In the latest entry on The Path to F2P, Lead Designer Al "CaptainGeko" Rivera explains the Ground Skill Revamp that is now available for testing on Tribble.
The wait is over, get patching the F2P Test Server (Tribble) and direct all of your feedback to this thread linked below (on the topic related to the thread title).
Official Skill Split and Skill UI Feedback Thread (Click to view).
The Space Attack Patterns skill was moved to Lieutenant rank. It was replaced with a Space Threat Control skill that increases your Threat while attacking, and grants a slight increase in Damage Resistance.
ITS ABOUT TIME!
This is something that STO has been seriously lacking since Day 1, which has made Cruisers ultimately useless as tanks in PvE.
Escort pilots! Don't you dare put a single point in this skill! Its for us tanks!
and the ground / space SPLIT does not seem to work at all while re-spending those points
i can put ALL points in space until i have 91500 left
by that time i have everything unlocked from Lt. to Admiral.
i can place those left over points in ANY ground skill i want... all Tier 5 4 3... nothing in 1 + 2 ...if i choose so.
i am not forced to spend X points in Space Tier 1 AND Ground Tier 1 for it to unlock Tier 2, i am just forced to spend a certain number of points and BOTH unlock.
OR
i can spend ground points to FULL in Tier 1 + 2 + 3 until it tells me that i cant spend any more points in ground.
there is no information how many points are left to put in ground while i am unlocking the lower Tiers...
that is... just irritating
i want TWO Skillpoint pools to draw from so i know exactly how much i have for space AND ground while looking at it.
Nope... redo that!
///
this might also be a good time to tell you that i HATE that only TAC's have a skill to increase pure Weapons damage!
"Lt Commander: Combat Specialist - Bonus weapon damage (stacks with Weapon Proficiency) and weapon secondary effects; buffs melee damage (armed and unarmed); Bonus Crit Chance and Crit Severity."
A Tactical officer might be TRAINED to not miss as often +Accuracy
An Engineer can overclock the firing frequency and make things like Beam Overload happen, finetuning, upgrading and modding the weapon for higher BASE damage. SCI / Medic knows where it hurts the most, or where to shoot someone without killing him -> +Stun Chance.
And seriously TACs have too much DPS anyway,
yesterday i was getting one-shotted at the Borg Ground Warzone from Tacs that ran around with cloaking devices. pure WTF moment.
Only thing i've seen was one secondary attack from a Shotgun... and then i had to respawn.
TACs have plenty damage buff abilities as it is, why do they need extra base DPS from the Skilltree?
This has been bugging me forever.
another way to approach this would be to give Engineers an extra Skill for Shield hitpoints + resistance.
and SCI's extra Armor Hitpoints + Resistace, so they can at least survive the Tacs damage spikes.
The Attack Patterns, Space Threat, and Driver Coil Skills are not in the Tribble build.
Having said that, how does Driver Coil work with the Borg engine? Will the engine continue to set my speed to Warp 14, or will coil boost me beyond Warp 14?
Well written ! My brain got a workout just reading and assimilating this information.
Thank you for being so dedicated to making changes to enhance the game. I still try to play as much as I can (almost everyday) and I have enjoyed the extra fun you are bringing to the game during the holidays. I can tell you all have a genuine concern for making STO even better for everyone to play.
The only feedback I have that may not be planned to change, but does make the game difficult to play, is the mission tracking. I can understand new players may not know what mission to play, but the mission availability for other parts of the game really should not be dependent on what missions one has already accomplished, but really what level they have achieved.
Sorry if this part of the post is in an improper place, I could not find exactly the best place for it that would have Dev visibility.
i want TWO Skillpoint pools to draw from so i know exactly how much i have for space AND ground while looking at it.
That would be helpful. Since they've changed the amount of skill points we get for everything to go along with the cost increases, why not take it one step further? Say we do something that awards us 100 skill points. Instead of just giving us 100 points to a general pool that we have to keep figuring out how much of that is required to go where, instead we're awarded 75 space skill points and 25 ground skill points (or 70 space, 20 ground, and 10 flex).
Also, because I know people will complain because it they're getting less to spend on space for now, it's just for now. We all know a level cap increase is coming sooner or later (though I wouldn't mind knowing when).
