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DOff Inquiry..

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Do the "Confer"..."Cooperate"... & "Participate" - In Colonization Assessment" Assignments, actually have anything to do with begining the 'Colonial Chain Assignments", in the Clusters?

If not... why not... would be a great way to inform players about the 'Chain Assignements' to begin with.

I did not even know they existed till I read HEVACHs', very informative thread on them.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    The chains, of which the colonization chains are the most prominent, were an experiment. Because they have proven popular among those who know about them, we are exploring possibilities to make them more accessible and visible within the system.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Excellent news. The chains help provide some additional meaning and narrative to an otherwise completely random system. Aimlessly trolling the galaxy for good missions feels empty. Actively searching to complete a goal is more rewarding. I really look forward to the expansion of chains or branches.

    The other oddity of progression is that it seems like you open up access to some of the better quality assignments as you max out our CXP rank. At that point, CXP and XP rewards are relatively meaningless, so it would be nice to see those later progression assignments weighted towards other rewards.

    If that's already the case, then great :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Heretic wrote:
    The chains, of which the colonization chains are the most prominent, were an experiment. Because they have proven popular among those who know about them, we are exploring possibilities to make them more accessible and visible within the system.

    Good news.

    I am in favour of anything that expands what you might call, player directed goals. I can choose to focus and push these or I can choose to ignore them. It gives me a sense of objective and purpose in my DOff assignments.

    I also LOVE the missions (only had one so far) where one leads to another. All I would ask in that regard is you make it much more obvious in the mission feedback that this has happened. When you run DOff assignments across 8 characters you don;t read the results in detail.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Heretic wrote:
    The chains, of which the colonization chains are the most prominent, were an experiment. Because they have proven popular among those who know about them, we are exploring possibilities to make them more accessible and visible within the system.

    Thank You...
    (sorry for the delayed response, was eating my Pizza dinner...)

    Having the Assignments I mentioned above..., attached as the starting point.., ...would be a great idea. (and I don't mind saying so myself)

    ;)

    >snicker<

    ==================================================

    Another possible idea, is that have some sort of Treasure Hunt Assignment...

    Something along the lines of Picard looking for the Vulcan Stone of Gol, in the 2-part episode "GAMBIT"...

    But instead of our Toon's looking for the parts and pieces, our DOff's every once in awhile come across a strange artifact... eventually when we have collected enough pieces.. it starts to become clear just what the item is...

    Of course you'll have to come up with all the in-between stuff... I'm just an IDEA-MAN...

    <chuckle>
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Good news.

    I am in favour of anything that expands what you might call, player directed goals. I can choose to focus and push these or I can choose to ignore them. It gives me a sense of objective and purpose in my DOff assignments.

    I also LOVE the missions (only had one so far) where one leads to another. All I would ask in that regard is you make it much more obvious in the mission feedback that this has happened. When you run DOff assignments across 8 characters you don;t read the results in detail.

    Well said, I very much agree.
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