HI Everyone,
I'm pleased to announce that the first Dev interview for
Primetime UGC will be aired on Episode 3 on the 13th of February at 11pm GMT, 6pm EST and 3pm PST on
www.livestream.com/cerberusfilms.
This interview will be with
H2orat (Video Department Manager), the person responsible for all the awesome trailers and videos we see.
Primetime UGC would usually be focusing solely on the Foundry, but since this is the first interview
H2orat will have had, we're looking for any and all questions that you may have for him. We'll be recording on the 7th of February so please have all the questions in at the latest of the 6th.
We're really excited for this, I hope you will be too.
Don't forget to tune in this Monday (30th January 11pm GMT, 6pm EST and 3pm PST ) for Episode 2 where we'll be interviewing Foundry Author
Bazag.
And check out Episode 1, now available for streaming on
YouTube where we interview prolific and popular author
Alimac30.
Comments
2. How realistic is it really for us to see more video cutscenes introduced to keypoint areas across game? Such as
- optional docking cutscenes,
- fleet action cutscenes,
- existing missions and,
- in new featured episodes?
3. Can you discuss if anybody at Cryptic is seriously talking about adding the possibility for foundry authors to supplement their missions with cutscenes at some point in the future?
4. You have mentioned that you were experimenting with the player foundry tools, is that just for familiarity coming across from PWE, or could we expect to see some sort of h20rat multi-part adventure in the near future?
^^ Thanks Primetime UGC, Episode One was awesome.
What got you into this line of work and did you study?
What features would you like to see added to the foundry?
How do you find the best way to translate gameplay via a video medium?
Do you draw inspiration form any Machinima?
Do copyright issues impede on your creativity when creating promotional material?
Where does a player stand copyright wise towards making a trailer for the foundry?
What copyright conditions should you consider when using foundry to make Machinima in a Trek or non Trek context.
Do you have any editing techniques that you would like to share? Such as Transporter, Phaser fire or warping effects.
Can I please have your job?
We could for example embed HEX code instead of bar-codes to trigger plugins, and I think STO would benefit greatly from a wealth of 3rd part plugins that are accessible only through Foundry missions.
Q2. When can we expect to have it available for testing?
Q3. H2Orat eh? Water Rat, should we be worried about certain implications of that handle or is it just innocent and anecdotally amusing?
Q4. In 6 months time, if you are asked about what feature addition to the Foundry you are most proud of, what would it be specifically?
Q5. Will the cutscene tool allow Foundry authors to do a transition without incrementing the map count on the project? e.g. having a ship interior map where the viewscreen shows an outside space zone with activity taking place but it's not a separate map but rather objects within the interior map.
Q6. Would it be possible to restrict access of the cutscene tool from certain accounts without a blanket lockout? e.g. Admiral Murphy
Q7. As this tool will allow us to stage some spectacular visuals, how far behind it is the ability to have NPCs "act" ? e.g. flight paths....scripted animations.....actors walking around
We'll be recording the interview in about 19hrs, so please get all your questions
A reminder that this will be broadcast as part of Episode 3 along with an interview with foundry Author Soriedem this monday coming.
Something I would like to see more of in this game is more cinematics of my ship. for instance when I press the dock button I would like to see my ship to a cinematic clip of the ship approaching space dock, watching the doors open, and watching my ship dock. then rather than just beam on the space dock I would like to find myself on my bridge once we have docked so that I can take a turbo lift to my ships docking port. i can see how some people may get cheesed off with this so either an option to beam down or dock might be an idea.
me and a friend of mine my sto side by side and I always find my self looking at his screen and admire how good my ship looks in combat from someone else point of view. .
Chris
In England.
Bugs Bunny and Micheal Jordan. [Enter]
They both point to h2orat and say...
Are You Ready For This?
I'm as excited about this as I was when I found out Space Jam was kinda a Sci-Fi.