test content
What is the Arc Client?
Install Arc

C-Store Ship & Consoles = Awesome!!!

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Anyone else besides me really love taking all the various consoles from the C-Store ships and equipping them on one ship? I think it is really fun to have all these little options without having to use Bridge Officer Skills to compensate for neat abilities, some very practical, some just neat to have.
Right now, on my long range Science Vessel-Refit or the intrepid class, I have equipped the following consoles!

Nadeon Detonator Module -This console modification allows you to alter a Photon Torpedo so it generates a Photonic Shockwave upon impact.

Photonic Displacer Module -This console module can be used to generate a photonic duplicate while masking the ship's energy signature -- a perfect decoy.

Tachyon Detection Field console -This console gives the ship a passive bonus to Starship Sensor Array as well as the ability to deploy a Tachyon Detection Field that will increase Starship Sensors and Cloak Detection.

Tachyon Detection Grid –Gives a bonus to Starship Sensors and Cloak Detection to your ship and nearby ally ships. The grid can extend from allies to encompass other friendly ships.

Enhanced Plasma Manifold - This unique Station Mod is a reusable power source that increases ship Auxiliary and shield power levels.

Grappler Console -This unique console fires a clawed, magnetic grappler attached to a heavy nanopolymer tow cable that can slow an enemy ship.

Ablative Generator Console -When active, the console surrounds your ship in ablative armor, making your vessel almost impenetrable but taking shields and energy weapons offline.

Automated Defense Turret – This is the Deluxe version Turret that you could get with the game.

What console upgrades from C-Store specials do you use? :D
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    The problem with these consoles is that they are generally too weak and have too long a timer (and the timers are shared with boff abilities which makes them even more useless) to really be worth equipping.

    I have all of them but three: the ablative armor, the Photonic Displacer Module and the Plasma Manifold.

    The ones that I have are not very good to load onto any ship.

    Nadeon Detonator Module - It shares timer with torpedo boff attacks. 2 minute timer. does 4k aoe damage and knockback.

    Why it sucks: You're MUCH better off equipping a tricobalt torpedo. Does much more damage, has higher aoe and it has a 1 minute timer. Also, you cannot 'queue' a high yield/spread with the nadeon because if you click nadeon and wait 15 seconds for the high yield/spread to become available, the nadeon torpedo consumes the high yield/spread when it fires (and it doesnt make a higher damage nadion nor multiple nadions... unlike tricobalts which DO).

    Photonic Displacer Module - While I dont have it I have seen it being used both in duels and pve. Its useless when you fighting more than 1 ship in pve because the decoy dies to 1 hit..and we all know just how quick those NPC's are to target and shoot. In PVP the decoy doesnt work.

    It sucks because you're better off using jam sensors if you really need to get away from someone.

    Tachyon Detection Field console & Tachyon Detection Grid – These modules are only good for their passive +sensor bonus ...and thats only good IF you're running a sensor specialized boat. Warning: Much LULZ will ensue if you declare your ship sensor-specialized. Humiliation will ensue.

    There is no reason to bother with detection of cloakes ships. Its useless in PVE and in PVP a cloaked ship wont be seen until its inside 5km..which is when they decloak to attack you anyway. The Grid helps your team-mates yes but the again, its giving them a mostly useless bonus.

    Enhanced Plasma Manifold - This one is rather decent module to have. Long timer though but its nice. I think of it as an extra emergency power to shields & aux console. However due to its long timer you are indeed better off using the console slot for a +power to- console which is permanent or a shield console that gives % bonus to regeneration rate. The effect is about the same

    Grappler Console -Timer is too long and is shared with the regular tractor beam boff powers. The console slot is best used for something more effective. I once tried a quadruple-tractor ship.. borg tractor+grappler+tractor 1 and 2. Result: pointless since the 15 second wait between using one tractor to the other meant i could simply use tractor 1 and 2 constantly and the borg and grappler took too long to recharge. If you need a tractor its because your ship setup needs one..and if you need one you will have to load one that can you use quickly and constantly. Grappler isnt it.

