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Tachyon Drones TOO Strong?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited February 2013 in Klingon Discussion
I'm not sure you guys think but I think the Tachyon Drones seem way too strong. Even with maximum resists to draining shields, most shields are gone in 10 seconds and ships stay unshielded permanent basis. The launch rates also seems way too fast. I don't mind the ability just needs to be toned down a bit. That's all pretty much.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    I disagree. what you will find is that person doing this to you is also using other shield or power draining abilities.

    The spawn rate and the power drain of the probes are actually slight for their fragile state. I tested them on my klink and found vs FAW or AOE effect and Mines, the probes are very fragile and die quickly.

    They do a good amount of drainage over time if ignored, but I sneak in Shield drain beams to that wreak havoc on my opponets shields. Add to that some sci powers to drain shields and yeah I can keep your shields down, IF you dont mind what you are doing.

    In PVE I find them effective, but in PVP against opponets who are paying attention, one good EWP or FAW, nah not good at all.

    Testing techniques vs a player tanking cruiser with proper Shield buffing and resistance skills, I dont really have too much luck, as they are able to snap their shields back quickly and one good AOE or FAW and poof, the drones disappear.

    For pets the drones are a touch fragile, but I can see this considering what they are designed to do. So its a trade off. I can understand that, but to say they are overpowered? Where is your proof? Lets present that with some facts and figures, then we can discuss it.

    Otherwise its conjecture.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    I dont PvP but on PvE in STFs I do not find them over powered at all. There are only 2 of them and the tact cubes just sit there like they aren't doing a darn thing. Before I hit General though and I had 4 drones in PvE they were awe inspiring I could almost launch them and be equiped with Torp only lol especially on normal diff. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Most likely the individual is highly specced into being a Drain boat and has maxed his build to this potential.
    Not to say that the ability may need looking at, just not a nerfing as Cryptic is prone to do when fixing things.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Roach wrote: »
    Most likely the individual is highly specced into being a Drain boat and has maxed his build to this potential.
    Not to say that the ability may need looking at, just not a nerfing as Cryptic is prone to do when fixing things.

    Agreed,

    I’ve used the Tachyon Drones a few times and was not overly impressed by them.

    I suppose if I was trying to do more shield cracking with my Vo’Quv and had speced into draining, I’d be getting much better results with them.

    IMO with would take a highly dedicated draining build to get the most out of the Tachyon Drones; however, if you’re going to specialize in draining than I’d suggest going with Syphon Pod instead.

    In short I do not find the Tachyon Drones overpowered at all.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    0Gambit0 wrote: »
    Agreed,



    I felt the same way about the Plasmodic leech, aceton assimilator and Vent Theta Radiation when I first tested them on Tribble. I even got the chance, way back, to use both against Crimsona in the Tribble Ker'rat zone.
    I was not specced to be a drain boat (DPS boat) and found them lackluster (at that time) and He found them to be an annoyance and not much more.
    Being specced to specialize in the use of new consoles or certain combo's seems to have an exponentail effect of outcome.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Well this is my experience thusfar. Tachyon drones drain shields way too fast, they have next to nothing for cooldown time. Their movement speed is WAY to fast. Their drain distance is something like 9KM+

    Please correct me if I am wrong on any part here.


    and as for siphon drones, they need a cooldown, basically they get instantly spawned the moment you get them killed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    They attack at the same 10k range as the power of the same name, wil work really well if ignored or if used in conjunction with other drain abilites on well specced drain boat and carrier can respawn them anytime as long as they ate off CD, and high Aux will shorten their CD.
    So yesterday a good build properly used can be effective
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Roach wrote: »
    They attack at the same 10k range as the power of the same name, wil work really well if ignored or if used in conjunction with other drain abilites on well specced drain boat and carrier can respawn them anytime as long as they ate off CD, and high Aux will shorten their CD.
    So yesterday a good build properly used can be effective

    No i said their drain distance is 9km+ o.O Tachyon Drones
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    RontheDude wrote: »
    I dont PvP but on PvE in STFs I do not find them over powered at all. There are only 2 of them and the tact cubes just sit there like they aren't doing a darn thing. Before I hit General though and I had 4 drones in PvE they were awe inspiring I could almost launch them and be equiped with Torp only lol especially on normal diff. :D

    I tried them during the F2P test and while the shield drain worked really they also pullled aggro all the time and got destroyed really fast. Maybe they changed something since or it was only a problem at captain level.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Too strong imo.

    The drain rate is nearly 400-500/sec PER drone. I don't care what the tooltip says, something's buggy with em, since they drain my 12k shields in 7-10 seconds, no buffs or others attacking. Their range is 10km, and they have 12k+ per each on hull. The only blessing is they don't have shields. Seems to vary on who specs well for them. I'm not comfortable with multiple drones having a fully buffed Tachyon Beam 3. I'm not sure you can even buff TB3 to those heights

    Any countermeasures must have them in close, with EWP, or alone, with FAW. Both situations are highly unlikely. A cannon spread could wipe em out, if positioning was correct. But they've still drained the target ships shields.

