapping to game controllers. A technical problem that has been going on for about a year and a half into the game.

    Point D: It is an accusation, and it is true. I have video footage of people doing it.

    Also, the reason I have stated the event is lame does not have to be supported by othe rpeople. They are my own opinion about the event. The purpose of the forum is to address issues about events that players take issue with. Players do not have to agree for a event or a issue to be relavent.

    I think the event is lame. I am not concern with the prizes. My issue is with the event itself. It is not a well planned out event.

    I have written articles here that praise and do not praise. If you are willing to stand up when congratualations are going out, then you need to be able to stand it when the complaints come out too. The goal here is to make the game the best in the world. That is my goal and purpose here.

    My purpose here is not to pander to anyone or any group.

    Thank you.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Biased toward the majority, yes.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    You're cute, I like that.

    "Realized"

    And you're right, there are features that are biased against controller players. Other games do have a "turn around" function. How does that solve the problem if the mob takes a sharp left, or a sharp right? You want a 90 degree left or right function too? How about all those degrees between 90 and 180? My point is, no matter how much they gear to accommodate controller players, mouse and keyboard players will always have the advantage. So complaining about the limitations of controllers versus mouse/keyboard is moot.

    There are however programs out there that can bypass a few of these limitations and bring a controller up close to the level of control offered to mouse/keyboard. I know, I use a couple of them for games that have zero controller support all together. Freelancer comes to mind, and Need for Speed World being another.

    But if you're going to be a dedicated controller user(I use a controller for space combat), you are just gonna have to accept that there are just somethings that you can't do.

    And just to clarify things, I quite enjoy using a controller. I'm constantly finding new ways to use mine without sacrificing game play or functionality. I enjoy being able to sit back away from the keyboard for a bit and just relaxing while still playing. Star Trek Online doesn't even recognize my controller as a proper gaming pad, even with the latest drivers. You don't see me complaining and demanding support, I work around it.

    Sorry, got off on a little bit of a rant there at the end.

    You are allowed to rant, that is why this is an open forum for discussions.

    The only game I can use to explain my position wth game controller sis DCUO or DC Universe Online which I have both the PC version and PS3 version. On both setups I use a keyboard/mouse and game controller.

    In DCUO, I don't have to play a different way with keyboard or controller. I currently use the Logitech G15, G13, and F310 Dual Action controller.

    Out side of STO, I find the G13 is the best for like fantasy style games and SWTOR.

    In Guild Wars and DCUO, they solved the turn around issue by putting a button that allows for a quick turn around, which is the X button. In DCUO you just have to hit the LB button and it turns you around.

    Thank you.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Ugh, just so i don't have to type it again, I'm copying my reply from another thread where people were complaining about the Q event.
    The official forums never cease to amaze me, with any MMO. These missions for "World Events" aren't supposed to be super detailed, next gen, permanent missions. They are one offs that probably took a couple of devs an hour to create. You're getting a free ship, and quite frankly anything free from PWE, no matter how underwhelming the specs are, is a good thing.

    Really, what would you have the devs do, pull everyone from their projects, delay the FE, so we can have super loot, and detailed lengthy Q missions for a four day event. I can see it now, Brandon posts a thread, "Folks we're delaying the release of the next FE so we can bring you the best 2 year anniversary, EVER!!!!" Enter all the nerd rage from the whiners from this thread, "WHAT!!!!! YOUR DOING THAT FOR A STUPID ANNIVERSARY!!!!!! Just throw together a couple of missions, and work on the FE! <insert idiotic rude comment about the devs, Cryptic, or PWE, I quit, blah, blah, blah>"

    As far as the game controller issue, the game was developed with the keyboard and mouse in mind, as with all other MMO's, except maybe DCUO. The controller option is added as an afterthought. L2P is all I can say. Not sure why console gamers insist on coming over to the PC with their controllers, and expect developers to focus on controller compatibility.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    In DCUO, I don't have to play a different way with keyboard or controller. I currently use the Logitech G15, G13, and F310 Dual Action controller.

