Anyone else still getting the annoying popping and poorly synched up audio? I notice it mainly in ESD and SFA.
There are constant pops and clicks in the areas outside of the bank and the exchange.
Ambient audio (fountains in ESD and SFA are a good example) are no longer audible unless you are practically standing in them.
Ambient audio from Club 47 isn't audible until you are almost past the club itself as you head towards the tailor. This would make sense if the door was on the tailor side of the club.
I know in the grans scheme of things audio is a minor gripe. I just don't recall it being this bad until recently.
I'm still getting some popping, but it is better. Another problem I had with heat spikes on my GPU is better also. Still not up to par with what is on holodeck, but better.
I noticed when the popping was bad, that it mostly occurred in the ambient sound track.
And just to add something to the mix, I've noticed weird sound effects around the new Lore person that stands just outside of a building. Depending on where you stand in that area, the ambient sounds are that of the inside of the building instead of the outside where you are standing. Not a big deal, but a little annoying as you walk/run in and out of the spots.
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I noticed when the popping was bad, that it mostly occurred in the ambient sound track.
And just to add something to the mix, I've noticed weird sound effects around the new Lore person that stands just outside of a building. Depending on where you stand in that area, the ambient sounds are that of the inside of the building instead of the outside where you are standing. Not a big deal, but a little annoying as you walk/run in and out of the spots.