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Upcoming Changes to the Tribble and RedShirt Test Servers

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited January 2012 in Galactic News Network [PC]
Hi Captains,

We wanted to let you all in on a change that will be made to the Tribble and RedShirt test servers. On Monday, January 9th, we plan to take these test shards offline. RedShirt will remain offline, but Tribble will return later in the day. The Tribble database will be wiped and the shard will return in a complete clean state. This means that all characters, Foundry productions, and other player data will be removed from the Tribble test server, and will not be recoverable. If you currently have a Foundry mission on Tribble that you need to save work from, please do so before the weekend is over, as once this server comes down, we will be unable to recover any lost data.

Tribble will also return to being a normal test server. Over the past 3 months, Tribble has been an isolated environment with its own C-Store and purchases and this was done for Season 5 testing. Going forward, it will return to being tied to the Holodeck environment, having no C-Store, and honoring purchased unlocks made on Holodeck. In other words, it will be just like it was prior to the start of Season 5 testing.

Lastly, we would truly like to thank all of our dedicated players who spent countless hours testing the latest builds and providing feedback -- we could not have done it without you.

Thank you,

The Star Trek Online Team
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    *plays taps for the many fine souls that are soon to be lost to us forever!* :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    nuuu I stlil have like 4000 test points on there lol
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    This post has been edited to remove content which violates the Cryptic Studios Community Rules and Policies. ~Q
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    so all our tribble characters will be lost forever?

    Goodbye Ch'uq and Char'huq.
    You will be missed but not forgotten.

    :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    This post has been edited to remove content which violates the Cryptic Studios Community Rules and Policies. ~Q

    ^^ This. But then again, starting with a fresh slate isn't bad either, it'll bring some of the more obvious bugs (D'Vak!) to the forefront.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Well, on the bright side - I get 8GB of hard drive space back ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Hi Captains,

    <snip>

    Lastly, we would truly like to thank all of our dedicated players who spent countless hours testing the latest builds and providing feedback -- we could not have done it without you.

    Thank you,

    The Star Trek Online Team

    I don't mind the thanks, but you took a lot of access to stuff away from the same people who help you test everything out..... The subscribing player base has had items & mission access removed, or moved to the C-Store. A Mission that gave away access to a C-store item was taken away from us, and you didn't even let us use the schematic we had prior to the removal (I'm taking about the Delta Flyer mission, you could have left the ability to craft it in the game, after those schematics were gone there would be no more crafted, but no, people got nothing for the 10 days of mission they did and they are stuck with a useless schematic) ...Make us buy access from the C-Store to a ship we have access to for over a year...... And just plainly upset a large portion of the loyal player-base...... You are even treating the returning players better the the player who have paid your salaries for the last year ....


    Yep ... Thanks Captains ...... Next time we will thank you by taking even more stuff away.....

    2 thumbs down!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    So how is Redshirt dying? Phaser? Falling rocks? Alien of the week? Radioactive moonbeams? Randomly bursting into flames?

    Ghoulish minds wish to laugh.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Hravik wrote:
    So how is Redshirt dying? Phaser? Falling rocks? Alien of the week? Radioactive moonbeams? Randomly bursting into flames?

    Ghoulish minds wish to laugh.

    The Flick of a Switch and a Loss of Electrons... quietly fading away to nothingness.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Bah, that's no fun. The redshirt server needs a redshirt death.

    I say lava monster before the first ad-break.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    This step is a business mistake again, of course, only I think. A good Ferengi as Cryptic like to be, never would destroy valueable/sellable stuff.

    I think you had better to make an option for the holodeck players to buy their own tribble toons as is with all items. Ask a high price as 5000 Cp with a killing deadline, like a week. What you can loose on it? An hour programming?

    Please.....


    P.s.: What about the compensation for the stolen 250 emblems of 500 day reward?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    why do you want to keep your tribble toon? Just (re)import your holodeck toon to new tribble...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    It is a new toon , made there, not cppied one.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    I'll be sad to see my Tribble Captain go, he's amassed quite a crew and collection of what-nots during his voyages. Need to think of some explosive storyline in which he and his crew meet their fate.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Hmmm, I will end mission them, myself.

    U.S.S White Dove will be decomission at ESD 1

    UPDATE: Done, met with Admiral Quinn to say Goodbye..
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Hey, request.

    No objection to wiping the servers - that's all fine and good.

    But what about you actually make an event of it? Can we get a B'Ger invasion on Earth and Qo'nos? Can we destroy those 'alternate universes' in a proper Trek way? :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    and then have Riker and Troi say "Arch, End Simulation"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Hi Captains,

    Maintenance is now complete and RedShirt is offline. The team has decided to leave Tribble in its current form, for now -- there are no longer going to be any character or UGC wipes, and the test C-Store will remain online.

