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Math behind some new skills

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Could we get details on the math behind
Starship Subsystem Repair - Decreases the time it takes to get your subsystems back online (modified by percentage of alive crew).
Power Insulators - Adds Resistance to Energy Drain and Shield Drain attacks.
Sensors - Improves Stealth Detection. Adds Resistance to Confuse and Placate.
Inertial Dampeners - Adds Resistance to Holds, Disables, Knock and Slows.

Please don't make us players run hundreds of tests just to figure out whether these skills have any meaning and are worth speccing into.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    These skills are PvP or PvE (certain circumstances) skill points. They are very useful.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    Spectual wrote: »
    These skills are PvP or PvE (certain circumstances) skill points. They are very useful.

    So you are saying, if i skill this i win pve? yay
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    Spectual wrote: »
    These skills are PvP or PvE (certain circumstances) skill points. They are very useful.

    Got the math to back that up?
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