    Two final things.

    1.) DCUO was designed to work on a console, STO was not.

    2.) I use a GGE908 PC Recoil Pad. Probably by far the best gaming pad I have ever used. Solid, sturdy, rumble, quick response time. I can and have dropped this from a second story window onto solid ground(not something soft like grass, I mean hard solid) and if it could I'm sure it just giggled and kept right on performing. However, STO does not recognize or accept it as a valid controller. So, I use things like XPadder to bypass this and convince STO that it's not a controller that it doesn't like, but rather a mouse and keyboard. This is one of the programs I mentioned earlier that allows you to bypass a couple of limitations as the program can simulate the mouse in a variety of different ways(the other program I use is an art program and I would not recommend unless you do art on the computer). XPadder also bypasses that back button thing you mentioned as STO wouldn't see the "back button" but rather the "F" button.

    But meh, really up to you. Your choice, do you A.) complain as loudly as possible to a company that has a track record of not listening? or B.) Do something about it yourself and try and find your own way around limitations you encounter?

    You also need to take one very important thing into account before you make your choice, take a look at how often you are having to defend your thoughts. It's apparent you are in the minority, which means that the afore mentioned company that has a track record of not listening, will be even less likely to listen.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Point A. Still Irrelevant. The game is made to run on a PC. PC's are designed to be controlled by a keyboard and mouse. To expect game designers to develop software that accommodates every obscure after-market input device is both naive and churlish.
    Point B. Still not true. Trees are there in game, as in physically there. The critters get hung up on them just as you do. Hedges and bushes are 'not there' as in not physical assets and you can run through them just as any other character or NPC can do. You interact with the environment in exactly the same manner as any other NPC would do.
    Point C.Not relevant. Your issues are related to the fact that you insist upon using a 3rd party controller that the game was never intended to be controlled by. It's that simple. If you want to remain stubborn and use it then you have to accept that the troubles are of your own making and you'll have to live with it. You already know how to avoid these issues, you choose not to. The game does have the option to be used in conjunction with but not exclusively by certain joysticks and or an xbox controller. Neither of which describes your device.
    Point D.This remains unsubstantiated anecdote. If you have footage of people deliberately getting in your way then post it. I'd be interested if it's true or as I suspect that it's just a matter of a highly populated instance at a busy time and it's you who are running into others merely going about their business. This also is easily fixed. Change instance.

    It's lucky I managed to read your full post after the raucous laughter caused by your idea that STO could become the best MMORPG in the world. I'm still giggling. It's not even the best MMO in California. Heck, it struggles to be the best Star Trek MMO and that's only because there isn't another.

    @KathrynShaufer
    You're cute, I like that.

    "Realized"

    Most of the English speaking world spell it 'realised' because that's the spelling in the Oxford English dictionary and has been long before the US started to Americanise English to suit them and make it easier to spell ( this is not an insult, it's fact. The language was specifically dumbed down in spelling to enable previously illiterate frontiersmen the ability to spell words as they sounded rather than as they were written in English language dictionaries )

    The fact remains that it's rude to correct the spelling of someone who is using the proper spelling rather than one which came much later for the convenience of America.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    maximus92 wrote: »
    Ugh, just so i don't have to type it again, I'm copying my reply from another thread where people were complaining about the Q event.



    As far as the game controller issue, the game was developed with the keyboard and mouse in mind, as with all other MMO's, except maybe DCUO. The controller option is added as an afterthought. L2P is all I can say. Not sure why console gamers insist on coming over to the PC with their controllers, and expect developers to focus on controller compatibility.

    I am not sure how the topic of "Mars Event" has moprhed into the topic here. This thread was the Q event.

    I think the Mars event was adequate. I am hoping the Mars event expands into the part where we are allowed to go into the othe rparts of the solar system.

    The issue here with the Q event, at least for me is that the event is not consistent with the level of controls in the game. What does that mean? It means that the event should be designed to accomadate the players choice to use a keyboard/mouse or game controller set up.