If I have all my skill points in space right now and more or less a jack of all trades (6 bars in most skills with a small fraction having 9 or 3) will this remain largely unchanged or am I now forced to put points into a form of gameplay that I seldom use?
The wheel was already round. My point? I have no interest whatsoever in ground combat, yet I will now be forced to take points away from what I love and put them in something I loathe. Here's the simplest idea you could consider: Give us the choice! That's all.
I really don't see the issue with the enforced space/ground split. All this does is keeps everyone on a level playing field. We all get the same number of space points to spend. I don't see a problem with that.
The only players this should affect are PVPers who spec entirely for space and like to make quick work of others who also enjoy ground combat.
I see this as being more fair for everyone and giving a better game experience in space and on ground.
I love the fact that their is a split know between ground and space, I have found it most illogical since launch that in a game where their are to different main gaming types that you where able to dump all you're points in one side & vice verse.
That being said stating the obvious.
I have to say can we pretty please get re-spec's whit some in-game means that isn't C-store points energy credit dumb & if it where tho be decides to be ditlithium that the cost not be higher then the C-store maximum conversion rate from what it costs on the C-store.
The wheel was already round. My point? I have no interest whatsoever in ground combat, yet I will now be forced to take points away from what I love and put them in something I loathe. Here's the simplest idea you could consider: Give us the choice! That's all.
this is exactly the point.
you put everything into space because you dont LIKE ground... who cares if you LIKE it? it's part of the game.
other people WANT to use ground.
so in PvP somebody who specced for both will be inferrior to you with all your skillpoints.
which means the ones who DO LIKE ground can't spec into it because of YOU.
...so... sorry ...you have to play by the same rules as the others now.
that's not only my opinion, thats the reason why Cryptic changed it and why the community requested them to change it over and over again since launch.
I really don't see the issue with the enforced space/ground split. All this does is keeps everyone on a level playing field. We all get the same number of space points to spend. I don't see a problem with that.
The only players this should affect are PVPers who spec entirely for space and like to make quick work of others who also enjoy ground combat.
I see this as being more fair for everyone and giving a better game experience in space and on ground.
Well put...
Also, I like the new UI. However, it could stand to be a bit less 'bulky'. Specifically, the size of green/gold/red bars could be decreased a bit. Not to mention the headers that say 'space' & 'ground' skills.
That may not be final... but thats pretty impressive. Well done. Tweak it and push it to Holodeck as soon as you can. I'm still trying to figure out where to put the space skills, but I'll hopefully have it figured out by then.
I have a Close friend who is or was military, and I spoke to him that in the navy, which he was. You had your ship commanders and ground commanders. You did not have commanders who excelled at both Ship/Sea combat, and ground combat. You had Different commanders to each.
Forcing us to split our skills on this extreme is unrealistic. We should be allowed to spend our skill points as We see fit. From one pool, allowing us to focus on either Space, or ground. Not be highly skilled in both. I do not like it ONE bit.
I never spent any points in ground combat, because I found a set of ground powers for my Bridge officers, Weapons, Armor, and personal shields which was so effective I NEVER needed Ground skills.
I run with two engineers, and two science officers.
I give the engineers shield recharge 1, shield recharge 2, phaser turret 2, and Support drone Fabrication 1
My science officers I give Medical Tricorder 1, medical tricorder 2, Stasis field 2 (tachyon Harmonics 3 when/if I get an officer with it) Nanite health monitor 1
For Tactical officers which I never run with I give Photon grenade 1, battle strategies 2, Target optics 2, Fire on My Mark 2.
The gear I gave my Bridge officers were Personal shields cap x2 reg, Polly weave Alloy army, and a gattling gun of some type. For my own character I give two exploit weapons, Split beam, and sniper. With this effective combination I have NEVER EVER needed to worry about ground skills for STO pre season 5.
I regret to say, but the DEVS are starting to KILL Star Trek online for me. I think I will be spending more and more time on Star Wars TOR. Please do not force a mandatory Ground space skill split. Please Allow us to Spend our Skill points where WE want, do not FORCE us to split them.
Greetings,
I went on my main VA tac on tribble - test shard and tried out the new Skill tree splits. For some reason, I wasn't able to put the last 1000 points from the total 275,000, so only 274,000 was used up. There were 2 bottom Lt. tier that has room to take that 1,000 points left over in space, but it would not, so I just click 'accept' and went on.
