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Klingon MIssion Daily- The Guanlet Daily

SystemSystem Member, NoReporting Posts: 178,019 Arc User
'The Gauntlet Daily'

I have a quick daily mission up for Klingons looking at having a quick but fun/challanging mission to play for their 3 dailies.

I need to get at least the first five test reviews in so that it goes live.

The mission is a gauntlet that you must pass through with secrets all over the place.
It should be fun to replay as you might see something new, but once the five reviews are done, I'll actually be changing the gauntlet between seven or so different designs so that it trully is different when you play it.

PLEASE try it out and give feedback so that I can improve what might not be working well.

Thanks
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    SBCouto wrote: »
    'The Gauntlet Daily'

    I have a quick daily mission up for Klingons looking at having a quick but fun/challanging mission to play for their 3 dailies.

    I need to get at least the first five test reviews in so that it goes live.

    The mission is a gauntlet that you must pass through with secrets all over the place.
    It should be fun to replay as you might see something new, but once the five reviews are done, I'll actually be changing the gauntlet between seven or so different designs so that it trully is different when you play it.

    PLEASE try it out and give feedback so that I can improve what might not be working well.

    Thanks

    Klingon Mission - The Gauntlet Daily
    Author: SBCouto
    Allegiance: Klingon
    Project ID: ST-HEFBQDL79


    Report Start


    Summary: This is a great daily mission concept. The map design is excellent and the dialog was really well done. The battles are tough but not impossible to beat. If you are planning on updating this regularly it will make it even more interesting to come back and play again and again. I would recommend this mission to anyone who likes a good map design and glorious battles.

    Below are a couple of items I noted while playing the mission that I wanted to let you know about. Everything in this write up should be seen as suggestions on ways I felt you could improve certain elements of the mission. They are yours to do with as you see fit.

    Mission Description: This is a nice detailed description. I noted no spelling or grammatical errors.

    Grant Mission Dialog: This dialog is well written. I noted no spelling or grammatical errors with this dialog.

    Mission Task: This gives a clear location for the start of the first custom map.

    Mission Entry Prompt: This is a good use of the prompt. I noted no spelling or grammatical errors with this dialog.

    MAPS:
    The Gauntlet: This is a great map design. Figuring out the layers is a fun little twist. I noted no issues with the map. I noted a couple of items to consider changing:
    -The "Speak to Grin't Rahk'zi" dialog; consider changing the response button "Say that after I gauge your eyes from your head" to read "Say that after I gouge your eyes from your head".
    -Consider changing "You all from the Empire aren't big on prisoners" to read "The Empire isn't big on prisoners".


    End Report


    Thanks again for authoring and for giving me the chance to review your work. You did a great job with this mission.
    Brian

    This critique report also filed 12/01/2011 on forum posting for: [URL=" http://forums.startrekonline.com/showthread.php?t=236755&referrerid=312767"]In depth mission reports upon request[/URL].
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    Thanks for the review- Evil70th- and thanks for your whole reviewing program on the Foundry. People like you really help push this system forward with good new content!

    Secondly, some reviews mention that your BOFFS can't keep up because of the map design. It's true, but that's why it even mentions that fact in the dialogue and why I made the combat specificly defficult/easy enough for a single player.

    Obviously this daily works better with people playing as a team- where you can choose the harder setting, but still very doable alone.

    The last battle is tough, but that's why I put a spawn point that would bring your Boofs back should you not be able to defeat them solo.

    Finally- I just need one more review to reacj my minimum 5 reviews.
    Anyone who wants to just do a fun quick mission- PLEASE try it out.

    Thanks!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2011
    SBCouto wrote: »
    Thanks for the review- Evil70th- and thanks for your whole reviewing program on the Foundry. People like you really help push this system forward with good new content!

    Secondly, some reviews mention that your BOFFS can't keep up because of the map design. It's true, but that's why it even mentions that fact in the dialogue and why I made the combat specificly defficult/easy enough for a single player.

    Obviously this daily works better with people playing as a team- where you can choose the harder setting, but still very doable alone.

    The last battle is tough, but that's why I put a spawn point that would bring your Boofs back should you not be able to defeat them solo.

    Finally- I just need one more review to reacj my minimum 5 reviews.
    Anyone who wants to just do a fun quick mission- PLEASE try it out.

    Thanks!

    It's a great mission! Help SBCouto get that fifth review and more!!!
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