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STF Elite to Elite? Petiton for Change

SystemSystem Member, NoReporting Posts: 178,019 Arc User
It looks like the Elite levels of STF are so Elite that maybe only the DEVs and a few Elite game testers have weapons that could kill everything to complete both the main mission and optional mission in the time allowed.

Bad enough to fight Cubes that have 350,000+ Hulls but sphere's with 200,000+ Hulls is just ridiculous. Plus the spawn rate for additional enemies in some of the STF is so high you still haven't killed the first group. Then of course you have to destroy multiple, in the space STF, Gates or Boss ships that have 500,000 HP or higher?!?!?!?!?!?!?!? :confused:

5 ships/characters to complete all the objectives and optional objectives in the time allowed is way to hard for anyone to complete let alone ENJOY!!! Yes ENJOY it is a GAME and the point of playing video games is that you get enjoyment from it ..... not get more stressed than you were before you played it. :mad:

So I am asking for everyone responding to this post to basically sign a petition for reworking of the Elite STF to either:

Allow more players to join a STF Elite mission, give more time or to rework the missions so 5 players with the best of the best equipment and skills available currently ingame could complete the STF Elite mission.


If you agree the change is needed PLEASE sign this petition by saying "agree" and hopefully the DEV's will listen.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    I will agree that some things on Elite does need changed.

    • Elite Tactical Drones are actually tougher than Ogen and Tosk, which are bosses.
    • 1-Shot kills (New Space skills had lowered Kinetic resistance by 20%, even fully speced Armor, and on Ground the lack of proper cover system).
    • Infected and Cure Elite Ground needs more time to objectives, and the only way to beat Rebecca and Armek is by use of the TR-116 rifle. (I'm sure the Dev Team realizes what this means).
    • Lack of Criticial Regenerative / Parts Drops (Need Vendor).

    Now this might change if the Ground Skill Tree revamp is implemented since there is now a massive difference between fully speced ground and 0 speced ground.
    • Cure Elite Space = Spamfest, need I say more?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    i agree on the space parts being spamfests but the ground missions are somewhat lovable, except bosses (the 1-hit lolsquads still need to be adjusted tho)

    fyi:

    37.5k hit by a normal plasma torp from a tac cube in elite is NOT ok and we are NOT fine with it (specced into kin resistance + brace + delta 1 + full shields + epts + full hull in escort + tss2) ...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    I don't have much of a problem with the KA and Infected elites, as far as base difficulty goes, other than tactical cube torps hitting too hard. They are doable by random pugs that don't bother to coordinate much. Yes, high hp spheres are annoying, takes forever to kill one solo, but that's due to PUG fail, while I'm tanking one or two with my carrier, those stupid escort jocks need to quit shooting at stuff that doesn't matter and kill the thing that can actually kill us.

    Cure elite in space, well, that's the hardest one, for sure. Kang gets hit too hard. Though I'd hazard a guess that if 3 people stayed back, 2 went out to deal with the cube and such, it'd be doable.

    The bonus objectives need reworking though. Basing it just on time punishes anyone with a strategy that isn't full out offense. A group of escorts, for example, put out a lot more damage, especially burst damage, than a group of sci ships. If they shoot at the right stuff, this also allows them to reduce incoming damage quite quickly. And even the big boys, tactical cubes and Donatru's ship, can be pretty easily dealt with if the object of that big boy's love backs out beyond 10k range, allowing the rest free reign. Though I do think a group of 4 escorts + one support type is better. My favorite group make up right now is my carrier + 4 escorts, over say me using one of my escorts and making it 5 escorts.

    I'd love to see the bonus objective time changed. Say the amount of time increased, but a penalty incurred whenever a teammate dies. That way, suicide offensive squads would fail, but good escort groups could still complete. And ones made up of tougher but lower DPS ships could complete it as well. Plus it'd place a greater emphasis on not dying, and, well, isn't that sort of what should be encouraged as the standard of good gameplay, rather than killing fast?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Mazimer wrote:
    fyi:

    37.5k hit by a normal plasma torp from a tac cube in elite is NOT ok and we are NOT fine with it (specced into kin resistance + brace + delta 1 + full shields + epts + full hull in escort + tss2) ...