Kinda tough to test out space or ground WITHOUT other players on tribble to que up with on any PvP/PvE queue's. So I went to do a Deep Space Encounter in the Gamma Orionis against the borg. I'm ok with the performance against NPC's/vs.Borg, but then all of a sudden after clearing away 5 groups of borgs, mostly probes and spheres, I tangled with a regular borg cube and in the midst of the battle my STO game client screen crashed. That was replaced immediatedly by the 'CrypticError:Oops!' pop-up window asking me what I was doing, so I sent in a ticket for that.
I believe if u want more players to help me help you test this new Skill Tree you may want to think about offering some sort of "incentives" as in form of reward for testing this out to give you more feedback... 'cause earlier it was just me placing myself on ANY of the queve's.
Good Luck to everyone who worked on this new skil tree, and those helping to test this.
( Btw, the new skill trees to me seems easier to grasps then the old in that the color codes( e.g. green, yellow, red ) and the numbers w/ +/- separating them does help to decide how far they should go. Such features are much improved over the old "Computer IT-Friendly" only format, it seems. The detail examples of what skills it effects does help and will help new F2P's know what those skills will effect readily and it'll give them clearer ideas more easily where to put more points to, etc. )
And for those players who doesn't like the changes, just tell or give examples to what you mean and want exactly to help them fix or change it. Nobody likes changes from what they're used to so long and found comfortable with, but some changes are necessary 'cause only ALL Space/Ground PvPr's hate this splits. You still have all your space points needs to allocate where you want to put it, In my opinion for what I saw and tried.
For example, I don't want to get stuck in space Que's with guys and gals that only put points more on ground, or vice versa 'cause I or any player in that situation finds they're "pulling the wagon loads more", so to speak. Those that only puts points on ground, u know well 'cause u see them die a lot and respawning a lot while the rest of the PUG team pulls the weight whether STF's or PvP PUGs, for example.
The Skill Tree splits was already in the works, and you can't change that, but now that it's coming all you can do is help these people behind Cryptic do the changes according to the likings of the mass majority. So your voices/thoughts counts now, ppl. Lets help them hear what we think to hopefully affect any of these sort of changes to be more positive than negative, eh?
I must say that I like the new UI for the skills--it makes it much easier to see just how much improvement you will gain from each level of skill (e.g. the "18 points per level" for 1-3, "10 points per level" for 4-6, "5 points per level" for 7-9).
I have a Close friend who is or was military, and I spoke to him that in the navy, which he was. You had your ship commanders and ground commanders. You did not have commanders who excelled at both Ship/Sea combat, and ground combat. You had Different commanders to each.
Forcing us to split our skills on this extreme is unrealistic. We should be allowed to spend our skill points as We see fit. From one pool, allowing us to focus on either Space, or ground. Not be highly skilled in both. I do not like it ONE bit.
I never spent any points in ground combat, because I found a set of ground powers for my Bridge officers, Weapons, Armor, and personal shields which was so effective I NEVER needed Ground skills.
I run with two engineers, and two science officers.
I give the engineers shield recharge 1, shield recharge 2, phaser turret 2, and Support drone Fabrication 1
My science officers I give Medical Tricorder 1, medical tricorder 2, Stasis field 2 (tachyon Harmonics 3 when/if I get an officer with it) Nanite health monitor 1
For Tactical officers which I never run with I give Photon grenade 1, battle strategies 2, Target optics 2, Fire on My Mark 2.
The gear I gave my Bridge officers were Personal shields cap x2 reg, Polly weave Alloy army, and a gattling gun of some type. For my own character I give two exploit weapons, Split beam, and sniper. With this effective combination I have NEVER EVER needed to worry about ground skills for STO pre season 5.
I regret to say, but the DEVS are starting to KILL Star Trek online for me. I think I will be spending more and more time on Star Wars TOR. Please do not force a mandatory Ground space skill split. Please Allow us to Spend our Skill points where WE want, do not FORCE us to split them.
You know you were doing so well and convincing till you used that cheesy trump card of "more time on SWTOR" bit. By that, bud, you ruined your argument, IMO. That could've been left out. Well, enjoy your little um.. lightsaber.
The wheel was already round. My point? I have no interest whatsoever in ground combat, yet I will now be forced to take points away from what I love and put them in something I loathe. Here's the simplest idea you could consider: Give us the choice! That's all.
