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Skill cap is Not divisible by 150 - New skill tree is now Cludgy to use all points,.

SystemSystem Member, NoReporting Posts: 178,019 Arc User
The Skill cap needs to be raised to be evenly divisible by 150 to remove the Cludge.

The Global Cap should raised by 500 points from 72700 to 73200 to smooth out the points spending headache.

The reasoning for is very simple... Each new tier should be unlocked with an exact number of skillups bought from the previous tier, with no points leftover, currently you are left with uneven amounts of excess points which leads to headaches later in the game.

If i unlock Tier 2, i should only have to put points into tier 2 to obtain the perfect number of points for tier 3, and so on.

the only way i see you can do this is to redo the points distribution//unlock levels and maximum skill points obtainable to "Smooth out the curve"

Skillpoints totals/unlocks should be

Tier 2 at 6750 spent (45 Tier 1 skillups)
Tier 3 at 18750 spent (40 Tier 2 skillups)
Tier 4 at 34950 spent (36 Tier 3 skillups)
Tier 5 at 52950 spent (30 Tier 4 skillups)
Tier 5 to Cap (27 Tier 5 skillups, or 20250 points spent)

This should be very simple to address as adding 500 points to the XP requirement needed to hit max level is a simple change... as is the skill point table change.

Hopefully this is addressed shortly... its very annoying to have to mess about playing skillpoint tetris to try and spend all skill points.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    blackadda wrote:
    Hopefully this is addressed shortly... its very annoying to have to mess about playing skillpoint tetris to try and spend all skill points.

    *sighs* Once again, they raised the skill cap by 50 exp. Do a mission, get the extra 50 exp, and spend the 150 exp you have on a tier 1 skill. Problem solved.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    Skill cap has been raised by 50 to 72750.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    Yep. Skill tree works just fine when you get those extra 50 points you're missing.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    Skill cap has been raised by 50 points to balance this change.

    It's in the patch notes somewhere.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    Or... just remove the fixed amount you have to spend at each tier and allow folks to put points ANYWHERE they like.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    Raising the level cap still doesn't change the fact that to unlock the tier 2 skills it says you have to spend 6700 points, however the least you can actually spend to get passed this barrier is 6750.

    Add to this that fact that by the time you spend all you points in tiers 2-5 you are left with 150 points that can only be spent in tier 1. Thereby forcing you to actually spend 6900 points in tier 1.

    Once again, Cryptic threw something out the door without checking it properly first and shows the flaws in Cryptic's skill tree design.

    Having each tier cost progressively more points just makes things overly complicated. Why not separate the skill tree from xp and just give us single points to spend as we level? (much the way WoW does it). All Cryptic would have to do then is put something in place that requires us to spend x number of points in tier 1 before tier 2 unlocks and so on for the other tiers.

    That way once you have unlocked tier 5 you then have the choice to put all remaining points into tier 5 skills or add them in lower down the tiers.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    Add to this that fact that by the time you spend all you points in tiers 2-5 you are left with 150 points that can only be spent in tier 1. Thereby forcing you to actually spend 6900 points in tier 1.

    Not entirely true. I specced my sci character and she had enough for her last skill to be purchased being T2.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011

    I've seen a lot of people posting that they're having the same problem. Some of them posting replies saying that they continue to have problems after getting the last 50, so maybe Cryptic needs to look at this and see if there is confusion that can be cleaned up.

    Having said that, I've been playing with skill balances multiple times on 3 tribble characters and have yet to have a problem spending all my points.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    Destinii wrote:
    Not entirely true. I specced my sci character and she had enough for her last skill to be purchased being T2.

    Fair enough, but you still had to go back to a lower tier to finish spending your points.

    It still highlights the same flaw in the system. you're having to go back to lower tiers to add filler points long after you have unlocked the higher tiers, just to finish spending your points.

    Once a tier is unlocked, you shouldn't have to go back to a lower tier to spend points, unless you want to.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    blackadda wrote:
    The Skill cap needs to be raised to be evenly divisible by 150 to remove the Cludge.

    The Global Cap should raised by 500 points from 72700 to 73200 to smooth out the points spending headache.

    The reasoning for is very simple... Each new tier should be unlocked with an exact number of skillups bought from the previous tier, with no points leftover, currently you are left with uneven amounts of excess points which leads to headaches later in the game.

    If i unlock Tier 2, i should only have to put points into tier 2 to obtain the perfect number of points for tier 3, and so on.

    the only way i see you can do this is to redo the points distribution//unlock levels and maximum skill points obtainable to "Smooth out the curve"

    Skillpoints totals/unlocks should be

    Tier 2 at 6750 spent (45 Tier 1 skillups)
    Tier 3 at 18750 spent (40 Tier 2 skillups)
    Tier 4 at 34950 spent (36 Tier 3 skillups)
    Tier 5 at 52950 spent (30 Tier 4 skillups)
    Tier 5 to Cap (27 Tier 5 skillups, or 20250 points spent)

    This should be very simple to address as adding 500 points to the XP requirement needed to hit max level is a simple change... as is the skill point table change.

    Hopefully this is addressed shortly... its very annoying to have to mess about playing skillpoint tetris to try and spend all skill points.

    The others have addressed it; (and I thought the same thing as you) - BUT existing VA1/LG1 players need to earn that 50 SP - then it all works.)

    Now, I was able to get 50 SP real quick by completing some Doff missions I ready to tuen in. HOWEVER - I hope the folks at Cryptic realize that this WILL NOT be the case when this all hits Holodeck (IE VA1/LG1 players will need to do a regular mission of some type - and in effect - IF they respec as soon as they log in; it's a WASTED respec as they'll have to Respec again once they have earned the 50 SP. And BELIEVE ME that WILL be the case - and no VA1 will want to leave the build in the condition it will be - namely 50 points short of a skill - and casuals may think they're going nuts trying to make it all balance out.)

    My suggestion is: Just GIVE VA1/LG1s a bonus 50 SP as soon as they log in for the first time after this goes live to avoid that mess - and please believe me whe n I say ANY VA1/LG1 character that logs in on F2P launch already earned more than that 50 SP already and most plobably have THOUSANDS in unused Boff SP.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    Fair enough, but you still had to go back to a lower tier to finish spending your points.

    It still highlights the same flaw in the system. you're having to go back to lower tiers to add filler points long after you have unlocked the higher tiers, just to finish spending your points.

    Once a tier is unlocked, you shouldn't have to go back to a lower tier to spend points, unless you want to.

    I've *always* had to go back to a lower tier, or have always 'overspent' in a lower tier (usually never T1 though), to spend all my SP. I don't see what the issue is, personally.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    I'm a little confused by the skill cap increase. How does this truly rectify the odd number of skills you're forced to buy at tier 1? It doesn't -- you have to spend 50 over the promotion break point before you get promoted (i.e., before you can buy any tier 2 skills), not at the endgame.

    Plus, you're not really getting an extra 50 points to play with. Those points are borrowed against the day when the skill cap increases. Not having that 50 later on could mean you're forced to pick a cheap tier 1 skill instead of taking something higher.

    I'd like to see the first promotion break point lowered to 6,600. That frees up 150 points you could use toward higher-tier skills sooner, and then if you've got your 150 leftover at the end, you can throw another tier 1 tick in there.
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