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Adanced Slipstream Drive on the Odyssey?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Really...that's the best you can come up with for the odyssey. We already go so fast that we can get from one end of sector space to the other inside the 30 second slip stream timer, why make this be the special power. This is laughable at best. Want to make something worth while. Make the Odyssey the only fed cruiser that can equip both Science ship and Cruiser ship only power consoles. There's a worthy power of the federation flag ship and more versatile. I would however limit either sci or cruiser console at a time, not both. while I'd love to see saucer sep. with ablative armor or even the RI decoy, I think that's too much. At least make it have the option of equipping one kind of console or the other at any time.
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Really? BTW where did you hear that it had an advanced slipstream drive?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Al Rivera's made a tweet about it:
    Added Advanced Slipstream to Odyssey - dual neck design reduces subspace turbulence for increased slipstream stability.

    I think it's nice. Not in-cre-di-ble, but it's certainly welcome and it's also a non-combat feature so it's unlikely to give balance-related gripes.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    The Vesta class should come with something like this. I mean, that ship was designed for Slipstream travel.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Zoberraz wrote: »
    Al Rivera's made a tweet about it:


    I think it's nice. Not in-cre-di-ble, but it's certainly welcome and it's also a non-combat feature so it's unlikely to give balance-related gripes.

    Cool, though to be fair its overall design would also benefit its impulse and warp speed velocity as well, going by the design guild lines set out in the TNG Technical Manual, over on Ex Astris Scientia:
    Warp field and hull shape: A "hybrid angular-curvilinear shape" for future starship hulls as mentioned in chapter 17.2 seems to have been designed for the Intrepid class, which resembles the first depicted concept, and to a greater extent for the Norway, Steamrunner and Saber classes. The development from circular to elliptical and finally triangular saucers is apparently meant to reflect changes in the understanding of warp field vs. hull geometry. This should be taken into account when designing a ship supposed to fit into a certain era, although it is not imperative. Chapter 5.3 states that the typical "aft hull undercut allows for varying degrees of field flow attachment, effectively preventing pin-wheeling, owing to the placement of the nacelles off the vehicle Y-axis (dorsal-ventral) center of mass". Although this sounds nice, there are many starships whose nacelles are located at the very top or very bottom of the ship and have no undercut, so an "amateur" starship designer does not necessarily have to care.

    SIF and hull shape: In chapter 2 the TNG Technical Manual demonstrates impressively that the structural integrity field (SIF) actually keeps the ship in one piece during warp and impulse flight. This would enable very bizarre hull shapes in theory. Still, the power consumption of the SIF can be minimized if the ship takes advantage of a compact hull design. The required power for the navigational deflector (chapter 7.4), on the other hand, can be lowered if the collision cross-section for an obstacle is small. In this respect a good starship design may be described as sleek and slim but compact, with the Galaxy class being a nearly perfect example.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    when you consider the look of the ship that the slipstream drive technology came from you can see why federation ship design has gone for a neckless/triangle saucer style.

    The Odyssey seems to follow this idea while retaining the "classic" cruiser design.

    i wonder however, what "Advanced slipstream" translates in to for gameplay terms?

    longer time in slipstream?

    shorter cooldown period?

    higher top-speed in slipstream?

    all of the above?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Shingi wrote:
    when you consider the look of the ship that the slipstream drive technology came from you can see why federation ship design has gone for a neckless/triangle saucer style.

    The Odyssey seems to follow this idea while retaining the "classic" cruiser design.

    i wonder however, what "Advanced slipstream" translates in to for gameplay terms?

    longer time in slipstream?

    shorter cooldown period?

    higher top-speed in slipstream?

    all of the above?

    Hopefully it will be short cooldown. As for the speed maybe a little faster only because we can already go really fast but with the walls still up it will be annyoing stoping and starting again.They already started the NO-NECK desgin before they incountered the dauntless, look at the sovy, the prometheus etc. The dauntless however was a alien ship there is no reason that the federation can use the desgin and build its own version. Also I hope the sfx of the slipstream will look different and change the colour to reflect that the odyssey class has an Advanced version of the Quantum Sliptream Drive.