    If the drain is bugged, then a fix would probably bring them in line. Otherwise, the range, hull HP, and respawn time needs to be adjusted.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    mewi wrote: »
    No i said their drain distance is 9km+ o.O Tachyon Drones

    They have the same 10km limit to range as most other abilities ingame with few exceptions and work on a pusles system just like the Tachyon Beam BOff ability of the same name, plus are buffed by the same skills in the skill tree.
    Means that a smart and creative thinker can buff them just as effectively as the BOff ability.
    They can have thier CD time adjusted by the amount of Aux being used and are a fragile as glass when hit by BFAW,CSV or the fed point defense system console.
    By themselves they ar a nuisance only, in conjunction with a good drain boat build they are more than an nuisance.

    I find properly supported phasers on a tac defiant-R annoying and OP, can we get those nerfed too?:p
    Tykens Rift can be hurtfull when buffed by good skilling, lets nerf it too.
    Almost any power well buffed and properly used will appear OP, Tachyon drones are no different in my opinion since drain builds work very well in the new skill tree.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Otheym81 wrote: »
    Too strong imo.

    The drain rate is nearly 400-500/sec PER drone. I don't care what the tooltip says, something's buggy with em, since they drain my 12k shields in 7-10 seconds, no buffs or others attacking. Their range is 10km, and they have 12k+ per each on hull. The only blessing is they don't have shields. Seems to vary on who specs well for them. I'm not comfortable with multiple drones having a fully buffed Tachyon Beam 3. I'm not sure you can even buff TB3 to those heights

    Any countermeasures must have them in close, with EWP, or alone, with FAW. Both situations are highly unlikely. A cannon spread could wipe em out, if positioning was correct. But they've still drained the target ships shields.

    If the drain is bugged, then a fix would probably bring them in line. Otherwise, the range, hull HP, and respawn time needs to be adjusted.

    You do know that a cannon spread or fire at will beam volley will wipe them out pretty much instantly, right? Proper ship builds in PvP, that's what the point is. When I'm on my Feddy for PvP I keep an eye on the drones, if I see em I zap em. Never gotten me down they did, never.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Meynolt wrote: »
    You do know that a cannon spread or fire at will beam volley will wipe them out pretty much instantly, right? Proper ship builds in PvP, that's what the point is. When I'm on my Feddy for PvP I keep an eye on the drones, if I see em I zap em. Never gotten me down they did, never.

    You do know that I mentioned this in the exact post you're quoting?

    Drones are easily lost in the hectic pace of combat. And a smart carrier doesn't bring them out in the first pass just so you'll easily see them coming and nicely grouped just so you can blast em in one pass. You'll be shooting something else, and when you see your shields start to drain from blue beams, it's already too late.

    As for myself in a cruiser, I can easily kill them all with a FAW, if I'm 1v1, and there's no other targets. That rarely happens. With FAW, you get about 8-12 beams per array. For simplicities sake, let's say a 6 beam cruiser, at 1k per shot, average. So, let's say you get 72 shots total. 4 drones, each with 12,500 HP (I think you get 4 drones from the bay).

    50,000 HP worth of drones against 72000 worth of damage. Course, let's make the conditions a little more realistic shall we?

    Let's say you have 5 players in range, plus 4 drones. That's 72000/9=8000 damage each. Won't kill the drones, statistically. Then we'll add another random 4-8 objects, drones and such. So, in a situation with 17 things to shoot at, you're now looking at around 4200 damage per object. That's a third of the damage to kill them. 2 FAWs would be best, and maybe you have some inefficient 8 beam cruisers, but still, after ten seconds of shooting, you're not guaranteed to kill them all. And after ten seconds, the targeted ship has no shields. Cannon Volley would take care of em, but they all have to be in your 45 degree angle. Unlikely unless from range. Torp spread will target 4 objects, but it's feasible. Gravity well, PSW, Tyken's, etc will damage em as well. A determined group will kill them.

    Point being, if you have to devote all of the above to a few drones, it's already too much. They win just by existing on the battlefield.

    Game, set, and match, Tachyon Drones.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Otheym81 wrote: »

    Let's say you have 5 players in range, plus 4 drones. That's 72000/9=8000 damage each. Won't kill the drones, statistically. Then we'll add another random 4-8 objects, drones and such. So, in a situation with 17 things to shoot at, you're now looking at around 4200 damage per object. That's a third of the damage to kill them. 2 FAWs would be best, and maybe you have some inefficient 8 beam cruisers, but still, after ten seconds of shooting, you're not guaranteed to kill them all. And after ten seconds, the targeted ship has no shields. Cannon Volley would take care of em, but they all have to be in your 45 degree angle. Unlikely unless from range. Torp spread will target 4 objects, but it's feasible. Gravity well, PSW, Tyken's, etc will damage em as well. A determined group will kill them.

