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Field Generator Nerf!!!

SystemSystem Member, NoReporting Posts: 178,019 Arc User
OK, I was ok with the console being converted to a sci console, because science has become the defacto profession associated with shields.

But the stat change from +35% Shield HP to
+ 35 to Shield Subsystem

which makes it a flat bonus, and about 1/3rd of its original value

Seriously? WTH!?

whats teh community sentiment, you agree, disagree, angry, etc?

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Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    The original was far too powerful to begin with. It was an utter necessity to be competitive. Leaving it so overpowered and shifting it to the Sci slot wouldn't have fixed it, either, since most folks use Sci for dump consoles anyway; it would just open up a slot for another power console or an armor plate console or something.

    As much as I dislike nerfs, this one was necessary. :\
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Using myself as a model my base shield was 8,854

    with the old version, I had 11,952.9, that is + 3,098.9

    the new version: 9589 that is + 735

    that is a 23.72% of the original console, or a 76.28% LOSS of power, the console is now pretty much USELESS. How can you defend that?

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    It's been said in a dozen other thread, the shield console value is a bug that is being fixed. Probably in tonight's patch.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    STF65 wrote:
    It's been said in a dozen other thread, the shield console value is a bug that is being fixed. Probably in tonight's patch.

    really???

    Oh sweet baby Jesus thank you.

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    bug. should be fixed today. if not, tommorrow.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    This is what I like about Geko...very hands on.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    bug. should be fixed today. if not, tommorrow.

    is it going back to its old value, or is it going to be nerfed just less so?

    btw, thanks for the reply so quickly Geko

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Jexsam wrote: »
    The original was far too powerful to begin with. It was an utter necessity to be competitive. Leaving it so overpowered and shifting it to the Sci slot wouldn't have fixed it, either, since most folks use Sci for dump consoles anyway; it would just open up a slot for another power console or an armor plate console or something.

    As much as I dislike nerfs, this one was necessary. :\

    I agree with this 100%. Too bad it really is a bug. :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    bug. should be fixed today. if not, tommorrow.

    And for those of us who had it overflowed and now have consoles that are akin to paperweights because we've essentially "lost" slots? Is the fix for that coming tomorrow too?

    Or am I going to have to buy a bunch of new consoles again, you know, since I already had most of my Science consoles turned into paperweights thanks to last Science console "fix."
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Thread has been closed by request.

    ~ Askray.
This discussion has been closed.