Turned on DirectX 11 in space everything is fine and much better but when I go to ground everyone's skins is a bit odd.
http://i39.tinypic.com/2mfkwhx.jpghttp://i39.tinypic.com/2mmu9es.jpg
Just noticed the academy building has also gone black.
Is this my computer or the game?
Graphics card is NVIDIA GeForce 410M
Comments
Im melting......melting......meeelllllllttttttiiiingggggg......oh what a world what a world........
Seriously probably just your settings.......in that they may need to be toned down a wee....I understand that while you may have top of the line hardware.....STO is kinda picky that way....just sayin...:D
Thanks for the fix. Does make directx11 look worse then 9 though lol
This looks like it could be our known issue of "Shadows look blocky".
Would you say that all the other shadows you see in the game look similarly blocky?
Thanks!
I noticed it doesn't occur with all rendering, it seems to pick and choose yet stays that way with certain elements......IE
The faces
The sky
Some buildings used over and over throughout similar missions
The lighting and shadow quality once dropped in setting seems to squash this to an extent.
At least thats what I have noticed...
Does that help at all?
Thanks for the reply.
No I would say they look normal, took a screenshot so you can judge for yourself though.
http://i42.tinypic.com/v3g9zt.jpg
Thank you for the update!
You will see the black areas on the ship.
http://i1097.photobucket.com/albums/g341/stargate_wars/screenshot_2011-12-28-18-00-51.jpg
Its normal for them to look slightly terrifying?
Suddenly I want to write a foundry mission about killer shadows...but I think Doctor Who already did one.
hehe I see what you mean. They did and they called them the Vashta Nerada, good name for them xD
and shadows are not the cause i turned them OFF -> no change
only when i deactivate dynamic lighting the black stuff in the faces and on the buildings goes away...
i interpreted the "shadows can be blocky" line in the patchnotes... that.... the actual shadows can be blocky, but i actually see no change there, i just thought that the Dev's only noticed this Problem now that some shadows IN SOME MAPS look more blocky than in other maps... but they did always in DX 9
example: www.youtube.com/watch?v=glXv9VYLoHI
Does the same with windowed/fullscreen/windowed maximized. With DirectX 11 on. Messed around turning things on and off and found that turning Framerate stabilizer on made everything look how it should. Hope that helps.
Kirihoshi,
Thank you. That fixed my issue as well.
Fark,
I am also having the same problem as mentioned before (and that the above change fixed it).
My PC is running the following:
Video - NVIDIA GeForce GT450
Driver Version - 285.62 (dated 2011/10/24)
Windows OS - Windows 7 (ultimate) SP1 64 bit
Stats in STO
Screenshot #1 -
Screenshot #2 -
i noticed
turning OFF
"post processing"
AND/OR
"screen space ambient occlusion"
AND/OR
"cinematic foucs (depth of field)"
makes everything black flicker even worse
thats noteworthy ...i guess?
framerate stabilizer ON ...confirmed! it fixed the flickering and gets rid of all the black stuff in faces and on buildings completely, but i also see a unacceptable loss of Framerate ....as bad as from 60 to 30
so if that option is supposed to "stabilize" my framerate by bringing it down to a crawl, then i guess it's working as intended ;P .... *NOT going to use THAT*
also setting shadows to LOW gets rid of all the problems, by simply removing all of the shadows;P
i also noticed that ALT+TAB seems to work better since the last tribble patch, now the picture only once shortly flickers black when i change certain graphics options... which is new, it never did that before