Just went thru a few runs of Cure/Space and it is now possible to keep your shields up for more than 2.7 seconds. Either nothing but the cubes now uses the nuetralizer, or the devs applied a cooldown to it so we all don't get multi-nuetralized by every Borg ship on the map.
Either way, makes Cure/Space a lot less frustrating.
I noticed the same, but I hadn't quite finished my testing on it, but it seems that while its still there, its not firing every 2 seconds or so any longer.
I noticed the same, but I hadn't quite finished my testing on it, but it seems that while its still there, its not firing every 2 seconds or so any longer.
Yeah, makes having a counter to the stupid thing kind of useful and all. Made a big difference on how frustrated I have been with the STFs lately.
Wonder if they just added a cooldown or took the ability away from the raptors, too?
No the raptors still have it, as do the cubes. They just only seemed to have put it on a longer cooldown on par with the cooldown of our Hazard Emitters.
No the raptors still have it, as do the cubes. They just only seemed to have put it on a longer cooldown on par with the cooldown of our Hazard Emitters.
Works for me. Was a much less painful experience. I used to joke about just unequipping my shields before I queued up for the space STFs.
This should stop the stupidity of seeing a cube shoot you with the neutraliser, you use hazard emitters, and the cube shoots you with it again, while hazard emitters is still running, instantly neutralising the neutraliser.
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Yeah, makes having a counter to the stupid thing kind of useful and all. Made a big difference on how frustrated I have been with the STFs lately.
Wonder if they just added a cooldown or took the ability away from the raptors, too?
Works for me. Was a much less painful experience. I used to joke about just unequipping my shields before I queued up for the space STFs.
But I can bet you someone will post how the Borg are too easy now.
Wait for it .....