I agree. The space skill re-do was awesome, It meant that i could finally fly both cruisers and science ships effectively in space combat. Now once more I am forced into a specific class of ship to be effective in these ridiculous STF's.
I, like so many others do not like ground combat, PVP or PVE. It is frustrating and I avoid it at all costs.
Why is it that every time you take a few steps forward, then take a major leap backwards? Its like you are siting in your office trying to do as little as possible to make your customer base happy.
Bottom line, the new skill tree is great, especially the UI look, however the split pool needs to go in the trash.
EDIT: And on a side note, Not every person in trek was good on the ground, or in space for that matter. Just like with life, you chose an area to be good in which suits you and you enjoy.
I really don't see the issue with the enforced space/ground split. All this does is keeps everyone on a level playing field. We all get the same number of space points to spend. I don't see a problem with that.
The only players this should affect are PVPers who spec entirely for space and like to make quick work of others who also enjoy ground combat.
I see this as being more fair for everyone and giving a better game experience in space and on ground.
You know you were doing so well and convincing till you used that cheesy trump card of "more time on SWTOR" bit. By that, bud, you ruined your argument, IMO. That could've been left out. Well, enjoy your little um.. lightsaber.
Well, I am not really worried. See I have a Life time account for STO, I enjoy the game. The SWTOR comment came from when I spoke to Brandon@PWE_Flakes on STO. And told him I hated the forced division of skill points. And Commented on how I would rather spend time on SWTOR.
For the record I am as much a STAR TREK fan as I am a STAR WARS fan.
I Told him that the Skill change of forced skill division made me want to Play SWTOR more then STO. He Responded with a and pointed out the Skill change was not Final and to post my remarks. I took a look over the changes and it simplifies the skill majorly. I like the Premise around it BUT
The force Skill point division, basically Neuters the Admiral abilities. I Don't have ONE Admiral ability at 9. Basically we have skills we can't even use.
They need to remove the skill Division. The over all changes they made Have a LOT of promise. But the Skill Division NEUTERS the Admiral Skills. They need to remove the Skill system split. I am hoping like with the Dilithium crafting they will heed this.
Changing the skill tree again so soon is bad enough, and the fact that you cant respec without using Cryptic points is disgusting. (Not including the 1 free token)
It takes several specs to perfect a signal build and there are so many bugs in the current tree i.e. (Specing into inertial dampeners to 9 gives next to nothing in terms of stun duration resistance) I wouldn't mind if you could see the effects of your spec before you finalise it. Its money consuming trail and error.
Want us to spec us into ground?, just give us extra points to spec there.
The fact you can complete elite ground STFs with no ground points, proves how ridiculous this forced split is. I hate ground, I love space, there is no valid reason in spliting our points like this.
I'm finding my self having to spec into things that I have no interest in just to get to then next tier, and finding myself soooo lacking in tier 5 skill points its laughable.
Please do not push this, that being said the UI is nice.
First I'll go on record that I like the change and fully support it.
I will say that again even though it was explained fully, some people cannot picture it. I understand that you are not "losing" any skill points in the space area and in fact may be slightly better off with the new system, however the people complaining that why cannot I spend all my skill points the way I want to tell me people do not necessarily understand the new structure.
So, in my opinion, please consider a small change.
Space skill points and ground skill points.
With two pools of points, people will see that there really is no big change to space, and they are free to not assign and leave unused any ground skill points they wish, since they do not use them.
This also mirrors the reason they have the points .. skills acquired through experience. A captain that has lived through a hundred space battle gains experience with space battles not ground conflicts. As you level, you should also EARN the points separately. If youve avoided ground battles, you may be an admiral in space, but only the skill of an ensign on ground.
It certainly should be two pools of points. One pool is UBER-confusing, trying to figure out where to spend to unlock the next level.
Also, with my Science char, I was NOT able to spend my points to match the skills I have now at Tier 5, while spending the previous ones as identically as I could. Before I was able to have a single tier 5 skill at 9, three skills at 4, one skill at 3, and one skill at 2 (all Space). Now, when the Tier 5 unlocks, I can only have 1 skill at 9, two at 3, and two skills at 1. The other points MUST go into ground. So that's a pretty big effect.
