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Deep Space 9 infirmary?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Any chance of adding a functional infirmary on Deep Space 9?

It's kind of sad to see the stations Doctor standing in the Exchange trying to ply her skills. (Did Dr. Bashir take the door key with him when he left the station? lol)

According to the diagrams, the Infirmary should be located on the outer part of the Promenade, right next to the Bajoran temple - where the big blue doors are.

Thanks!

(Oh, and while we're at it, how about adding a "Beam to Ship" option for the Transporter pads in Op's :))
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    What??? Whose cares for the sick?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    TrueWarper wrote:
    What??? Whose cares for the sick?

    Apparently only the one lonely doctor in the Exchange who has to use a cafeteria table as an examination bed. :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    That is...so terrible!!!

    :(
    Apparently only the one lonely doctor in the Exchange who has to use a cafeteria table as an examination bed. :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Save money and time, Kill the Doctor and Kill the injured and sick... Problem solved...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    With the new patch today, I was kind of hoping one of the improvements to DS9 would be to the addition of the infirmary - or heck, at least moving the Chief Medical Officer out of the Exchange room and putting her in front of the blue infirmary doors.

    So sad to see she is still doing surgery on the cafetria table while dozens of people around her are yelling Buy! Sell!

    :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    It wasn't in the scope to add those areas, or redo the Promenade as would likely be necessary. Perhaps down the line some more.

    I would love to rework the promenade to be closer to the original, but there are many other factors that need to be considered before we do that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Tumerboy wrote: »
    It wasn't in the scope to add those areas, or redo the Promenade as would likely be necessary. Perhaps down the line some more.

    And the DS9 FE was announced how far back? And "it wasn't in the scope to add those areas" after how much time? I know last year was kinda rough, but that sounds just plain bad.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    bringram wrote: »
    And the DS9 FE was announced how far back? And "it wasn't in the scope to add those areas" after how much time? I know last year was kinda rough, but that sounds just plain bad.

    Amen brudah!

    12 months later, and the players still get the short end of the stick. Both the Devidian arc, and the Romulan arc brought about major updates to the surrounding game. Not just smaller patches over the holes, but overarcing changes, such as rebalancing the entire Romulan faction in terms of abilities and power. And the break between Devidian arc and Romulan arc was only a matter of weeks/months.

    Cryptic has had ONE YEAR!!!! to update things, and make DS9 and the surrounding content better. And this is all we get?!?! Where the canon purple nebula, as just a small thing, but nonetheless important?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    bringram wrote: »
    And the DS9 FE was announced how far back? And "it wasn't in the scope to add those areas" after how much time? I know last year was kinda rough, but that sounds just plain bad.

    In Scope would be that the story calls for those areas, how far back the FE was planned has about nothing to do with it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    In Scope would be that the story calls for those areas, how far back the FE was planned has about nothing to do wi

    in scope would be when they designed it in the first place
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Yes this area should have been added from day 1...

    And also like some1 said the transporter pad in ops :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Amen brudah!

    12 months later, and the players still get the short end of the stick. Both the Devidian arc, and the Romulan arc brought about major updates to the surrounding game. Not just smaller patches over the holes, but overarcing changes, such as rebalancing the entire Romulan faction in terms of abilities and power. And the break between Devidian arc and Romulan arc was only a matter of weeks/months.

    Cryptic has had ONE YEAR!!!! to update things, and make DS9 and the surrounding content better. And this is all we get?!?! Where the canon purple nebula, as just a small thing, but nonetheless important?

    You realize that in the last year Cryptic lost a third of their employees and have like no resources to do anything? Stop acting like they aren't doing it because they don't want to.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Amen brudah!

    12 months later, and the players still get the short end of the stick. Both the Devidian arc, and the Romulan arc brought about major updates to the surrounding game. Not just smaller patches over the holes, but overarcing changes, such as rebalancing the entire Romulan faction in terms of abilities and power. And the break between Devidian arc and Romulan arc was only a matter of weeks/months.

    Cryptic has had ONE YEAR!!!! to update things, and make DS9 and the surrounding content better. And this is all we get?!?! Where the canon purple nebula, as just a small thing, but nonetheless important?
    so they made ESD, SFA, 1stC, KA & the starting areas better.. can't do EVERYTHING. I prefer they worked on earth & KDF. KDF changes are so much cooler than if they made DS9 changes.

    btw, most of the team is WORKING ON ANOTHER GAME. but yall never get that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    cutedge wrote: »
    You realize that in the last year Cryptic lost a third of their employees and have like no resources to do anything? Stop acting like they aren't doing it because they don't want to.

    Like I said, I know last year was bad.
    DarksunG wrote: »
    so they made ESD, SFA, 1stC, KA & the starting areas better.. can't do EVERYTHING. I prefer they worked on earth & KDF. KDF changes are so much cooler than if they made DS9 changes.

    btw, most of the team is WORKING ON ANOTHER GAME. but yall never get that.

