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M.A.C.O Shield Fixed

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Well, the M.A.C.O shield fixed at the patch.
After many tests the result as : Full Tank Cruiser as Dead, because is almost impossible to tank the DPS escort.

the Escort are only vessels become playable ? or "interesting playable"

What are your opinion on this subject ?
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    I am running the borg set and I seem to tank very well. Just for the heck of I did a little pvp last night and it took 5 klingons quite a while to destroy my ship.

    I think it depends on what you build your ship for as to how survivable it is. Just remember that PvP is not a focus of this game by any stretch of the imagination and most of the fights are very boring since normally someone will just fly away before being destroyed.

    I like to think of working with escorts not against them. I built my ship to survive in task forces and try to keep aggro so the escorts can destroy stuff faster and it works extremely well. I have tried with and without aggro builds and task forces/mirror events go much faster when I go for tanking and aggro instead of dps since the escorts spend FAR less time dead.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    MACO shield has only been in game for about 2 months. And it was broken from the start. A 90% damage reduction is in no way in line with other top shields in the game. My question to you would be - what did you use before the MACO shield? and did you have the same problem tanking?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Before the MACO I using the regen capx3 + 3 part of borg set = really good tank but in this time the weapon class was MKX or MKXI.

    well ok, the PVP as not priority but do you think acomplish the ELITE STF after the Fixe ?. before the patch the ELITE STF as been not impossbile but so hard.

    I think this game have really not balanced with DPS/TANK. the MACO bug conterbalance that on pvp ans pve (STF). when I see pvp sesion have players tac/escort at +1 000 000 Damage ... well...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Unless I'm facing a pre-made that focuses on me I can tank like the dickens and I never used MACO.

    And if they ignore me I switch full power to weapons and I can do decent damage too.

    Only problem is to tank against the spike potential of a good escort my entire build is a heal-bot.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Hi,
    On sci ship i used Aegis set. it works nice. Now I use Borg set. Maybe it is weaker, but regeneration abilities are useful.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    A full tank Cruiser can tank a single Escort with ease. I do not even run full tank and it takes groups of Escorts to take me out.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    My boats tank just fine...the maco is just a crutch too many people have gotten use to.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Good Lord! that thing was blocking 90% damage?!?!! who thought that was "working as intended"?

    WOW
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Sketch5430 wrote: »
    Good Lord! that thing was blocking 90% damage?!?!! who thought that was "working as intended"?

    WOW

    It was actually in the vicinity of 75%, since the game has a hard cap on shield resistances, but yes. It was that absurd. Anyone who complains about the fix was relying on a handicap and deserved it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    It was actually in the vicinity of 75%, since the game has a hard cap on shield resistances, but yes. It was that absurd. Anyone who complains about the fix was relying on a handicap and deserved it.

    Not quite correct. It had a 90% damage reduction, not a 90% damage resistance. The cap only applies to damage resistance, I believe. Basically, the error was instead of reducing damage BY 10%, it was reducing damage TO 10%
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    if you want tank, the escort as best ship

    for exemple :

    ing
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Ablative armor using science ship should still be a beastly tank right?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    I've got more Engineer's than anything else, all in cruisers, but typically i'd use the Deflector, Engines, and Console off the Borg set, and the Aegis shields. I could tank without much problem, unless I was getting focused on by pre-made groups. I did recently pick up the MACO XI shields and stuffed them on my Star Cruiser, and I can't really tell a difference one way or the other, but I've only tested the shields against the Borg in Elite STF's. From what I was hearing the bug really didn't mean much to the Borg... I'll have to see what the difference is now after the patch, I may go back to the Aegis shield but we'll see.

    Either way if you go into PvP and find a pre-made group nothing is really all that safe. In PVE I don't have any problems at all using the above mentioned setup. There could be several factors that contribute to your overall ability to tank such as abilities, gear and captain spec. Perhaps looking at some of those will improve your chances.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    My Eng/DPS Cruiser (using just 2x EPtS 1 and TSS 2) has no problem tanking most Tac/Escorts with the MACO shield.

    The facts are simple: MACO is, by far, the best Resilient shield available in the game. I would even go so far as to saying it's the best shield in the game.

    Anyone who is upset over this 'nerf', I'm sorry, but l2p.
    superchum wrote: »
    Ablative armor using science ship should still be a beastly tank right?

