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Dev inspiration thread

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Since more choices makes a game more interesting, what are some things that you would like see in game to spice things up a bit? Maybe the devs could get some ideas from here.

NOTE: This thread is not for complaining about Fed/KDF OPness or the OP console of the week.

My ideas for starship items:
Pulsed Beams - Think STII:WOK phasers, both array and dual, a 'heavy' version of beams that are more effective on hulls than on shields
Dual Torpedoes - A torpedo that deals greater damage and has a better chance of the proc activating at the cost of a longer CD. Since most ships seem to have two nodes for firing torpedoes I don't think it would a difficult addition
Dual or Heavy Turrets - Heavier turrets that deal more damage but can only fire in a 90 degree slice ahead and behind, like a broadside region turned 90 degrees
Special Shield - Shields with more strength in the front sector for escorts and SV and a version with boosted side shields for broadsiding cruisers
Stealth Engines - standard impulse engines that improve cloaking and MES, maybe add a defense bonus

How about Ensign only BOFF abilities?
Coordinated Assault (Tac) - For a short time all weapons fire has a chance to disable subsystems, torps disabling longer than energy weapons
Adjusted Frequenices (Eng) - A shield version of DEM, with the bonus of 100% procs for a few seconds
Astrometric Analysis (Sci) - A study of current local space conditions leading to improving Sci powers, this should have a long CD and in effect allow a "Science Alpha Strike" such Tachyon Beam striping all shields or Grav Well being able to stop a speeding escort

tl;dr: Ideas, you add them
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Some more thoughts:

    The current science discussion has made me think about it a little, in game there is little reason to use science powers so how about having healing abilities be far more powerful when targeted on another player (2x - 3x) and allow them to have the opposite effect when targeting an enemy at a reduced level (such hazard team causing some DoT and reducing the DR of the target or giving an ally a huge hull boost and powerful DR buff)

    On the consoles, I think having the stats they boost have secondary functions would be helpful, such as +sensors providing a small boost to Crit chance

    More Ensign BOFF ideas:
    Sensor Interference (Tac or Sci) - Every few seconds all enemies in range have their target switched to you
    Vent Metreon Gas (Eng or Tac) - Like EWP and Theta but instead of causing damage, how about causing affected targets to suffer greatly improved crit severity (not their crits are stronger, but recieved crits do more damage)

    Maybe some faction specific skills:
    Emergency Cloak (KDF Tac or Eng) - allow you to cloak instantly in battle but with reducing weapons and shield power (works on regular cloak)
    Engineering Squad (FED Eng) - a slightly weaker Miracle Worker that can only be used on allies
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