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New Lamb to the Slaughter

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited February 2012 in Ten Forward
I never thought of Star Trek being an MMO. Never thought the complexities of starship management could be put together with tactical command and away team missions.

Star Trek Online is amazing the way it brings strategy, action, and even people together to accomplish joint objectives.

Grinding is more fun than in 'conventional' fantasy RPGs because in some instances you need to team up in order to survive in war zone areas.

The whole thing is intense and immersive enough that I found it was worthy of recording every minute of gameplay on fraps as I progressed through my typical newbie Lieutenant days, the highlights of which are right here:

http://www.youtube.com/watch?v=uSrMQm1RqdE

I also managed to have some awesome informal zone conversations and a fleet was formed right there and then...

Playing STO for me is definitely, like going where no RPG has gone before.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    glad you like it and welcome aboard.

    i enjoy the mix of styles this game has going on and its only going to get better and more diverse as it goes.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Just discovered autofiring, which makes fleet battles that much more maneuver-centric.

    And that the ships are surprisingly customisable. Which is awesome.

    I wish there were more C-store stuff to purchase though; the stuff that's worth spending on seem to be at higher levels (No, I don't think costumes or NX- replicas are worthwhile at low levels lol).

    Having more low cost (<100c) and low level items would make things more interesting.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    ooooo we can have a BBQ with this one, nice and slow so the meat just falls off :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    I do not like lamb meat. But welcome nonetheless. *throws some glitter and puppies* Weeee-eeeh... I need some coffee.
    Krenn wrote: »
    ooooo we can have a BBQ with this one, nice and slow so the meat just falls off :D
    I'll bring the chicken for those that do not like lamb as well.
    I'll even make some Roger-style potato salad. (Me and slightly obscure references again...)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    When I used to play Starfleet Command 2 I always name the ships "USS Cannon Fodder".

    It's hilarious how the enemy Romulan players react.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Trekkies minds are being conditioned better for humans meeting a new race. The game being F2P, will open up so many minds. Trek exists because of the minute possibility, maybe not so many races but at least the possibility of another race.

    If it ever happens, a trekkie will be less scared. One day humans might look back on STO the game and consider it's role in helping to prepare thousands for the idea of us not being alone. A little seed being planted in our minds based on fantasy which in the end makes it easier to accept some of it being reality.

    Some of it, maybe, if we are lucky in our lifetimes. We hope anyway, while many don't think twice about it. That is the seed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Zypher2011 wrote:
    Trekkies minds are being conditioned better for humans meeting a new race. The game being F2P, will open up so many minds. Trek exists because of the minute possibility, maybe not so many races but at least the possibility of another race.

    If it ever happens, a trekkie will be less scared. One day humans might look back on STO the game and consider it's role in helping to prepare thousands for the idea of us not being alone. A little seed being planted in our minds based on fantasy which in the end makes it easier to accept some of it being reality.

    Some of it, maybe, if we are lucky in our lifetimes. We hope anyway, while many don't think twice about it. That is the seed.

    I definitely agree with your philosophy! There is so much untapped 'instructional' value for these games. The Devs have done a good job with giving a very 'strategic' feel to the game both in terms of the rather complex missions and the 'starship management' aspects of it.

    I thought the detail of the DOFF system made the individual doffs (and captaining a starship) that much more immersive thanks to all the personalisation and backstory hints.

    The 'technical' aspect of some of the mission tasks are to me, also A Good Thing. They're not exactly mind boggling but you do need to use a bit of memory and adaptive reasoning skills to know how to work the mission.

    Contrast with 'point and click' quests from other games.

    Lastly, I had my first taste of PvP yesterday night and found it more engaging than a lot of 'true' first person shooters? Why? The game seems well balanced and your personal character's configuration and equipment work hand in hand with your own gaming mentality.

    At first, trying to 'counter-strike' it with a minigun didn't work. So I switched to using fire & maneuver tactics (flanking, cover, etc) to cause casualties on the opposing team to frustrate them. The tactical effect was that I had 3 snipers gunning for me at any one time which left the enemy bases ripe for the picking. That, and I had 3 other teammates to outflank and eliminate said snipers in a matter of seconds once they gave away their position.

    Interestingly, STO is not one game but lots of little games piled in a rather robust package with 'just enough' of the good stuff to get you thinking.

    Well worth the price of my little c-store credits.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I participated in my first ever PvP....

    By bringing a stock level 30 exploration cruiser into a level 50 map.

    http://www.youtube.com/watch?v=RaOfgGOFtbg

    It was not that bad! :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    yea a Trekkie would be less freak out in a first contact situation unless the aliens a full with cybernetics. for me STO is the first MMO i played longer then an hour. buts it is somewhat sad that you level so fast i made level 50 in 9 days. few more levels would be nice but i think that is going to be a problem in the future. because the highest starfleet rank is 4 star, fleet admiral.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I think 50 levels is just fine, there is plenty to do in my opinion at that rank! And you can always play alts.

    Edit : Welcome to Star Trek Online btw! :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Yes I agree there is lots of replay value here.
    Ever got curious about how the other two Federation officer classes play out? Try a Klingon?


    And if you play advanced / elite difficulty missions (the challenge is more fun to me) the episodes will last a long time indeed.
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