    100-120k base damage, yeah. Been critted for over 230k. Just nuts. Sad part is, after I shut down their energy weapons, those cubes can still kill me with torps alone, if I have a bit of bad luck with gaps in the power use coverage. And that's with a carrier spec'd to tank, running a general resists console, a kinetic resist console, 35% shield console, 2 TSS 2, EPTS I & II, HE I & III, APtSIF II, and Sci Team I.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    The game still to many real bug issues for me to even start playing Elite. Nothing like warping into a deep space encounter that has a huge fleet sitting at the spawn point or those guys stuck in a building during a ground mission.

    Its suppose to be Elite if its to much for you the options menu has a button that set the game to normal.

    Thanks
    zevermoon
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    @zevermoon

    Ahh we talking about STF Elite mission not Elite setting for normal missions, big difference.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    I think Infected and Cure ground need tweaking...KA is fine. But the end boss parts of Infected and Cure are simply too hard...It becomes a slaughter...and once you wipe once or twice, 50% chance someone on your team will quit on you...and then your finished.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    as discussed in another topic as long as you have proper abilities and know what your doing you should be fine. I've personally run the new ones several times with 0 issues. It just simply requires a team of ppl who know what there doing and properly skilled/equipped.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    These missions are outrageously unbalanced and not fun at all the only one that is even complete able is Infected. Cure and KA are just stupid to play because even if you do the main objective which I have yet to see done in the shipyard mission you still have to fight a way overpowered ship that takes an hour to kill alone. I would like to know the person that enjoys playing these missions. It reminds me of that commercial with the fluffy pink bunny used as a wrecking ball. Please Do you jobs and fix these missions they are a joke...And don't even get me started on the loot drop that's a total scam in the first place. Seriously, you need to fix this TRIBBLE.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    It looks like the Elite levels of STF are so Elite that maybe only the DEVs and a few Elite game testers have weapons that could kill everything to complete both the main mission and optional mission in the time allowed.

    Bad enough to fight Cubes that have 350,000+ Hulls but sphere's with 200,000+ Hulls is just ridiculous. Plus the spawn rate for additional enemies in some of the STF is so high you still haven't killed the first group. Then of course you have to destroy multiple, in the space STF, Gates or Boss ships that have 500,000 HP or higher?!?!?!?!?!?!?!? :confused:

    5 ships/characters to complete all the objectives and optional objectives in the time allowed is way to hard for anyone to complete let alone ENJOY!!! Yes ENJOY it is a GAME and the point of playing video games is that you get enjoyment from it ..... not get more stressed than you were before you played it. :mad:

    So I am asking for everyone responding to this post to basically sign a petition for reworking of the Elite STF to either:

    Allow more players to join a STF Elite mission, give more time or to rework the missions so 5 players with the best of the best equipment and skills available currently ingame could complete the STF Elite mission.


    If you agree the change is needed PLEASE sign this petition by saying "agree" and hopefully the DEV's will listen.

    I disagree and let me explain why.

    The biggest problem is Pick Up Groups usually have people in them that don't understand the steps to successfully accomplish the elite stf's and what is worse they won't listen to the chat and follow instruction offered by people who do. They should go and read forums and walkthoughs before even attempting these stf's.

    Invariably these people inadvertantly sabotage the mission.

    If you fly with a group that knows what to do; what is going on, and works together the elite stf's are very easy.

    All I have is MK-11 gear farmed from doing the normal missions and with a half ways decent group we win and when I am with an even better group we get the optionals.

    A group does not require MK-12 gear at all to do elite stf's, but having your MK-11 Borg gear should be your priority.
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