Have you tried to use Hazzard Emitters, to remove it?
Warp Plasma is a serious matter with a ship's manifolds, these intakes help to keep the Engines cool, during flight. Any foreign matter that enters those intakes will cause serious problems for the engines that has to be kept at certain (opertional) temperatures. When that occurs, the next action is to flush out the intakes, and restore the system to normal parameters.
The Doff in question offers a base percentage chance to *to add possible addtional time to* immoblize the affected ship, and it is not an high percentage number at that. *But can be stacked with an addtional Doff with the same ability*
And the whole trick is not to be close when that happens, but other hand, yes...a fly by dump is hard to avoid when not expecting it.
As far as I know the stopping of players with Warp Plasma is the whole IDEA behind Warp Plasma. Strafing them with it is one of the best ways to get them stuck in it. The DOFF ability only lasts for a measly 4 seconds... By the time you read that last sentence it has probably come and gone. The DOFF for Warp Plasma is actually USELESS and redundant.
Now if you really want to get OUT of Warp Plasma get Attack Pattern Omega. That will let you fly right out with no problem whatsoever.
Someone in the PvP thread is asking the same near question, when wil it get fixed. Seriously...hasn't anyone not realize the act of Eject Warp Plasma, is the same with a Jetliner getting hit by a flight of birds, or a on take off, the engines suck loose debris on the runaway (The Concorde as an exmple).
Those engines don't do well against flying objects, one hit on one Turbine blade does a domino effect of epic fail.
As far as I know the stopping of players with Warp Plasma is the whole IDEA behind Warp Plasma. Strafing them with it is one of the best ways to get them stuck in it. The DOFF ability only lasts for a measly 4 seconds... By the time you read that last sentence it has probably come and gone. The DOFF for Warp Plasma is actually USELESS and redundant.
Now if you really want to get OUT of Warp Plasma get Attack Pattern Omega. That will let you fly right out with no problem whatsoever.
Evasives with Warp Plasma is not an exploit, it's a perfectly legitimate tactic.
I don't know where people are getting this ridiculous idea that it's somehow an exploit. Why would that not be permissible? It's just like combining any other two abilities in the game. You don't see people calling cheat when people use RSF and TacTeam, Gravity Well and EWP, or Beam Overload and HYT.
Evasives with Warp Plasma is not an exploit, it's a perfectly legitimate tactic.
I don't know where people are getting this ridiculous idea that it's somehow an exploit. Why would that not be permissible? It's just like combining any other two abilities in the game. You don't see people calling cheat when people use RSF and TacTeam, Gravity Well and EWP, or Beam Overload and HYT.
you mean me mashing the spacebar wont win me the game against human targets!? NERF!
Ok we get the point, no need to get nasty about it.
Before this was a real problem in the astreroid pvp scenario.
One dev / mod said before it was not meant to be used with speed boost.
I didn't know you could still use it on impulse, it does make a massive line when going that fast, not to mention you can cover a very large area that way. Before they you were not supposed to use skills with that.
As far as evasion, well if it's tolerated fine, people will just have to pony up for cruisers with 3 tact slots.
BTW hazzard emitters do not work when stuck in the cloud, I've tried. Quite likely a bug.
I've heard it mentioned before by a dev they were modifying plasma eject, but they keep purging old posts.
Anyway, still no official word.
Extremely powerful manuver and it will destroy any ship stuck in it who doesn't have omega.
Also another well known exploit is that if you use plasma weapons, plasma mines, and use the warp eject then you can essentially lock a person down with debuffs, especially with the DOFF because it triggers off ANY plasma effect currently.
You get one dot from each and even hazard only removes one at a time. So if someone is using all three you're literally screwed with no way to clear it.
Ok we get the point, no need to get nasty about it.
Before this was a real problem in the astreroid pvp scenario.
One dev / mod said before it was not meant to be used with speed boost.
I didn't know you could still use it on impulse, it does make a massive line when going that fast, not to mention you can cover a very large area that way. Before they you were not supposed to use skills with that.
As far as evasion, well if it's tolerated fine, people will just have to pony up for cruisers with 3 tact slots.
BTW hazzard emitters do not work when stuck in the cloud, I've tried.
I've heard it mentioned before by a dev they were modifying plasma eject, but they keep purging old posts.
Anyway, still no official word.
Extremely powerful manuver and it will destroy any ship stuck in it who doesn't have omega.
1.)
Evasive + plasma is used since release.
2.)
Hazard + evasive and i'm outa your cloud....
3.)