    Just a thought should it be a console or should it only be an abilty for the odyssey class? Having a console would be sweet which I could use it on any other ship but that won't make the odyssey class seem less speically. Either way I won't complain. :D

    the title of the thread needs changing, I can't take this fornm seriously!!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    AWESOME!

    Now those HUGE(look up the ship comparison chart) warp nacelles actually make sense.

    @OP, it´s the best (& basically only) of both worlds. It doesn´t stir the sub warp fighting complexities, meaning it doesn´t make other VA ships obsolete.
    And still leaves the Transwarp of the Excelsior a nice bonus.

    Make it so, Cryptic. :D

    Naturally the Bortas should get the same. Maybe a shorter cooldown due to the sheer efficient brute force of the ship, where the Odyssey gets a longer duration because of the sleeker design.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    would be good to make sector space MUCH bigger. that would solve that problem and also make space for new planets with new content.. i dont need more than 3 minutes or so to go from one to the other side of the whole sector space maps (meaning romuland to borg space). in addition to that, you never actually travel that distance because there is no reason for. most people fly from sirius sector to borg space or something else and get back with transwarp. also if you go from sol system to regulus sector, you only travel a few ly because the width of the sectors does not equal the height most times (except borg space and so)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Eventually Cryptic will get rid of these sector space "boxes" and introduce Fleet owned Starbases. It´s only a matter of Dev-time and PWE-money.

    A total overall of the current cramped sector space is a given IMHO.
    It better be.
    RAJ_2011 wrote:
    the title of the thread needs changing, I can't take this fornm seriously!!
    Then you´re in the right place. You shouldn´t take Trek too seriously. :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Well, hopefully this will reduce the cooldown, because making it faster would be almost pointless. As it is, most sectors can be almost complete crossed with a single application of slipstream.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Vexiom wrote:
    most sectors can be almost complete crossed with a single application of slipstream.
    Ah, I gather with most you mean the Undine sector? :rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    wrote:
    Really...that's the best you can come up with for the odyssey. We already go so fast that we can get from one end of sector space to the other inside the 30 second slip stream timer, why make this be the special power. This is laughable at best. Want to make something worth while. Make the Odyssey the only fed cruiser that can equip both Science ship and Cruiser ship only power consoles. There's a worthy power of the federation flag ship and more versatile. I would however limit either sci or cruiser console at a time, not both. while I'd love to see saucer sep. with ablative armor or even the RI decoy, I think that's too much. At least make it have the option of equipping one kind of console or the other at any time.
    the +1 version is said (well, rumored by us, not confirmed by a dev yet) to come with saucer separation and the unique auxilary craft, so the free version we get on the 2nd anniversary will have the Advanced Slipstream only

    the +1 version will most likely have that, and more, like rumored above

    so no, that's not the 'best' they can do
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    ivarST wrote:
    Ah, I gather with most you mean the Undine sector? :rolleyes:

    No, I mean nearly every sector in the game, except if you are crossing one of the long thin ones via the long axis, in which case it will only take you a little past half way across. Seriously, Borg engines + max driver coil + Slipstream is really, really fast.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Maybe Advanced Slipstream just has a better turn rate. That'd be nice for when you switch sectors and the direction you're facing isn't that great anymore.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    DenizenVI wrote:
    Maybe Advanced Slipstream just has a better turn rate. That'd be nice for when you switch sectors and the direction you're facing isn't that great anymore.

    My guess it will add +3 turn rate ( they did reduce odysey turn rate on tribble from 6 -> 3 afaik so this will be a console to boost it to orginal value [ and waste console space lol ] and maybe add some reduced cooldown on slipstream )
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Vexiom wrote:
    Seriously, Borg engines + max driver coil + Slipstream is really, really fast.
    Well you have to admit maxing driver coil is a bit outlandish. I regard my 3 points in it wasted.

