Been trying out the new AI pet controls for the Carriers and have been having some issues. On live I can do the following, Target enemy at 15k, launch pets, all pets attack same target. if I target someone new once the target is dead, ALL pets attack that target. This can happen even if greater than 15k away (I can understand if that was just unintentional).
On tribble I cannot seem to get my pets to focus on any 1 target no matter which command I use after the first target is dead.
Another issue is if my pets are deployed I cannot get them to 'attack' a target greater than 10k away from me (only exception is intercept but then targets are random).
My request (if possible) is to make 'attack command' force pets to attack current target. If I change targets and click attack command again, all pets should switch to new target. Also to allow pets to 'attack' (ie start moving twords) a target greater than 10k away.
Lastly while I dont know if this is intentional or a bug, if my pets are stuck in combat reguardless of how far away I am from them it places me 'in combat'.
This actually got me stuck in Kerrat<sp?> for a bit because one of my pets was stuck fighting a drone almost 20k away from me.

Any info on this would be appreciated
Comments
Not so, initally you'll be in red alert however as long as 'you' don't come under fire for 15 or so seconds (whatever it is) your red alert will drop while your pets are still attacking.
On live the best way to see this is to 'back up' to an enemy 15k away and launch pets. then emergency impulse away. You'll then see that after 15 or so seconds you will drop red alert.
Yep its a 'work in progress' I know. I'm just posting this for the same reason I posted about the pets not being buffed (before this patch). At that time the Dev's had put the code in but it 'dissapeared' on them.
Never hurts to let the Dev's know something might not be working as they thought it is.
I seem to remember that a similar thing happened with the carrier pets on holo a while back and i am wondering if that bug has resurfaced on tribble?
the flight deck cruisers (orion line) dont have subsystem targeting. i know the Vo'Quv does, but have no idea if the Kar'fi does or not. as far as i know you can only have a max of 3 skill rows plus your bo slots.