    Ablative Generator Console - the 'ohcrap' armor. It does save your skin from time to time but generally only prolongs the inevitable. Consider this armor to be like a cloaking device ... when you come out of it you're in the same screwed situation you were in before unless you managed to run away. And thing is..if you have your evasive maneuvers up then chances are you dont need the armor anyway. Highly situational console in my opinion.

    Automated Defense Turret – Damage is too weak to take out plasma heavy torps coming at you from enemy ships...and it takes up a tac console slot. This console stops being of any use past cmdr rank.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    the general problem with these consoles is that you have to pay to get them and they give an advantage in pvp.

    no one ever thinks of the consiquences to pvp.... ever.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    @Skyfaller:

    I think from a purely statistical standpoint, you may have some really valid points and arguments.

    However, it is the situational usefulness of these consoles that I capitalize on often. It is also the availability of the ability to have options, without having to use up Bridge Officer Skills, for similar capabilities; whereas I can go a different path with my Bridge Officer Skillset builds that make using them attractive to me.

    Thanks for the CONS however, some of which I hadn’t thought of, many of which I considered thoughtfully as well.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    None, as I won't support Pay to win or +1 ships of any sort, its just a blatant money grab and unbalances parts of the game needlessly.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    So the first reply talks about how all those consoles aren't that useful, are weak, or are useless past a certain level, and then the next ones talk about how they unbalance PVP and are pay to win.

    Make up your mind people, it can't be both. And people expect Cryptic to balance this stuff when the playerbase can't even decide if the stuff is weak and useless or gives an unfair advantage?

    Also, I thought the Tachyon Detection Grid description in the C-Store said that it can only be equipped on the Nebula Retrofit, and not any science vessel, unlike most of the other consoles?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    ainu wrote:
    So the first reply talks about how all those consoles aren't that useful, are weak, or are useless past a certain level, and then the next ones talk about how they unbalance PVP and are pay to win.

    Make up your mind people, it can't be both. And people expect Cryptic to balance this stuff when the playerbase can't even decide if the stuff is weak and useless or gives an unfair advantage?

    Also, I thought the Tachyon Detection Grid description in the C-Store said that it can only be equipped on the Nebula Retrofit, and not any science vessel, unlike most of the other consoles?

    it doesnt matter what the player base thinks anyways. look at the new ships comming out. and the "changes" to science consoles.

    and actually it can be both. for a pvp'r whos only into pvp the consoles can be very unbalancing and the only way to get them is with money. while a pve'r who doesnt pvp much/at all can think theyre awesome and fun and the bees knees.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Can we use the Grappler to go on our own "Nantucket Sleighride"?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Teleon wrote: »
    @Skyfaller:

    I think from a purely statistical standpoint, you may have some really valid points and arguments.

    However, it is the situational usefulness of these consoles that I capitalize on often. It is also the availability of the ability to have options, without having to use up Bridge Officer Skills, for similar capabilities; whereas I can go a different path with my Bridge Officer Skillset builds that make using them attractive to me.

    Thanks for the CONS however, some of which I hadn’t thought of, many of which I considered thoughtfully as well.

    Its not from a statistical standpoint. On the contrary the statistical standpoint favors the consoles. This is from practical experience. Their long timers and the fact that they share timers with regular boff abilities makes them impractical to use and even in the 'best' case (ablative armor) it makes little sense to put such a module in.

    Nadeon Detonator uses up a module slot which could be used for increased weapon damage(tac) shield tanking (sci/eng) or to boost your non-weapon boff ability attacks (grav well, etc). The nadeon-enchanced torpedo only does 4000 damage in aoe...if you were not aware thats something between torpedo spread 1 and 2 damage. The knockback effect does not disable more than 2 seconds as well. So like I said, using a tricobalt is a far better option for damage, timer and versatility.

    All other consoles have similar issues ..they take up a valuable console slot for very little in return compared to what you couldve put on it.

    Now, if Cryptic made those consoles equippable in the DEVICE slots... oh yeah then they REALLY would be worth using.


    Note: i forgot to mention one console which is really,really worth having regardless: The Gladius-class ship console that gives escorts a second evasive maneuver burst. Even with a long timer that thing is worth having.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Its not from a statistical standpoint. On the contrary the statistical standpoint favors the consoles. This is from practical experience. Their long timers and the fact that they share timers with regular boff abilities makes them impractical to use and even in the 'best' case (ablative armor) it makes little sense to put such a module in.

