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Critical Severity -vs- Accuracy

SystemSystem Member, NoReporting Posts: 178,019 Arc User
What does Critical Severity actually mean? and how does this back up to Accuracy? Meaning what would you want more of that is better. Accuracy or Critical Severity in a ship weapons Systems
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    http://forums.startrekonline.com/forumdisplay.php?f=128

    My understanding is CritD is For when you crit How Hard it will be.

    e.g

    kicking someone in the shins is default attack
    missing and kicking in the balls is crit
    kicking with steel tipped boots is severity
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Critical Severity is bigger criticals.
    As in the damage done when you get a crit.

    And for me accuracy is more important. Getting a 200% critical once in a while is not as important as hitting the enemy.

    bigduckie wrote:
    kicking someone in the shins is default attack
    missing and kicking in the balls is crit
    kicking with steel tipped boots is severity
    HAH! Love it!
    It explains it so well.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    critical severity meas that it if you hit with a critical the severity of the hit would be higher than a normal critical by the % of the severity bonus. accuracy depends on the target some targets will have a high defense that will cancel out your accuracy bonus but this also works both ways. i always go critical for dps as this can helps with the misses that i have.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    critical severity meas that it if you hit with a critical the severity of the hit would be higher than a normal critical by the % of the severity bonus. accuracy depends on the target some targets will have a high defense that will cancel out your accuracy bonus but this also works both ways. i always go critical for dps as this can helps with the misses that i have.

    Why not go with accuracy, so you don't miss in the first place?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    From what I've learned in WoW, accuracy is king when it comes to actual DPS. It even increases your crit chance against slower targets, as excess accuracy is converted to crit... [citation needed], as I may have misread how the attack tables work out.

    Big numbers are fun, but constant numbers are better. This is especially true when dealing with those ridiculously evasive high yield plasma torpedoes.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    bigduckie wrote:
    http://forums.startrekonline.com/forumdisplay.php?f=128

    My understanding is CritD is For when you crit How Hard it will be.

    e.g

    kicking someone in the shins is default attack
    missing and kicking in the balls is crit
    kicking with steel tipped boots is severity

    thats going to be my new sig. thank you for that nugget of gold. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Critical Chance is your chance to land a critical hit.
    Critical Severity is how much more damage you deal when you land a critical. So, 50% severity means your critcals deal +50% damage.

    Accuracy is your chance to hit. Defense improves your chance to be misses. They counter each other. Accuracy and Defense only work in space (there is no missing in ground combat RPG mode, and Shooter mode is entirely player-skill driven).

    If your chance to hit a target is over 100%, your Accuracy overflow is added to both your Critical Chance and Critical severity.


    The exact math was discusses in Episode 76 of STOked:

    http://www.jupiterbroadcasting.com/6611/meet-al-rivera-stoked-76/



    -geko
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    ... If your chance to hit a target is over 100%, your Accuracy overflow is added to both your Critical Chance and Critical severity.

    -geko

    Hmmm.... So when can we get Character Trait Respec!!!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Critical Chance is your chance to land a critical hit.
    Critical Severity is how much more damage you deal when you land a critical. So, 50% severity means your critcals deal +50% damage.

    Accuracy is your chance to hit. Defense improves your chance to be misses. They counter each other. Accuracy and Defense only work in space (there is no missing in ground combat RPG mode, and Shooter mode is entirely player-skill driven).

    If your chance to hit a target is over 100%, your Accuracy overflow is added to both your Critical Chance and Critical severity.


    The exact math was discusses in Episode 76 of STOked:

    http://www.jupiterbroadcasting.com/6611/meet-al-rivera-stoked-76/



    -geko
    Hmmm.... So when can we get Character Trait Respec!!!


    Yeah I'd like to trade in my Efficient Captain trait for a trait that actually does something noticeable. :rolleyes:


    Sure am glad I took the Accurate trait though.:D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Hmmm.... So when can we get Character Trait Respec!!!

    Or for that matter, Race change ?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Necrion wrote:
    Or for that matter, Race change ?
    Species really.
    Unless you want to go from Homo Sapiens Sapiens to Homo Habilis. :p
    (ok so it's not really correct... Caucasian>Asian is a race change. Human>Ferengi is species change.)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    please dont troll the threads and help keep this on topic. this is an Accuracy/Critical thread.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    this is why acc 3 is best, acc 2 too if you can get it. it allows you a better chance to hit when your target is at its speediest, and hits hard like the the crit modifier weapon when you get your target slowed down. works all the time as opposed to the crit modifiers. dam mod is still nearly worthless, it needs another buff
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    With the new skill tree, I've been favoring Crit Chance, as I've poured points into accuracy as a skill.

    I don't think I've ever used crit severity, as it seems that you need a high crit chance first to make severity worth while.

    I could see using a purple antiproton weapon with: Crit Chance X2, Crit Severity X1.

    That ought to rock right?
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