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Autofire Doesn't Work

SystemSystem Member, NoReporting Posts: 178,019 Arc User
AUTOFIRE made the game playable.

Smashing spacebar sux.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    My new KDF character can't enable it.

    Please look at this.

    **EDIT**

    Someone said typing /defaultautoattack 1 works. I tried that, and some slots turned green. I figured out that the toggle was working, but not updating the display. So sending the command after right-clicking slots seems to work.

    Still, it's bugged. Please fix it.

    -Forjo
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I was all full of praise for the work that's gone into this game lately until this. It's pretty outrageous to break such a basic control fundamental and fail to notice.

    Thank god the community found a workaround already.

    Pleas fix this asap.

    EDIT: Better is to use /defaultautoattack 0 , it has the same effect, only it doesn't make you fire at everything as soon as it's in range. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    It should be '1' at the end of that. Also, it has to be redone everytime one logs in.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    There is already a massive thread a bout this right on the front page...please lock this down.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    There is already a massive thread a bout this right on the front page...please lock this down.

    u mad bro?
    It should be '1' at the end of that. Also, it has to be redone everytime one logs in.

    Yes, I'm aware of that, but I don't want them on full auto, I want to be able to control when they start firing ;) use the 0 after the 1 and you have the default behaviour. Either that or go to the options and turn it back to toggle after using the 1 switch.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    aashenfox wrote:
    u mad bro?

    I think, as do others it seems, that there's no need for a half a bajillion threads on the same topic. Nothing to be mad about, but no reason for all the spam, either.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    You do realise you just bumped this thread with a worthless post again, right?

    Sure, it would be nice if everyone would stick to just one thread for things. Would also be nice if the world was made of chocolate.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    This game had autofire???

    How did my main char become Commander within 10 days without using it? :rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    This game had autofire???

    How did my main char become Commander within 10 days without using it? :rolleyes:

    It took you 10 days? With autofire, it would have been less.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    aashenfox wrote:
    Hey Kettle... You're black.

    Fixed that for you.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Well I this situation is reminding me why I like auto fire so much it was way harder to turn and fire before this feature was added.
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