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The new tree - actual tree and RPG based - just a new look at it

SystemSystem Member, NoReporting Posts: 178,019 Arc User
This uses the premesis of what they are pretty much currently looking at revamped. Space and ground will draw from the same pool of skill points.

(I did post this in another of my posts. It gives it a more RPG style tree using the simplified feel they seemt o be going after)

tree.jpg
tree2.jpg

With the trees, tree is space and tree 2 is ground.

All trees now goto level 3, with a max of 5 in each rank
>Rank 1 give current rank 1
>Rank 2 give current rank 3
>Rank 3 gives current rank 5
>Rank 4 gives current rank 7
>Rank 5 give current rank 9

level 1 skills cost their rank in Skill points (1, 2, 3 , 4, 5) ~~ 15 Skill points to max out
Level 2 cost their rank +1 in skill point (2, 3, 4, 5, 6) ~~ 20 skill points to max out
Level 3 cost their rank +2 in skill point (3, 4, 5, 6, 7) ~~ 25 skill points to max out

You gain 5 skill points with every level (255 max skill points)

There are 64 skills total, but only 46 available to each class.

You must unlock rank 3 of a skill tree to access the next skill in the tree (follow the yellow lines)
(Example: To unlock Attack Patterns, you must spend 6 point in Starship Command and 9 points in Starship maneuvers. that's 3 levels in game to unlock it.)

The Green Boxes are class specific.

What this also does is allow better charcter focus without being able to max everything.

Sorry to say, you can't escape respecs no matter what you do to the tree. Respecs are a natural thing in MMOs/RPGs. I still vote to make respecs free, or make respecs rewards, and not just for those who pay to play as it is.

I'd also suggest a major leap of faith to go along with this tree set, that has somewhat bothered me since the onset of this game. Unlock the kits to all classes. How many times have to seen Jean Luc Picard perform a science feat in one episode, an engineering feat in the next, and then a tactical feat in the following. As a captain, you'd have some basic knowledge of all the skill needs of the ship, but you wont get the actual buffs from the basic lines unless you are of that specific class. THis will also get mroe use of duty officers, especially for ground.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    okaww wrote:
    This uses the premesis of what they are pretty much currently looking at revamped. Space and ground will draw from the same pool of skill points.
    I may have mnissed something. What sources pertain to the "they" you refer to back up this info?

    Becuase if the same pool is for both then they have only marginally changed gameplay as I will not spec ground. As most likely others may do as well.
    There is not enough points in the current system to do both without greatly penalizing those players who do go vanilla as far as PvP is concerned, though PvE should be fine.
    Those whom specialize will not only be able to kill those whom go vanilla in specs but each other very quickly (leading to OP cries) because of the scarifical aspect of specialization breeding weakness that can be exploited.
    Equipment in DOff usage will be the wildcards in the mix.

    Though to be honest, I'm not sold on your concpet iether.
    Sorry if this offends
    Of course this is just all my opinion anyway and matters not a hill of beans.
    What this also does is allow better charcter focus without being able to max everything.
    I already have the focus very much like what I already play and are not able to max everything.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    No offence.

    But if they really are looking at the current skill sets with an "apply to all" aspect, this re-arrangement uses the skill they have now in beta but make an actual tree of it and not all the needless use of spending points in area you wont use to tier up, instead you unlock as you train in similar skills.

    Instead of spending X Skill Points to unleck the next full tier, you train to rank 3 of the first tier to reach the next set of skill in that tree.

    With the blanket tiers they have now, i'm forced to spend in skills I don't really want just to activate the next tier.
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