Also, they really should consider making all the points-totals divisible, so you don't end up with 500 left over...
Comments
Official Skill Split and Skill UI Feedback Thread (Click to view).
QUESTION:
Does this mean that putting points into this skill will affect the chance to proc a weapons Bonus ability?
as an example:
1) Phaser: 2.5% chance: +2 Stun and -50% Runspeed
2) Disruptor: 2.5% chance: -10 All Damage resistance for 10 sec
if i put points into combat specialist, will points spent affect that base 2.5% chance?
requesting additional MATH segment from the J-Man for STOked
god this looks like homework...
ITS ABOUT TIME!
This is something that STO has been seriously lacking since Day 1, which has made Cruisers ultimately useless as tanks in PvE.
Escort pilots! Don't you dare put a single point in this skill! Its for us tanks!
and the ground / space SPLIT does not seem to work at all while re-spending those points
i can put ALL points in space until i have 91500 left
by that time i have everything unlocked from Lt. to Admiral.
i can place those left over points in ANY ground skill i want... all Tier 5 4 3... nothing in 1 + 2 ...if i choose so.
i am not forced to spend X points in Space Tier 1 AND Ground Tier 1 for it to unlock Tier 2, i am just forced to spend a certain number of points and BOTH unlock.
OR
i can spend ground points to FULL in Tier 1 + 2 + 3 until it tells me that i cant spend any more points in ground.
there is no information how many points are left to put in ground while i am unlocking the lower Tiers...
that is... just irritating
i want TWO Skillpoint pools to draw from so i know exactly how much i have for space AND ground while looking at it.
Nope... redo that!
///
this might also be a good time to tell you that i HATE that only TAC's have a skill to increase pure Weapons damage!
"Lt Commander: Combat Specialist - Bonus weapon damage (stacks with Weapon Proficiency) and weapon secondary effects; buffs melee damage (armed and unarmed); Bonus Crit Chance and Crit Severity."
A Tactical officer might be TRAINED to not miss as often +Accuracy
An Engineer can overclock the firing frequency and make things like Beam Overload happen, finetuning, upgrading and modding the weapon for higher BASE damage.
SCI / Medic knows where it hurts the most, or where to shoot someone without killing him -> +Stun Chance.
And seriously TACs have too much DPS anyway,
yesterday i was getting one-shotted at the Borg Ground Warzone from Tacs that ran around with cloaking devices. pure WTF moment.
Only thing i've seen was one secondary attack from a Shotgun... and then i had to respawn.
TACs have plenty damage buff abilities as it is, why do they need extra base DPS from the Skilltree?
This has been bugging me forever.
another way to approach this would be to give Engineers an extra Skill for Shield hitpoints + resistance.
and SCI's extra Armor Hitpoints + Resistace, so they can at least survive the Tacs damage spikes.
Having said that, how does Driver Coil work with the Borg engine? Will the engine continue to set my speed to Warp 14, or will coil boost me beyond Warp 14?
Thank you for being so dedicated to making changes to enhance the game. I still try to play as much as I can (almost everyday) and I have enjoyed the extra fun you are bringing to the game during the holidays. I can tell you all have a genuine concern for making STO even better for everyone to play.
The only feedback I have that may not be planned to change, but does make the game difficult to play, is the mission tracking. I can understand new players may not know what mission to play, but the mission availability for other parts of the game really should not be dependent on what missions one has already accomplished, but really what level they have achieved.
Sorry if this part of the post is in an improper place, I could not find exactly the best place for it that would have Dev visibility.
Also, because I know people will complain because it they're getting less to spend on space for now, it's just for now. We all know a level cap increase is coming sooner or later (though I wouldn't mind knowing when).
If I have all my skill points in space right now and more or less a jack of all trades (6 bars in most skills with a small fraction having 9 or 3) will this remain largely unchanged or am I now forced to put points into a form of gameplay that I seldom use?
I really don't see the issue with the enforced space/ground split. All this does is keeps everyone on a level playing field. We all get the same number of space points to spend. I don't see a problem with that.
The only players this should affect are PVPers who spec entirely for space and like to make quick work of others who also enjoy ground combat.
I see this as being more fair for everyone and giving a better game experience in space and on ground.
That being said stating the obvious.