    Nadeon Detonator uses up a module slot which could be used for increased weapon damage(tac) shield tanking (sci/eng) or to boost your non-weapon boff ability attacks (grav well, etc). The nadeon-enchanced torpedo only does 4000 damage in aoe...if you were not aware thats something between torpedo spread 1 and 2 damage. The knockback effect does not disable more than 2 seconds as well. So like I said, using a tricobalt is a far better option for damage, timer and versatility.

    All other consoles have similar issues ..they take up a valuable console slot for very little in return compared to what you couldve put on it.

    Now, if Cryptic made those consoles equippable in the DEVICE slots... oh yeah then they REALLY would be worth using.


    Note: i forgot to mention one console which is really,really worth having regardless: The Gladius-class ship console that gives escorts a second evasive maneuver burst. Even with a long timer that thing is worth having.

    i dont know about you but i like the shockwave torp. nothing like seeing a guy 10km and be like "i wonder if hed like to be stunned for 2 seconds" and then stunning the people around you too with a normal shockwave.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    ...for 2 seconds? The damage is 4k only. 2 minute timer. You're really better off firing tricobalt spread or high yield.. much longer disable, much more aoe damage and half the timer.

    but i do have to admit the graphic is pretty cool.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I've always been curious about it, but can the Grappler be equipped on a shuttle/fighter? The same question goes for the Oberth console. I don't have neither ship, but was thinking of getting the NX if it was possible to use an additional "tractor beam" on something like the Tal'Kyr.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I enjoy posts that say things like "well that's a damaging ability and its shares a timer with other damaging abilities so it's useless". I enjoy them because they are cute. This is the same reason I enjoy using the science consoles.

    I do prefer the Gorn consoles over the Federation although I would conceded the Federation consoles seem to be much more geared towards PvP. Stealth detecting grids, sensors, torpedoes. A bunch of icky honorless stuff. I need to get them.

    C'mon space shield? How cute is that? And those little drones that follow you around and shine your hull, who wouldn't want that? Although I must say that at times I long for a PbAoe with a ten kilometer range when I fly my Ship of Gorn Mightiness. A well placed Aceton Promogulator can be a more than acceptable option for the Gorn. I named my ship the Poh' Temkin. I thought that was sort of cute. Subspace jumper is super neato for obvious reasons. But who would use that when you could just ask someone to hold still while you got behind them. Heck it worked on prom night right? I mean you could put a second shield regen console in that slot.

    Oh and I think there are more of these consoles KDF side than a bird of prey could even equip. But you could try as it counts as a science ship and a raider at the same time. If you've never seen 4 or 5 Defiant class escorts buzzing against a Space Shield like flys on the glass of a half open window well you just haven't had a good old fashioned LOL. I mean c'mon guys go AROUND it.

    Glad I could clear a few things up for you all.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    On my Defiant-class escort (well, Defiant/Sao Paulo cross really), I have these C-Store consoles equipped:

    Cloaking Device,
    Automated Defense Turret,
    Point Defense System,
    Grappler,
    Impulse Capacitance Cell.

    I'd like to see the Sao Paulo's Quad Cannons turned into a console which effects all weapons you have equipped to make them quads instead of duals or dual heavies.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Can you send your Federation Characters Consoles from your Klingon Characters and Visa Versa?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Teleon wrote: »
    Can you send your Federation Characters Consoles from your Klingon Characters and Visa Versa?

    lols nope, you certainly cannot. ^^
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    lols nope, you certainly cannot. ^^

    I, for one, am glad this isn't possible. The factions need to be more distinct...unique from one another.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    QuanManChu wrote:
    I, for one, am glad this isn't possible. The factions need to be more distinct...unique from one another.

    Ah good! I just wasn't sure and didn't want to try it. Thanks!

    Yeah, I wish they (Cryptic) put limits on what faction could use what weapons! I hate seeing federation ships using Klingon weaponry. :p
Sign In or Register to comment.