    I love the changes they made to the KDF environments. But now would have been a good time to revamp DS9. It may be wishful thinking, but I thought the plan initially was to revamp DS9 for this FE. That's what I was expecting. I had thought that was why it had taken so long to get another FE- because they were revamping with reduced staff.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    DarksunG wrote: »
    so they made ESD, SFA, 1stC, KA & the starting areas better.. can't do EVERYTHING. I prefer they worked on earth & KDF. KDF changes are so much cooler than if they made DS9 changes.

    btw, most of the team is WORKING ON ANOTHER GAME. but yall never get that.

    I'll give you SFA and KA, two areas which are brand new (in the past year), and virtually useless since there's nothing to do there. But ESD? The place hasn't changed at all in the past year, other than adding a few very out-of-place looking signs on the walls.

    And FYI. We are long overdue since the purchase of Cryptic by PWE was finalized. Using the Atari fiasco as an excuse for lack of development, is no longer valid. If Cryptic basically is running on a "skeleton crew", perhaps an idea would be to try not to spread themselves too thin. Maybe fix the games they already have, instead of working on a 3rd (which ultimately will end up being a disappointment at launch as well).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I'll give you SFA and KA, two areas which are brand new (in the past year), and virtually useless since there's nothing to do there. But ESD? The place hasn't changed at all in the past year, other than adding a few very out-of-place looking signs on the walls.

    And FYI. We are long overdue since the purchase of Cryptic by PWE was finalized. Using the Atari fiasco as an excuse for lack of development, is no longer valid. If Cryptic basically is running on a "skeleton crew", perhaps an idea would be to try not to spread themselves too thin. Maybe fix the games they already have, instead of working on a 3rd (which ultimately will end up being a disappointment at launch as well).

    ESD got a sign polish and a few minor changes for F2P. I agree with spreading things thin. If they were that spread thin PWE should have dropped the 3rd game. Except, that may not have helped STO. Kinda like the DOFF system. Freeing up a quartermaster won't help if you want to run a science mission.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Tumerboy wrote: »
    It wasn't in the scope to add those areas, or redo the Promenade as would likely be necessary. Perhaps down the line some more.

    I would love to rework the promenade to be closer to the original, but there are many other factors that need to be considered before we do that.

    Thanks Tumer for the info.

    I do like that the outside scaling on the station has been changed to something closer to canon and the minor clean up work on the inside.

    It's too bad that a couple extra minor tweeks couldn't have been thrown in too - such as moving the doctor to at least in front of the infirmary doors on the Promenade (Now let's see, where did I leave my keys?) and a copy and paste of the "Beam to Ship" button used in other bases to make the Transporter Pads in Ops functional.

    Seems like both of these could have been easily included in the last DS9 update as they require very little work to do - but maybe I'm wrong about that.

    While a full blown infirmary would be nice eventually (along with your mentioned Promenade rework), any chance these two (semingly) easy tweaks might see the light of day in a future patch shortly?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Do we even have an Infirmary door?

    As for the transporter thing, I'm not sure I follow? Can you elaborate?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Tumerboy wrote: »
    Do we even have an Infirmary door?

    As for the transporter thing, I'm not sure I follow? Can you elaborate?

    The infirmary (as per the OP) is right next door to the Bajoran Temple (according to 'official' blueprints/layout of DS9 that are available). These would be the big blue doors to the right of the entrance to the Temple. As this is a high traffic area anyway (because of Quark's, a turbolift, and the Temple nearby), the Chief Medical Officer would still see as much, if not more notice, than she does in her present location in the Exchange.

    The "Beam to Ship" button I am refering to is the one seen in the Transporter Rooms in Memory Alpha and on ESD (though this is a varient, "Beam to Starfleet Academy"). It's the dialog pop-up button that appears center screen when you enter these areas.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Tumerboy wrote: »
    Do we even have an Infirmary door?

    As for the transporter thing, I'm not sure I follow? Can you elaborate?

    Big blue door opposite the entrance to Quark's bar.

    At ESD, when you stand on the transporter, it gives a button to beam to SFA. K7 gives beam to ship. Ops' transporter pad should do the same.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Thanks for the clarification.

    I'll bring it up to design.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I'm unable to check test, but do we beam aboard the station in OPS now? Or are we still dumped into the promenade inexplicably.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Amosov wrote:
    I'm unable to check test, but do we beam aboard the station in OPS now? Or are we still dumped into the promenade inexplicably.

    OPS would be too small for everyone to beam into.

    We're still beamed into the promenade
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Tumerboy wrote: »
    Thanks for the clarification.

    I'll bring it up to design.

    Thanks Tumer.

    You do Scotty's 'miracle worker' red shirt proud!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I'm going to throw an idea out there to bring up with Kestrel and content.

    What if they added a dialogue to the medical NPC indicating that the security office and the infirmary were closed off due to a longterm quarantine, tied to a mysterious disease?

    It covers why they aren't included and provides a rationale for making them instanced later rather than having to totally re-do DS9 to include them.
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