I have to say can we pretty please get re-spec's whit some in-game means that isn't C-store points energy credit dumb & if it where tho be decides to be ditlithium that the cost not be higher then the C-store maximum conversion rate from what it costs on the C-store.
this is exactly the point.
you put everything into space because you dont LIKE ground... who cares if you LIKE it? it's part of the game.
other people WANT to use ground.
so in PvP somebody who specced for both will be inferrior to you with all your skillpoints.
which means the ones who DO LIKE ground can't spec into it because of YOU.
...so... sorry ...you have to play by the same rules as the others now.
that's not only my opinion, thats the reason why Cryptic changed it and why the community requested them to change it over and over again since launch.
this is bringing BALANCE to the... Trek...
Well put...
Also, I like the new UI. However, it could stand to be a bit less 'bulky'. Specifically, the size of green/gold/red bars could be decreased a bit. Not to mention the headers that say 'space' & 'ground' skills.
Forcing us to split our skills on this extreme is unrealistic. We should be allowed to spend our skill points as We see fit. From one pool, allowing us to focus on either Space, or ground. Not be highly skilled in both. I do not like it ONE bit.
I never spent any points in ground combat, because I found a set of ground powers for my Bridge officers, Weapons, Armor, and personal shields which was so effective I NEVER needed Ground skills.
I run with two engineers, and two science officers.
I give the engineers shield recharge 1, shield recharge 2, phaser turret 2, and Support drone Fabrication 1
My science officers I give Medical Tricorder 1, medical tricorder 2, Stasis field 2 (tachyon Harmonics 3 when/if I get an officer with it) Nanite health monitor 1
For Tactical officers which I never run with I give Photon grenade 1, battle strategies 2, Target optics 2, Fire on My Mark 2.
The gear I gave my Bridge officers were Personal shields cap x2 reg, Polly weave Alloy army, and a gattling gun of some type. For my own character I give two exploit weapons, Split beam, and sniper. With this effective combination I have NEVER EVER needed to worry about ground skills for STO pre season 5.
I regret to say, but the DEVS are starting to KILL Star Trek online for me. I think I will be spending more and more time on Star Wars TOR. Please do not force a mandatory Ground space skill split. Please Allow us to Spend our Skill points where WE want, do not FORCE us to split them.
I went on my main VA tac on tribble - test shard and tried out the new Skill tree splits. For some reason, I wasn't able to put the last 1000 points from the total 275,000, so only 274,000 was used up. There were 2 bottom Lt. tier that has room to take that 1,000 points left over in space, but it would not, so I just click 'accept' and went on.
Kinda tough to test out space or ground WITHOUT other players on tribble to que up with on any PvP/PvE queue's. So I went to do a Deep Space Encounter in the Gamma Orionis against the borg. I'm ok with the performance against NPC's/vs.Borg, but then all of a sudden after clearing away 5 groups of borgs, mostly probes and spheres, I tangled with a regular borg cube and in the midst of the battle my STO game client screen crashed. That was replaced immediatedly by the 'CrypticError:Oops!' pop-up window asking me what I was doing, so I sent in a ticket for that.
I believe if u want more players to help me help you test this new Skill Tree you may want to think about offering some sort of "incentives" as in form of reward for testing this out to give you more feedback... 'cause earlier it was just me placing myself on ANY of the queve's.
Good Luck to everyone who worked on this new skil tree, and those helping to test this.
( Btw, the new skill trees to me seems easier to grasps then the old in that the color codes( e.g. green, yellow, red ) and the numbers w/ +/- separating them does help to decide how far they should go. Such features are much improved over the old "Computer IT-Friendly" only format, it seems. The detail examples of what skills it effects does help and will help new F2P's know what those skills will effect readily and it'll give them clearer ideas more easily where to put more points to, etc. )
And for those players who doesn't like the changes, just tell or give examples to what you mean and want exactly to help them fix or change it. Nobody likes changes from what they're used to so long and found comfortable with, but some changes are necessary 'cause only ALL Space/Ground PvPr's hate this splits. You still have all your space points needs to allocate where you want to put it, In my opinion for what I saw and tried.
For example, I don't want to get stuck in space Que's with guys and gals that only put points more on ground, or vice versa 'cause I or any player in that situation finds they're "pulling the wagon loads more", so to speak. Those that only puts points on ground, u know well 'cause u see them die a lot and respawning a lot while the rest of the PUG team pulls the weight whether STF's or PvP PUGs, for example.