    Don´t have Borg engines and was unaware they have such a dramatic impact on the slipstream.
    Should be definitely nerfed then, if not outright removed from affecting slipstream travel speed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    ivarST wrote:
    Well you have to admit maxing driver coil is a bit outlandish. I regard my 3 points in it wasted.

    Don´t have Borg engines and was unaware they have such a dramatic impact on the slipstream.
    Should be definitely nerfed then, if not outright removed from affecting slipstream travel speed.

    Actually, Cryptic recently buffed some other engines to have a similar effect. Basically, Borg engines + max driver coil + slipstream = Warp 30.

    And driver coil is a tier 1 skill, so it really isn't much of a loss as far as points go.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    ivarST wrote:
    Well you have to admit maxing driver coil is a bit outlandish. I regard my 3 points in it wasted.

    Don´t have Borg engines and was unaware they have such a dramatic impact on the slipstream.
    Should be definitely nerfed then, if not outright removed from affecting slipstream travel speed.

    If they did that, there would be no reason to ever use the slipstream drive. With full points in Driver Coil, the Borg engines travel at warp 20.93. The slipstream drive tops out at warp 20 with no points invested.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Vexiom wrote:
    And driver coil is a tier 1 skill, so it really isn't much of a loss as far as points go.
    Watchu talkin´bout Wilis? That´s a thousand points per click!
    And in the same tier with other much more deserving major skills like ground&space weapons, shields, batteries, heck grenades even.

    Also what is it now? Warp 30(badly in need of nerf) or Warp 20.something(meh)?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    ivarST wrote:
    Watchu talkin´bout Wilis? That´s a thousand points per click!
    And in the same tier with other much more deserving major skills like ground&space weapons, shields, batteries, heck grenades even.

    Also what is it now? Warp 30(badly in need of nerf) or Warp 20.something(meh)?

    I will admit, driver coil isn't as special as a VA with slip stream and borg engines, but when you're leveling a new toon, you come to appreciate more warp speed. I'm a LT. 4 going 8.5 which is better than 7.5. I remember before driver coil it taking for ever to just break warp 8

    as for the advanced slip stream drive. I still think it's a useless power, especially with sector blocks as they are now. As for saucer sep. It will be a real shame if they make a "new" console that is only usable with the odyssey instead of just allowing the galaxy R's console to be useable and letting it have a different power.

    I still stand by my suggesting of letting it equip sci consoles as well as cruiser. that's a cool and versitile power, and I would encourage people to buy other +1 ships just for the console to put on the odyssey.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    jam062307 wrote: »
    I will admit, driver coil isn't as special as a VA with slip stream and borg engines, but when you're leveling a new toon, you come to appreciate more warp speed. I'm a LT. 4 going 8.5 which is better than 7.5. I remember before driver coil it taking for ever to just break warp 8

    as for the advanced slip stream drive. I still think it's a useless power, especially with sector blocks as they are now. As for saucer sep. It will be a real shame if they make a "new" console that is only usable with the odyssey instead of just allowing the galaxy R's console to be useable and letting it have a different power.

    I still stand by my suggesting of letting it equip sci consoles as well as cruiser. that's a cool and versitile power, and I would encourage people to buy other +1 ships just for the console to put on the odyssey.

    I also pushed for the sci console thing.

    To be honest, the three +1 sci consoles are nothing to write home about in terms of amazing build synergy and I'd rather have access to the KDF ones but I'd pick up a Rhode Island to play with its console on an Odyssey.

    Of the three Fed universal sci consoles:

    - one improves photon torpedos (nothing special for a ship that is born to be a beam boat)
    - one detects cloaked ships... and the Odyssey is a PvE boat moreso than PvP
    - one hides the ship and displays a decoy, which at best gives you a shot at an ambush given limited turn rate

    The Odyssey could be nasty with the 3 KDF science ship universal consoles: Subspace Jump Console, Aceton Assimilator, and Barrier Field Generator

