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New crafting blocks

SystemSystem Member, NoReporting Posts: 178,019 Arc User
"The big change is that we are going to make it so that instead of directly spending Dilithium in high end crafting recipes, players will use Dilithium to craft material blocks. Then the material blocks will be used in the final recipes. This adds a step to the crafting, but since we will be making the material blocks tradable, it makes it possible for guilds and friends pool their Dilithium for crafting purposes.
These changes are due to arrive on Tribble next week."
-F2P Dev Blog #20



As much as I've been complaining the last couple of weeks about how things are going...I thought I'd jot a quick note of thanks, as it appears that Cryptic HAS been listening to our rage. While most of us, including me, would rather see dilithium gone from crafting, at least you took community suggestions into consideration and created an avenue that would at least appease a lot of us as far as fleet/alt crafting goes. So again...thanks for that!
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    I'm sorry, I just don't see how this makes anything better. More complicated, perhaps, but these crafting blocks will still cost dilithium, which means money (or, at the prices I've seen, a truly excessive amount of grinding). I realize it makes fleet crafting a bit easier to imagine, but it's still just not acceptable.

    I haven't looked lately...Is it still around 17,000 dilithium to make a single high-mark item? At the current rates on the dilithium exchange, it will cost more to outfit a C-store ship than to buy the ship itself.

    That reminds me, I need to check if my Holodeck main has any valuable data samples that I can use now. Everything else is going on the Exchange when F2P goes live. :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    wallytcw wrote: »
    I'm sorry, I just don't see how this makes anything better. More complicated, perhaps, but these crafting blocks will still cost dilithium, which means money (or, at the prices I've seen, a truly excessive amount of grinding). I realize it makes fleet crafting a bit easier to imagine, but it's still just not acceptable.

    I haven't looked lately...Is it still around 17,000 dilithium to make a single high-mark item? At the current rates on the dilithium exchange, it will cost more to outfit a C-store ship than to buy the ship itself.

    That reminds me, I need to check if my Holodeck main has any valuable data samples that I can use now. Everything else is going on the Exchange when F2P goes live. :(

    They've said all along they wanted to monetize crafting, too, but if the prices are reasonable, I can deal with it as long as the social aspect of crafting for fleets/alts is there.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    As I said...MOST people would rather see no dilithium at all in crafting.
    However, the biggest complain was that dilithium is not tradeable, in essence removing any social aspect of crafting. People who accepted that dilithium was going to be part of the equation wanted to at least add a dynamic which would make the dilithium portion able to be traded so that fleet crafters were still viable, and people could craft for their alt. Let's face it, dilithium isn't going away, so this is a positive way to make it doable for the community.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    It's mentioned specifically in the blog "high end crafting." To me atleast, high end does not equate high level. I'm hoping that the dilithium requirements are removed from rare and uncommon items.
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