test content
What is the Arc Client?
Install Arc

Do The Developers Work?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I just logged in to witness another one of those discussions where people suggest the developers of Cryptic don't do anything. There are players who could possibly be neds claiming the developers have not started working hard. The comment I seen today, not much different from one I saw yesterday was something along the lines of Cryptic needing to hire developers that actually work!

:eek:¬

Are you one of these players who think that somehow the game exists yet the developers don't do much at all?

Do the developers at Cryptic work or is there some magical force holding this game together and patching it with changes every week while the large team of humans behind the scenes just sleep, eat or play the game? :confused:

If it's magic I want the spell that handles updating the blog, forum and c-store for my e-commerce websites. Oh and the magic spell that does marketing that would increase my sales. Then maybe I can stop working such long hours. :cool:
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Oh i'm sure they work and they work very hard. The problem is that there are no longer enough of them employed there with the skills required to do anything which is not on a mapped out, pre-determined schedule of content for the store and then next episode that anything that is not seen as game-breaking simply is postponed indefinitely.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Keep in mind the average person's concept of game development. There's a substantial number of people, several of them prominent posters on this forum, who have openly said that all Cryptic has to do to enable dozens if not hundreds of ship interior functions like the shuttlebay and astrometrics is 30 minutes of work setting all the permanently closed doors to open.

    This isn't limited to STO, either. The idea that there really is an entire world on the other side of the invisible wall is in pretty much every gaming community out there, when in reality the only thing on the other side of the wall is an infinite void of glitched graphics and nothing.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    hevach wrote: »
    Keep in mind the average person's concept of game development. There's a substantial number of people, several of them prominent posters on this forum, who have openly said that all Cryptic has to do to enable dozens if not hundreds of ship interior functions like the shuttlebay and astrometrics is 30 minutes of work setting all the permanently closed doors to open.

    lol thats a good one ye.

    Who glued shut the frigging the doors, can we get something strong to unstick them and access the rest of our interiors please?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Anniversary Event w/ New mini-game.
    Free Shiny New Ship
    Featured Episode Series launching next week.
    F2P Launch that didn't result in the servers exploding.

    Nope nothing there. :rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Anniversary Event w/ New mini-game.
    Free Shiny New Ship
    Featured Episode Series launching next week.
    F2P Launch that didn't result in the servers exploding.

    Nope nothing there. :rolleyes:


    I think you are stretching that last one a bit. The servers were ready to implode daily and only a daily restart helped. That's not things going without a hitch.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Zoot2 wrote:
    I think you are stretching that last one a bit. The servers were ready to implode daily and only a daily restart helped. That's not things going without a hitch.

    "implode" lol

    I think someone is making guesses and whatever the case. Downtime has been well warned, short and routine. All positive in my eyes and it obviously shows the developers are so busy they have a strong schedule which they stick to for the sake of the days work.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Zypher2011 wrote:
    "implode" lol

    I think someone is making guesses and whatever the case. Downtime has been well warned, short and routine. All positive in my eyes and it obviously shows the developers are so busy they have a strong schedule which they stick to for the sake of the days work.


    No guesswork. Devs explained exactly what was going on, why they had to restart and that they were working overtime to fix it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    A server crash 20 minutes after the launch of a Featured Episode followed by an "Emergency Maintenance" is what I would consider an explosion. Nightly restarts are more along the lines of controlled pressure relief.

    Hopefully, I'm just speaking of past experiences here and not being prophetic.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Yes, they do work, very hard...it's just that the fruits of their labor aren't so great at times.. :o
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    The developers do work of course. The only problem is, that they can't develop a game AND satisfy every community request along the way. Some requests can be addressed quickly, most requests will take several months and some requests will never be addressed because they are outright stupid and far away from anything that can be accomplished - which the players, who have made these requests usually refuse to understand. Of course there always players who believe, that the devs do not work since their very special requests were not immediately addressed. Most players just do not have any understanding of the circumstances of their requests and what it actually take to address them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I'm sure the devs are working hard for their company. But sadly most of them not on improving STO.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Zypher2011 wrote:
    If it's magic I want the spell that handles updating the blog, forum and c-store for my e-commerce websites.

    Wait, the blog and forum updates? Developers? What?

    In any event, I know a few services that can and do effectively update and assist your blog, specifically for e-commerce sites. SEO and all that.
    Oh and the magic spell that does marketing that would increase my sales. Then maybe I can stop working such long hours. :cool:

    Wait, marketing? You've lost me. This game's developers and this game's marketing department have a long history of not being on the same page.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Zoot2 wrote:
    Oh i'm sure they work and they work very hard. The problem is that there are no longer enough of them employed there with the skills required to do anything which is not on a mapped out, pre-determined schedule of content for the store and then next episode that anything that is not seen as game-breaking simply is postponed indefinitely.

    The whole F2P thing was supposed to give them the ability to hire more folks, did they not make enough money off it?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I'm fairly sure no-ones addressed the most basic problem to this whole "debate"

    "Dev" is way too broad a term.

    it covers the guys who deal with the basic server OS, to the storywriters, planners, environment artists (expect a taco to appear in this thread sooner or later :p ), ship modellers, the people who create, rework, manipulate and enhance the basic game engine as well..

    and for EVERY SINGLE THING YOU SEE AND DO IN GAME its taken some level of input from almost every member of that dev team in some way...

    so do the "dev's" do anything? you can bet your rear they do.... and just because its not the big flashy shiny-new any particular player wants at that given moment in time, its pretty insulting to insinuate they're not doing anything at all..

    so yeah, regardless of if you think the games direction isnt right, or ship X needs improvement Y or it should all be "WoW in space" or "diplomacy online - the sleep inducing edition" or having thousands of factions based on races that appeared on occasion.. (anyone want a Excalbian faction? no ships! you wait on a rock for someone to pass and lure them in!!)... whatever your "problem" with the game is, dont insult people who's workload is probably as high as your own, if not higher, and who's work priority isnt set by them..

    show a little common human decency and respect for crying out loud..
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Morgomir wrote: »
    The whole F2P thing was supposed to give them the ability to hire more folks, did they not make enough money off it?

    Positions are still open. They say they still want to hire folks. Dunno what happened.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Morgomir wrote: »
    The whole F2P thing was supposed to give them the ability to hire more folks, did they not make enough money off it?

    It went F2P a couple weeks ago. Even given the best of conditions, it takes a couple months to find people and that is even assuming the best candidates actually apply.

    There is a lot going on behind the scenes. The change of ownership put the devs in a bit of a bind. And priorities change with the new ownership. So even if they had a grand plan under Atari, that all went away when PWE took over. It has been stated that PWE places a major emphasis on content. And that will come. But it will take time.

    As mentioned, Cryptic needs to find content guys and then those content guys need to be trained up on Cryptic's proprietary game design engine. Even if Cryptic hired five content guys on March 1, it'd still be close to July before we saw any major addition to the game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    The devs that make things to go to the C-Store work very hard. The amount of items they put out compared to their comrades is astounding. So I think you can see at least some of their work being pumped out quite regularly.
Sign In or Register to comment.