    Yep, 15 seconds of God Mode.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I run a Galaxy R and have little trouble at all tanking with the full Borg Set... Are you trying to tank on your Shields or your hull? Because TBVH for a Cruiser you should tank on your Hull and have shields as just a tiny buffer. They are not useless but they are not as valuable to a well setup Cruiser.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I run a Galaxy R and have little trouble at all tanking with the full Borg Set... Are you trying to tank on your Shields or your hull? Because TBVH for a Cruiser you should tank on your Hull and have shields as just a tiny buffer. They are not useless but they are not as valuable to a well setup Cruiser.

    well what is the best way to hull tank, the only way i can think of is armours, allloys and plating e.g. neutronium, ablative, montium etc. Is there another way?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    RAJ_2011 wrote:
    well what is the best way to hull tank, the only way i can think of is armours, allloys and plating e.g. neutronium, ablative, montium etc. Is there another way?

    Abilities that grant hull resistance.

    - Aux to SIF
    - Hazard Emitters
    - Polarize Hull
    - Starship Dampening Field
    - Engineering Fleet
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    All I know, I have tanked without it and will now try to tank with it. I go the shield yesterday and didn't even get to try it out. Now everyone is telling me I missed out on near god mod? :mad: :p

    It was obviously going to be fixed if it reduced all damage by 90% (hard capped at 75%).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    i find pvpers do ELITE space missions better than average PVE people. We just know how to coordinate better :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    mvs5191 wrote: »
    Abilities that grant hull resistance.

    - Aux to SIF
    - Hazard Emitters
    - Polarize Hull
    - Starship Dampening Field
    - Engineering Fleet

    ummm there isn't Starship Dampening Field abiltiy only ground one. Do you mean Auxiliary to Dampeners. And for engineering fleet do you mean engineering team?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    RAJ_2011 wrote:
    ummm there isn't Starship Dampening Field abiltiy only ground one. Do you mean Auxiliary to Dampeners. And for engineering fleet do you mean engineering team?

    I think he meant http://www.stowiki.org/Ability:_Scattering_Field.

    http://www.stowiki.org/Ability:_Engineering_Fleet
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    the maco shield is the best thing you can put on your ship, any ship.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    RAJ_2011 wrote:
    ummm there isn't Starship Dampening Field abiltiy only ground one. Do you mean Auxiliary to Dampeners. And for engineering fleet do you mean engineering team?

    Kitsune is correct, I forgot that Dampening Field was renamed to Scattering Field in with the skill revamp.

    Aux to Dampeners only provides Kinetic damage resistance (and stuns), so it won't do much good against Borg since their torpedoes are pretty much indefensibly strong.

    Engineering Team used to provide a hull resistance but that was changed back in Season 1.2.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~Askray
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012

    well if you read the previous posts properly we are talking about hull tanking, i know about engieering fleet anyway since i have it. thanks anway.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    RAJ_2011 wrote:
    well if you read the previous posts properly we are talking about hull tanking, i know about engieering fleet anyway since i have it. thanks anway.

    Scattering Field will help with hull tanking, it grants +72 Energy resistance to your hull and any ally within it's aura, which IIRC is 5km although I may be off on that one. The +72 is correct though AFAIK, I only looked last night.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Militis wrote: »
    Scattering Field will help with hull tanking, it grants +72 Energy resistance to your hull and any ally within it's aura, which IIRC is 5km although I may be off on that one. The +72 is correct though AFAIK, I only looked last night.

    3KM, I believe. Also the +Resistance bonus is dependent upon Aux and skills (it's not a flat rate).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    mvs5191 wrote: »
    3KM, I believe. Also the +Resistance bonus is dependent upon Aux and skills (it's not a flat rate).

    I never noticed it was Aux dependent. I rarely play Space so don't pay much attention but it's nice to know.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Latinumbar wrote:
    Not quite correct. It had a 90% damage reduction, not a 90% damage resistance. The cap only applies to damage resistance, I believe. Basically, the error was instead of reducing damage BY 10%, it was reducing damage TO 10%

    There is Hull Resistance and there is Shield Resistance. Regardless of what we are talking about, the cap for either is 75 % (there wasn't _always_ a cap for shield resistances, though.)
    The MACO shields were apparantly programmed for 90 % shield damage reduction, but the cap still applied, so it got reduced to 75 %.

    (But it is possible for things to ignore caps sometimes - Ablative Armor gives more than 75 % hull resistance, by design.)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Its nice to know this thing is back on an even keel.

    I'm still looking forward to testing it as opposed to Aegis and/or Borg set on my Defiant-R.

    I've been experimenting with psuedo-tanking as an Engineer in the Defiant.
    I've gotten to where I think I can stick around much longer in a fire fight than a tac+Escort.

    I could go for the fleet Escort for more tankage, but I like the Defiant's cloak for ambush purposes and feel like its more agile and does more damage.

    All in all I've found Eng + Defiant to be a surprisingly fun unconventional mix.
    I never have super high DPS but I usually maintain a much better kill/death ratio than other Escorts, and I tend to stick around a whole lot longer between deaths in STFs (if I die at all on normal).
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