    Thanks for your patience and happy Tribbleing!

    Cheers,

    Brandon =/\=
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Love the idea of some sort of event to mark the passing of the current iteration of Tribble. The Borg Invasion event to end Open Beta was great; my toon T'Par went out in a blaze of glory against over-powered Borg in a DSE in Sirius Sector Block. I then resurrected her after launch as a Liberated Borg with a fantastic "backstory".

    However current Tribble ends (or doesn't) is fine, just wanted to put in my 2 cents.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Now....they changed their minds??
    Hi Captains,

    Maintenance is now complete and RedShirt is offline. The team has decided to leave Tribble in its current form, for now -- there are no longer going to be any character or UGC wipes, and the test C-Store will remain online.

    Thanks for your patience and happy Tribbleing!

    Cheers,

    Brandon =/\=
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    TrueWarper wrote:
    Now....they changed their minds??

    I suppose if you think about it, it makes an element of sense to keep a population of characters that were built *for* the test server, as it lets them trouble shoot the current builds more effectively based on a completely isolated, build-specific data.

    Copying characters from the main server might bring with it 'legacy' issues from Pre-F2P, depending on what those characters have done over their lifetimes.

    ...Of course, I'm talking out my butt here to some extent. Just speculating. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Koppenflak wrote:
    Hey, request.

    No objection to wiping the servers - that's all fine and good.

    But what about you actually make an event of it? Can we get a B'Ger invasion on Earth and Qo'nos? Can we destroy those 'alternate universes' in a proper Trek way? :D

    That would be cool, like what they did at the end of the oriignal STO beta
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Koppenflak wrote:
    I suppose if you think about it, it makes an element of sense to keep a population of characters that were built *for* the test server, as it lets them trouble shoot the current builds more effectively based on a completely isolated, build-specific data.

    Copying characters from the main server might bring with it 'legacy' issues from Pre-F2P, depending on what those characters have done over their lifetimes.

    ...Of course, I'm talking out my butt here to some extent. Just speculating. :)

    Yeah I think this was done to allow the continuation of the two primary testing modes:

    The first kind of testing is "middle-end" testing: testing of new-new features such as differences you see during progression or level-locked differences; testing character progression, mission playthroughs, etc.. The second kind of testing is sort of end-user testing: as in I want to see what effect changing [foo] has on my character; this is the one where you take your holodeck build and import it into tribble so you can take advaantage of cheap respecs and other things.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    But...I discharge the Test Persona. Ya hear me...DISCHARGED!!!

    Oh...the humanity.
    Koppenflak wrote:
    I suppose if you think about it, it makes an element of sense to keep a population of characters that were built *for* the test server, as it lets them trouble shoot the current builds more effectively based on a completely isolated, build-specific data.

    Copying characters from the main server might bring with it 'legacy' issues from Pre-F2P, depending on what those characters have done over their lifetimes.

    ...Of course, I'm talking out my butt here to some extent. Just speculating. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Hi Captains,

    Maintenance is now complete and RedShirt is offline. The team has decided to leave Tribble in its current form, for now -- there are no longer going to be any character or UGC wipes, and the test C-Store will remain online.

    Thanks for your patience and happy Tribbleing!

    Cheers,

    Brandon =/\=

    Fascinating! *Raises eyebrow*

    Due to the original post, I spent 15 hours on the 8th copying over my Tribble mission (see sig) which started as a test mission and ended up being pretty cool, it had to be kept and not destroyed. I also spread the word to others about the wipe and spent another 10 hour or so QA testing my own mission and making minor adjustments.

    NOW thanks to you the KDF have another really good mission to play on Holodeck, I really can't believe this, how could you! lol ;)

    Kinda glad to hear the news though, I like me Tribble toons. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Personally, I think the wipe is necessary! It's a test server and it's used to track down, eliminate, and troubleshoot bugs. With the many running wild on both Tribble and Holodeck, a fresh build might be a good way to get started on fixing things like the crackling audio, PvP crashing, 3 second PvP scoreboards, toilet flushing sounds, DX11 texture dispaying issue (there are many of these), just to name a few.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    the test C-Store will remain online.

    if the C-Store remains as is on Tribble, how about you give us 9999999999 test C-Points, so we can TEST new C-Store items?

    The C-Store is still missing a "try before buy" function.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Wich File map can i delete i got 3 Live, Beta and Playtest

    NVM i found out myself that you can Delete the Beta file map
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Hi Captains,

    Maintenance is now complete and RedShirt is offline. The team has decided to leave Tribble in its current form, for now -- there are no longer going to be any character or UGC wipes, and the test C-Store will remain online.

    Thanks for your patience and happy Tribbleing!

    Cheers,

    Brandon =/\=

    But that still doesn't answer the question, did Redshirt truly die in a fashion worthy of its name?
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