The only "exploit" is the latent bug that makes hazard emitters not remove effects with every pulse but only once a application.
Ok we get the point, no need to get nasty about it.
Before this was a real problem in the astreroid pvp scenario.
One dev / mod said before it was not meant to be used with speed boost.
I didn't know you could still use it on impulse, it does make a massive line when going that fast, not to mention you can cover a very large area that way. Before they you were not supposed to use skills with that.
As far as evasion, well if it's tolerated fine, people will just have to pony up for cruisers with 3 tact slots.
BTW hazzard emitters do not work when stuck in the cloud, I've tried.
I've heard it mentioned before by a dev they were modifying plasma eject, but they keep purging old posts.
Anyway, still no official word.
Extremely powerful manuver and it will destroy any ship stuck in it who doesn't have omega.
Also another well known exploit is that if you use plasma weapons, plasma mines, and use the warp eject then you can essentially lock a person down with debuffs. You get one dot from each and even hazard only removes one at a time. So if someone is using all three you're literally screwed with no way to clear it.
Which Dev was that?
Also, Hazards not fully clearing it is a current bug - one we've been trying to get fixed for a while now.
As far as multiple Plasma stacking... what's wrong with that? The only relatively threatening Plasma DoTs come from the projectiles or EWP (with resistance debuffs or Tac buffs). Plasma weapons are a MASSIVE joke thanks to just about every decent shield now having 20% [Pla] resist.
Even then, there's nothing wrong with stacking multiple procs... it's just like stacking Sensor Scan, Attack Pattern Beta and Disruptor procs. You'll eat someone through their shields.
The only "exploit" is the latent bug that makes hazard emitters not remove effects with every pulse but only once a application.
Which is exactly the problem when someone is using the plasma trio. There IS no way to remove all the dots once you're locked down that's it. Especially with that blasted DOFF triggering on everything.
Which is exactly the problem when someone is using the plasma trio. There IS no way to remove all the dots once you're locked down that's it. Especially with that blasted DOFF triggering on everything.
EWP is the only thing that is problematic when it comes to being cleared via HE. I don't have a problem clearing Plasma DoTs from energy weapons or projectiles.
I think the notion that any combination of abilities that seem strong should be removed from the game is... a very boring idea.
Seriously, there are good tactics and bad ones, in every game, and you have to discover them and find ways to counter the better ones. Isn't that more than half the fun?
The only "exploit" is the latent bug that makes hazard emitters not remove effects with every pulse but only once a application.
Yes, I think the last thing is really the only problem. Hazard Emitters used to clear every instance of Warp Plasma while it ran, now it only clears the first apparantly. That is a serious issue IMO.
I think the only issue with using Evasives + Warp Plasma is really that it looks weird, since the individual clouds are suddenly seperated by empty space. Doesn't look very nice.
One dev / mod said before it was not meant to be used with speed boost.
Okay, that makes *no* sense. I'd really like to see the post where the Dev states that.
There are multiple ways of getting speed boosts, Evasive being only one. What you're basically saying is that you can't use *any* skill that boosts your speed and hit Eject Warp Plasma? What about items that boost your speed?
I can't believe a Dev actually said something like that.
Ok we get the point, no need to get nasty about it.
Not nasty...just humanly dismayed at the prospect of this.
Before this was a real problem in the astreroid pvp scenario.
That is sincerely doubtful
One dev / mod said before it was not meant to be used with speed boost.
Where and when was said.
I didn't know you could still use it on impulse, it does make a massive line when going that fast, not to mention you can cover a very large area that way. Before they you were not supposed to use skills with that.
Tested--Go full Impulse one can, but as soon the EWP is activated--Full Impulse is shuted off.
As far as evasion, well if it's tolerated fine, people will just have to pony up for cruisers with 3 tact slots.
BTW hazzard emitters do not work when stuck in the cloud, I've tried. Quite likely a bug.
Someone else has explain the possible chance use to ge out
I've heard it mentioned before by a dev they were modifying plasma eject, but they keep purging old posts.
Again when said?
Anyway, still no official word.
No one else has heard this, or nor brought by current Devs who are conversing the public
Extremely powerful manuver and it will destroy any ship stuck in it who doesn't have omega.
Crippling damage is continous. but destroying a ship outright? Possible chance for that, is when the HP threshold is very low to begin with.
Also another well known exploit is that if you use plasma weapons, plasma mines, and use the warp eject then you can essentially lock a person down with debuffs, especially with the DOFF because it triggers off ANY plasma effect currently.
