test content
What is the Arc Client?
Install Arc

2/3 patch notes??

SystemSystem Member, NoReporting Posts: 178,019 Arc User
just downloaded a 100mb patch and i don't see any patch notes for it. curious to what was done.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Neo-K182 wrote:
    just downloaded a 100mb patch and i don't see any patch notes for it. curious to what was done.

    Apparently from what I've gleaned from other threads. They broke Auto-Fire, not surprisingly. Other than that I don't know what was done.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I believe this patch was some system tweaking. So unless you have an interest in the intricacies of database management, there's nothing to post. The 100MB may just be a complete rewrite of one of the core game files. It may just be simpler to overwrite the existing file than to patch it.

    Though, to be honest, I've been pleased with the way the server has handled the increased load.

    A shot in the dark, but perhaps yesterday's Tribble Patch could provide a clue:
    We will be bringing the Tribble server down for maintenance to apply a new update.
    ST.17.20120129b.9

    General:
    • Slipstream can again only be used in sector space.
    • Reverted Console - Science - Field Generator, Shield HP Consoles, to modify shield HP instead of granting Starship Shield System skill points.
      • Values will now be identical to the original console.
      • This console still goes into Science console slot.
      • This is a temporary fix and the console will eventually go back to using Starship Shield System skill points.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    i saw that the generator went back to 35% kinda dumb that it's still going to back to using system skill, but if they make it the same bonus then i'll be happy.

    guess thats all it was. thanks
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Quantam Slipstream was 'broken' also...it was usable in gameplay rather in Sector Space. That needed a fix.

    UPDATE; Quantam Slipstream back to normal (sector space use only), FG 35% bonus is returned. AutoFire is NOT working, spacebar pushing is back

    UDPATE:A player's sugguested fix for Autofire
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Be something small as they say a slight fix and no doubt more content that will activate later hence the size.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    TrueWarper wrote:
    Quantam Slipstream was 'broken' also...it was usable in gameplay rather in Sector Space. That needed a fix.

    and i think it was the odyssey that broke it with their newfangled Advanced Slipstream Drive.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Blame StarFleet R&D for that possible fubar.
    Tenkari wrote:
    and i think it was the odyssey that broke it with their newfangled Advanced Slipstream Drive.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Tenkari wrote:
    and i think it was the odyssey that broke it with their newfangled Advanced Slipstream Drive.

    Hehehe, it was fun while it lasted. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Patch notes are now up: http://forums.startrekonline.com/showthread.php?t=252080

    Cheers,

    Brandon =/\=
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    So, nothing to fix the broken promise that the +35 consoles could be kept in an engineering slot if you didn't move them?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    "The prototype Odyssey ship has had its bridge officer stations updated to match those of the version players receive upon completion of the mission"

    Probably a look into the C-Store Version complete with Saucer Separation and the Auxuiliary Craft added to the mix.

    Just wish this thing had an "Advanced RCS Accelerator" special console that made it turn faster, so I didn't have to load it up with 4 Mk xii's :D.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    So, nothing to fix the bug that the +35 consoles could be kept in an engineering slot if you didn't move them?

    Fixed that for you.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Destinii wrote:
    Fixed that for you.

    The two are not mutually exclusive. Yes it was a bug, but Cryptic was aware of it before the patch went live. And it's still in Cryptic's power to do something in order to keep their original promise. Just some sort of dev response on the issue would be great, but they are in full avoidance mode.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    The two are not mutually exclusive. Yes it was a bug, but Cryptic was aware of it before the patch went live. And it's still in Cryptic's power to do something in order to keep their original promise. Just some sort of dev response on the issue would be great, but they are in full avoidance mode.

    Not that I'm a Dev, but the fact that it only affected some people and not everyone (as others reported their consoles still in place) makes me think they might have thought the bug was locked down.

    Of course, I'm more than willing to whip up some more tinfoil hats.
Sign In or Register to comment.