    .

    The same scenario set-up can be used to prove Escorts firing on a target are too much to handle in PvP combat, Cruisers circling overhead and out of reach as well, even science ships with thier flinging of GW's and SNB's.
    Spam has long been the issue and one Cryptic has done thier best to fix without removing the pets and carrier class of vessels. Spam will continue to displease those who have to fight through it, regardless of teh numerous ways given to combat it.
    Much like the BoPs and Felk'hiri frigates , tachyon drones are merely another dangerous form of spam whenused by a skilled drain boat.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Roach wrote: »
    The same scenario set-up can be used to prove Escorts firing on a target are too much to handle in PvP combat, Cruisers circling overhead and out of reach as well, even science ships with thier flinging of GW's and SNB's.
    Spam has long been the issue and one Cryptic has done thier best to fix without removing the pets and carrier class of vessels. Spam will continue to displease those who have to fight through it, regardless of teh numerous ways given to combat it.
    Much like the BoPs and Felk'hiri frigates , tachyon drones are merely another dangerous form of spam whenused by a skilled drain boat.

    I agree with what you're saying. Spam is still a valid tactic even, specially when someone wants to sneak some power siphon drones in to stop a ship dead.

    I'm just saying that in combination with the ridiculously powerful and surprisingly sturdy Tach drones (compared to the aforementioned powerful but weak hulled power siphon), it's just a little too overpowered atm. I merely wanted to point out that you WILL lose a ship's shields (and likely the ship itself) in the time it takes to kill them. Cept the drones respawn without penalty.

    It's like having a whole fleet of sci ships with Tachyon Beam 3, maxed out with aux and consoles. Just seems a little too much.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    The problem I keep seeing is that the drones itself have too many HP. 12.5k hp is way too much. As I understand it launches 4 of them. That's like having TOS 4 Constitution Class ships as damage soakers. They should about 3k-6k at the most. It makes no sense at all.

    Not everyone flies a escort or is a tactical captain. They need to tone the HP on those drones along with the shield drain just a bit so non-dps ships are able to defend themselves from perma-tachyon attacks.

    Then they would be balanced out pretty well. Again I don't hate the ability. They just seem OP atm because most good carrier pilots are using them.

    That's just my current observation.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Well if its the HP of the drones and not the how they can be buffed to work well on a drain boat build then the fix seems easy, lessen thier HP.
    Half should do. Not too weak, not too strong. So they do not disapeer at the chance of being hit by weapons fire but don't stay around with ease iether.
  • momawmomaw Member Posts: 0 Arc User
    edited February 2013
    See thread saying tachyon drones are too powerful.

    Review own previous post about tachyon drones.

    Muse that they may have gotten buffed in a patch, and try them out again.

    Facepalm repeatedly at how useless they are and wonder at OP's sanity.
  • twamtwam Member Posts: 0 Arc User
    edited February 2013
    [...] Step 5: resurrect year-old thread from graveyard?

    I'm guessing they were nerfed between then and your other post, already. Or maybe it was a matter of opinion. We'll never know, as all of these posts are by Archived Post.
  • dova25dova25 Member Posts: 475
    edited February 2013
    Tachyon drones were nerfed some time ago (it was in a patch note )

    I remember that after that patch I stopped using vo'quv and switched to another ship.After that I didn't bought any other pets for vo'quv from this reason.
    It doesn't matter what cryptic will do more in future to them from my part.Actually for me it would be nice to take them back and refund the zen I paid for them because when I bought them they were doing something and now they are almost useless in pvp.
    "There already is a Borg faction, its called the Federation. They assimilate everyone else's technology and remove any biological or technical distinctiveness and add it to their own."
    I refuse to be content https://www.youtube.com/watch?v=FwI0u9L4R8U
  • erraberrab Member Posts: 1,434 Arc User
    edited February 2013
    Agreed,

    I’ve used the Tachyon Drones a few times and was not overly impressed by them.

    I suppose if I was trying to do more shield cracking with my Vo’Quv and had speced into draining, I’d be getting much better results with them.

    IMO with would take a highly dedicated draining build to get the most out of the Tachyon Drones; however, if you’re going to specialize in draining than I’d suggest going with Syphon Pod instead.

    In short I do not find the Tachyon Drones overpowered at all.

    This guy seemed pretty cool, I wonder what happened to him :P
    [SIGPIC][/SIGPIC]
  • momawmomaw Member Posts: 0 Arc User
    edited February 2013
    Oh TRIBBLE, I'm sorry. I didn't mean to necro the thing. I still think it's 2012 in my head, so when I saw "02-01"....

    Bleh.
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