That is not Exploit, plasma in its Raw form is very dangerous to any ship explained here
You get one dot from each and even hazard only removes one at a time. So if someone is using all three you're literally screwed with no way to clear it. Yep, a triple dose of plasma is not a pleasant thing, that is agreed.
The other thread in the PvP forum is very likely in homage to this one (I.e. a joke). The only real issue, as stated above, is that they still haven't fixed HE to remove and protect against Warp Plasma and Theta procs after the initial application is cleared.
Warp Plasma is a serious matter with a ship's manifolds, these intakes help to keep the Engines cool, during flight. Any foreign matter that enters those intakes will cause serious problems for the engines that has to be kept at certain (opertional) temperatures. When that occurs, the next action is to flush out the intakes, and restore the system to normal parameters.
There is nothing in space to which the heat from the engines can be transferred with any kind of efficiency. Physics says your argument is invalid.
Starships should not have intake manifolds anyway, at least not for cooling. Plus, the bussard collectors do the work of picking up what little matter/radiation that there is in space for various uses.
In addition, the intake manifolds were only ever mentioned in Enterprise, which makes their existence invalid imho.
Actually, the "intakes" could be just a way to increase the amount of space-directed radiation surface of the ship, to radiate the heat away. That would probably be a useful design compromise between long masts with panels over panels of radiators (which cannot be protected by shields and armor) and no cooling enhancement at all.
Then please explain how does any Star Trek Ship remove heat from the Engines...where is it senf?
Engines create heat and exhaust, it has to go somewhere...
Just to pull from that...Impulse Engines create their own plasma, introducing extra from the outside of that process, disrupts the ship's Engines own process--
There is nothing in space to which the heat from the engines can be transferred with any kind of efficiency. Physics says your argument is invalid.
Starships should not have intake manifolds anyway, at least not for cooling. Plus, the bussard collectors do the work of picking up what little matter/radiation that there is in space for various uses.
In addition, the intake manifolds were only ever mentioned in Enterprise, which makes their existence invalid imho.
An intake manifold implies some sort of convective heat transfer, which is impossible in a vacuum, or near-vacuum like actual space. There is nothing in space to "take in" that would cool the ship. The only way you can get rid of the waste heat in space is through radiation, which you would want to direct outward, away from the ship and thus, no intakes.
The smarter thing to do would be to reuse that waste heat to power other ship systems. You have a finite amount of fuel to use and you need to find ways to conserve every bit. Any time you use "waste" heat to power something, the engines are using less dilithium, anti-matter, and deuterium.
So, what happens if you somehow manage to generate more heat than you can use? Convert it to a form you can store, i.e. batteries. If you still have some heat left over, then you might want to consider releasing that heat as some form of radiation through the hull, even though it would use up more heat/energy to just fire the phasers one time at an asteroid.
Intake manifolds? Tail pipes? Pfft. this is 2409, not 2009.
Don't forget, autofiring is also an exploit. Using the space bar to fire all beam/cannons is an exploit. You should be shooting them all individually. And don't get me started with CTRL-Space.
Would anyone in the 23rd century even know what a tailpipe is given that there hadn't been cars in over a hundred years? If that one person was a "late 20th century buff", the most overused trope in all Trekdom, would anyone else know what they were talking about?
I love Star Trek, but at times it REALLY infuriates me.
Comments
Warp Plasma is a serious matter with a ship's manifolds, these intakes help to keep the Engines cool, during flight. Any foreign matter that enters those intakes will cause serious problems for the engines that has to be kept at certain (opertional) temperatures. When that occurs, the next action is to flush out the intakes, and restore the system to normal parameters.
The Doff in question offers a base percentage chance to *to add possible addtional time to* immoblize the affected ship, and it is not an high percentage number at that. *But can be stacked with an addtional Doff with the same ability*
And the whole trick is not to be close when that happens, but other hand, yes...a fly by dump is hard to avoid when not expecting it.
Now if you really want to get OUT of Warp Plasma get Attack Pattern Omega. That will let you fly right out with no problem whatsoever.
Those engines don't do well against flying objects, one hit on one Turbine blade does a domino effect of epic fail.
I don't know where people are getting this ridiculous idea that it's somehow an exploit. Why would that not be permissible? It's just like combining any other two abilities in the game. You don't see people calling cheat when people use RSF and TacTeam, Gravity Well and EWP, or Beam Overload and HYT.
you mean me mashing the spacebar wont win me the game against human targets!? NERF!
Before this was a real problem in the astreroid pvp scenario.