    Whether players, game designers, input and output designers have evolved with times, I am not sure if that matters.

    This is a video game, controllers have been around for 30 years. I have been playing video games for three decades now. If you're going to design your own game engine to work with video game sin the modern era, then you are going to need tobe able to have the game use either input devices.

    I am sure the event is a fast put together event. That is really not my issue with the event. My issue with the event is that the UI (the interface between the human user and the game server) does not accomodate the game controller.

    The solution is not to tel the players who use a controller, "tough...we only accomodate keyboards and mouse input devices..."

    If your goal is to make the game viable for the future and you want to draw in a large population of players, then this needs to be address now.

    If the game play is lousy ona small insignificant event, then how wil it be in a big event later?

    Thank you.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Point B: Is true, I can point out countless times when the Q mob ran through a tree and hedge, that I could not leap over or pass through. I have video footage.

    I have seen this also. Not often enough for it to be a problem to me, but that doesn't mean it isn't to others. I have had a Q-borg go through a branch of a tree that I have had to run around as I got stuck on it. I may have benn luck or others unlucky with the pathing of the mobs.

    The wait for the interaction to start is also a bit annoying, I have waited for the talk option to come up only for it to disappear a second later and then have to wait again for it to pop up.
    Point D: It is an accusation, and it is true. I have video footage of people doing it.

    I have too, though more in the particle event where people have left high level Kligonagrams in the areas and so they were one shotting lowbies. One day we had someone come into the zone I was in just to get rid of them for us as we had 6. It wouldn't have been that much of a problem if the security actually did their job instead of just standing there even when getting beaten on.

    Given that it is possible for it to be accidental here, I have to give people the benfit of the doubt though three time and to me you are intentially griefing.

    Also, the reason I have stated the event is lame does not have to be supported by othe rpeople. They are my own opinion about the event. The purpose of the forum is to address issues about events that players take issue with. Players do not have to agree for a event or a issue to be relavent.

    I think the event is lame. I am not concern with the prizes. My issue is with the event itself. It is not a well planned out event.

    I have to agree, the game in general is fun but big events are meant to be above the general game play. In this case I too find it a tad on the pathetic side. In some games even their regular events are better than this, anniversary event should always be better than regular ones too.

    Even the Oddesey shake down tour was a bit of a let down.

    Now let's say a new player joined during such a big event and saw it the same way it may be a tad off putting, as in what is the rest of the content is like if this is all they could come up with for a big event.

    Saying all this though it is personal opinion but to say if you don't like it don't do it is a poor argument.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Zoot2 wrote:
    @KathrynShaufer



    Most of the English speaking world spell it 'realised' because that's the spelling in the Oxford English dictionary and has been long before the US started to Americanise English to suit them and make it easier to spell ( this is not an insult, it's fact. The language was specifically dumbed down in spelling to enable previously illiterate frontiersmen the ability to spell words as they sounded rather than as they were written in English language dictionaries )

    The fact remains that it's rude to correct the spelling of someone who is using the proper spelling rather than one which came much later for the convenience of America.

    My browser spell checker(which uses an international database, not an American one) said it was spelled incorrectly.

    It's also rude to assume that just because I'm an American, I'm just like every other American in thinking that their way is the only way. Spell check said it was wrong, so I thought I would help out. My bad, no more helping.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    My browser spell checker(which uses an international database, not an American one) said it was spelled incorrectly.

    It's also rude to assume that just because I'm an American, I'm just like every other American in thinking that their way is the only way. Spell check said it was wrong, so I thought I would help out. My bad, no more helping.


    I didn't assume you were American but that you were using American English. By your logic it would actually be quite fair to assume that you were like 'every other American' for exactly the reason that you state that every other American is like that. So it's far more reasonable to assume you are the same rather than unique.
    I should have been a lawyer :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I am not going to invest time and energy into figuring out what controls to hit and when.

    But... isn't that exactly what you do in every video game ever...?
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