The Skill Tree splits was already in the works, and you can't change that, but now that it's coming all you can do is help these people behind Cryptic do the changes according to the likings of the mass majority. So your voices/thoughts counts now, ppl. Lets help them hear what we think to hopefully affect any of these sort of changes to be more positive than negative, eh?
You know you were doing so well and convincing till you used that cheesy trump card of "more time on SWTOR" bit. By that, bud, you ruined your argument, IMO. That could've been left out. Well, enjoy your little um.. lightsaber.
I agree. The space skill re-do was awesome, It meant that i could finally fly both cruisers and science ships effectively in space combat. Now once more I am forced into a specific class of ship to be effective in these ridiculous STF's.
I, like so many others do not like ground combat, PVP or PVE. It is frustrating and I avoid it at all costs.
Why is it that every time you take a few steps forward, then take a major leap backwards? Its like you are siting in your office trying to do as little as possible to make your customer base happy.
Bottom line, the new skill tree is great, especially the UI look, however the split pool needs to go in the trash.
EDIT: And on a side note, Not every person in trek was good on the ground, or in space for that matter. Just like with life, you chose an area to be good in which suits you and you enjoy.
+1
/10 chars
Well, I am not really worried. See I have a Life time account for STO, I enjoy the game. The SWTOR comment came from when I spoke to Brandon@PWE_Flakes on STO. And told him I hated the forced division of skill points. And Commented on how I would rather spend time on SWTOR.
For the record I am as much a STAR TREK fan as I am a STAR WARS fan.
I Told him that the Skill change of forced skill division made me want to Play SWTOR more then STO. He Responded with a
The force Skill point division, basically Neuters the Admiral abilities. I Don't have ONE Admiral ability at 9. Basically we have skills we can't even use.
They need to remove the skill Division. The over all changes they made Have a LOT of promise. But the Skill Division NEUTERS the Admiral Skills. They need to remove the Skill system split. I am hoping like with the Dilithium crafting they will heed this.
It takes several specs to perfect a signal build and there are so many bugs in the current tree i.e. (Specing into inertial dampeners to 9 gives next to nothing in terms of stun duration resistance) I wouldn't mind if you could see the effects of your spec before you finalise it. Its money consuming trail and error.
Want us to spec us into ground?, just give us extra points to spec there.
The fact you can complete elite ground STFs with no ground points, proves how ridiculous this forced split is. I hate ground, I love space, there is no valid reason in spliting our points like this.
I'm finding my self having to spec into things that I have no interest in just to get to then next tier, and finding myself soooo lacking in tier 5 skill points its laughable.
Please do not push this, that being said the UI is nice.
-Tony
T1 6.6666
T2 5.0000
T3 4.4444
T4 4.1666
T5 4.0000
And what is the percentage of points that can be spent iether way (space or ground)?
I ask becuase up until this Dev postsing, the spending of Ground points seemed uninhibited by a cap.
Not that I disagree. It would be unfair to allow Ground point maxing on a toon and only cap Space skills.
I will say that again even though it was explained fully, some people cannot picture it. I understand that you are not "losing" any skill points in the space area and in fact may be slightly better off with the new system, however the people complaining that why cannot I spend all my skill points the way I want to tell me people do not necessarily understand the new structure.
So, in my opinion, please consider a small change.
Space skill points and ground skill points.
With two pools of points, people will see that there really is no big change to space, and they are free to not assign and leave unused any ground skill points they wish, since they do not use them.
This also mirrors the reason they have the points .. skills acquired through experience. A captain that has lived through a hundred space battle gains experience with space battles not ground conflicts. As you level, you should also EARN the points separately. If youve avoided ground battles, you may be an admiral in space, but only the skill of an ensign on ground.
Also, with my Science char, I was NOT able to spend my points to match the skills I have now at Tier 5, while spending the previous ones as identically as I could. Before I was able to have a single tier 5 skill at 9, three skills at 4, one skill at 3, and one skill at 2 (all Space). Now, when the Tier 5 unlocks, I can only have 1 skill at 9, two at 3, and two skills at 1. The other points MUST go into ground. So that's a pretty big effect.
Also, they really should consider making all the points-totals divisible, so you don't end up with 500 left over...