One dev / mod said before it was not meant to be used with speed boost.
I didn't know you could still use it on impulse, it does make a massive line when going that fast, not to mention you can cover a very large area that way. Before they you were not supposed to use skills with that.
As far as evasion, well if it's tolerated fine, people will just have to pony up for cruisers with 3 tact slots.
BTW hazzard emitters do not work when stuck in the cloud, I've tried. Quite likely a bug.
I've heard it mentioned before by a dev they were modifying plasma eject, but they keep purging old posts.
Anyway, still no official word.
Extremely powerful manuver and it will destroy any ship stuck in it who doesn't have omega.
Also another well known exploit is that if you use plasma weapons, plasma mines, and use the warp eject then you can essentially lock a person down with debuffs, especially with the DOFF because it triggers off ANY plasma effect currently.
You get one dot from each and even hazard only removes one at a time. So if someone is using all three you're literally screwed with no way to clear it.
1.)
Evasive + plasma is used since release.
2.)
Hazard + evasive and i'm outa your cloud....
3.)
The only "exploit" is the latent bug that makes hazard emitters not remove effects with every pulse but only once a application.
Which Dev was that?
Also, Hazards not fully clearing it is a current bug - one we've been trying to get fixed for a while now.
As far as multiple Plasma stacking... what's wrong with that? The only relatively threatening Plasma DoTs come from the projectiles or EWP (with resistance debuffs or Tac buffs). Plasma weapons are a MASSIVE joke thanks to just about every decent shield now having 20% [Pla] resist.
Even then, there's nothing wrong with stacking multiple procs... it's just like stacking Sensor Scan, Attack Pattern Beta and Disruptor procs. You'll eat someone through their shields.
Which is exactly the problem when someone is using the plasma trio. There IS no way to remove all the dots once you're locked down that's it. Especially with that blasted DOFF triggering on everything.
EWP is the only thing that is problematic when it comes to being cleared via HE. I don't have a problem clearing Plasma DoTs from energy weapons or projectiles.
Seriously, there are good tactics and bad ones, in every game, and you have to discover them and find ways to counter the better ones. Isn't that more than half the fun?
Yes, I think the last thing is really the only problem. Hazard Emitters used to clear every instance of Warp Plasma while it ran, now it only clears the first apparantly. That is a serious issue IMO.
I think the only issue with using Evasives + Warp Plasma is really that it looks weird, since the individual clouds are suddenly seperated by empty space. Doesn't look very nice.
Okay, that makes *no* sense. I'd really like to see the post where the Dev states that.
There are multiple ways of getting speed boosts, Evasive being only one. What you're basically saying is that you can't use *any* skill that boosts your speed and hit Eject Warp Plasma? What about items that boost your speed?
I can't believe a Dev actually said something like that.
There is nothing in space to which the heat from the engines can be transferred with any kind of efficiency. Physics says your argument is invalid.
Starships should not have intake manifolds anyway, at least not for cooling. Plus, the bussard collectors do the work of picking up what little matter/radiation that there is in space for various uses.
In addition, the intake manifolds were only ever mentioned in Enterprise, which makes their existence invalid imho.
Engines create heat and exhaust, it has to go somewhere...
Second, impulse Engines are Reactors
Possible Info Link
Just to pull from that...Impulse Engines create their own plasma, introducing extra from the outside of that process, disrupts the ship's Engines own process--
Small history on Intake manifold.
This might be the answer...
The smarter thing to do would be to reuse that waste heat to power other ship systems. You have a finite amount of fuel to use and you need to find ways to conserve every bit. Any time you use "waste" heat to power something, the engines are using less dilithium, anti-matter, and deuterium.
So, what happens if you somehow manage to generate more heat than you can use? Convert it to a form you can store, i.e. batteries. If you still have some heat left over, then you might want to consider releasing that heat as some form of radiation through the hull, even though it would use up more heat/energy to just fire the phasers one time at an asteroid.
Intake manifolds? Tail pipes? Pfft. this is 2409, not 2009.
As always Roach, an excellent suggestion.
Well, I am a top honor graduate of the Helen Keller school of Sniping, so I may see little difference.
A Dev told me that shooting with your eyes closed IS an exploit. Just saying.
My least favorite line in all of Star Trek.
Would anyone in the 23rd century even know what a tailpipe is given that there hadn't been cars in over a hundred years? If that one person was a "late 20th century buff", the most overused trope in all Trekdom, would anyone else know what they were talking about?
I love Star Trek, but at times it REALLY infuriates me.