    SSJC would be a great compensator for the turnrate, AA is just plain good for any ship that can equip it but particularly a science-y drain build (which would rock with the Odyssey), and the Barrier Field would be interesting but probably a bit annoying to play with. (But could be a fun one-two punch with SSJC.)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    jam062307 wrote: »
    I'm a LT. 4 going 8.5 which is better than 7.5. I remember before driver coil it taking for ever to just break warp 8

    as for the advanced slip stream drive. I still think it's a useless power, especially with sector blocks as they are now. As for saucer sep. It will be a real shame if they make a "new" console that is only usable with the odyssey instead of just allowing the galaxy R's console to be useable and letting it have a different power.
    Well you´ll be Lt and Lt.Cmdr. just for a very short time. During those hours, enjoy the illusion of a "big" sector space because of the long travel times. ;)

    Agreed the Adv.Slipstream is basically useless, that´s the whole point! Everybody is already blowing a gasket over consoles, let alone BOff layout or hull&turning.
    Though oddly less about the last two, although they are the most distinct stats coupled to the actual ships.

    Slipstream is a nice convenience and will hopefully become much more so when these sector boxes get "blown up".

    Love the Galaxy-R console idea! :cool:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    ivarST wrote:
    Well you have to admit maxing driver coil is a bit outlandish. I regard my 3 points in it wasted.

    Don´t have Borg engines and was unaware they have such a dramatic impact on the slipstream.
    Should be definitely nerfed then, if not outright removed from affecting slipstream travel speed.

    No leave the slipstream and drive coil alone it is fine they just need to remove the walls and increase the space around.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    ivarST wrote:
    Watchu talkin´bout Wilis? That´s a thousand points per click!
    And in the same tier with other much more deserving major skills like ground&space weapons, shields, batteries, heck grenades even.

    Yup, almost a whole 3% of my skill points. I figure that convenience is worth 3%.
    ivarST wrote:
    Also what is it now? Warp 30(badly in need of nerf) or Warp 20.something(meh)?

    Of all the things that are in need of a nerf in this game you are focusing on travel through sector space? Really? An activity that affects nobody but the person involved, and which you yourself suggested is hurting me more than helping me? Dude, your judgement is seriously impaired.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Vexiom wrote:
    Yup, almost a whole 3% of my skill points. I figure that convenience is worth 3%.



    Of all the things that are in need of a nerf in this game you are focusing on travel through sector space? Really? An activity that affects nobody but the person involved, and which you yourself suggested is hurting me more than helping me? Dude, your judgement is seriously impaired.

    This. Driver Coil is perfectly fine.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Lets get back to the topic at hand and give our condolences to Captain Logan as his awesome ship art is being made into a half baked pile of donkey poo that's more worthy of being the 25th centuries version of the titanic. that ship couldn't turn either and we all know what happened as a result. Latest and greatest....hmpf
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Vexiom wrote:
    Yup, almost a whole 3% of my skill points. I figure that convenience is worth 3%.
    Yup, and I already explained to you what other skills are much more important to invest into.
    Not that it seems to register.
    Dude, your judgement is seriously impaired.
    And you´re entitled to your opinion, however you have reached it.
    My opinion simply is that if "borg+max.coil=Warp 30 slipstream" it basically breaks it and needs to be fixed.
    So that stuff like for example adv.slipstream (remember the OP?) or those other transwarp abilities have a point.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    ivarST wrote:
    Yup, and I already explained to you what other skills are much more important to invest into.
    Not that it seems to register.

    And you´re entitled to your opinion, however you have reached it.
    My opinion simply is that if "borg+max.coil=Warp 30 slipstream" it basically breaks it and needs to be fixed.
    So that stuff like for example adv.slipstream (remember the OP?) or those other transwarp abilities have a point.

    borg engine + drive coil does not equal warp 30. Its borg engine + drive coil = Warp 29.91 slipstream. While with just the borg engine + drive coil = warp 20.93 with out qsd. The only engine the can give you warp 30.71 at qsd is the maco engine. omege gives u at qsd plus drive coil = warp 29.90.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Sooo, that went well. ;)

    Now they only have to fix that weird sector space alignment on some entries.

    My take would be to remove those "shoe boxes" altogether. :p
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