test content
What is the Arc Client?
Install Arc

Anyone missing the old STFs?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Maybe I'm alone in this, but does anyone else hate the feel of the new STFs? This new setup doesn't exactly sit well with what I've heard Cryptic wants to do with gear. High end gear would be rare and you should feel like you accomplished something getting it. These new STFs feel like nothing more than a grind. No cammaraderie, no teamwork, no working together to a bigger goal, just shoot the borg and get your loot.

The old STFs may have been a royal pain, they may have taken hours to do, but everytime I finished one, I knew my teammates, many of them have been added to my friendslist, I felt like I had accomplished something. Even PVP doesn't form that kind of bond that grew between a team that stuck it out with each other to complete an STF. Now? I ran one, once, no one said a word. No one had to. There was literally nothing to it, shoot the borg, grab the loot and leave.

As stated above, maybe I am alone in this request, is there any chance we can have the new STFs for people with a time crunch, but keep the old ones on also? Let Klingons and Feds team up for both, but please can we keep both? I sincerely mean it. I really enjoy the old STFs over these new.... grindfest events.

Edit: I forgot to add, if by some miracle we can have both the old and new STFs, could the "Classics" have the ability to be qued also like the new ones can?
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    the new elite versions, which are not here yet will be much much harder than what is there now, and will give the mark XII gear.

    they will still be broken into two pieces (i believe) but should be more challenging than what is on holodeck now.

    i hated the ones before so these normal ones are what i like. im sure there are plenty of people who like the old ones but wait and see how the elite versions handle.

    edit -in fact perhaps the elite versions should be joined togther as one mission to make them feel more like the classic versions?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Yeah, I suppose I'll have to wait until then and see. Honestly though, I'm not exactly holding my breath. Here's hoping though.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I just ran my first STF last night, and it was fairly easy until two of our team got mad about the need/greed problem and left. Ran it again with a full team. I've got a salvage thingy, and based on what I'm looking at, it is going to be a grind to get the gear. On the one hand, if everyone sticks it out, you'll be able to easily grind. On the other hand, it really wasn't much fun, or very challenging.

    It occurred to me after I left, they need to keep these - it will make a lot of the whiners happy - but put back, and further develop the bigger ones.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    They are so easy now it is said. What realy sucks is the rewards never scaled with difficulty. People will do hard run if the rewards match it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Having run all four of the new STF's several hundred times, yes, several HUNDRED times, they are nothing but another grind. 30 Common Borg Salvage (CBS) for Klink / Elite Shields, 30 CBS for Klink / Elite Engines, 30 CBS for the deflector dishes, three toons, plus getting the CBS's for PSG, Armor and weapon for three toons. Do the math SEVERL HUNDRED STF runs.

    If that is not a GRIND, then what is? One of my Fleet mates got 8 Borg Engine Salvage drops. What do you do with 8? I didn't get one. Bad luck I guess.

    Some are saying they like these. Some want the old STF's back. I say do both. Keep these abbreviated STF's for those who only play 30 or 40 min a day, but keep the old STF's with the queue system for those of us who want a challenge and longer TEAM play. My Fleet is small, and we don't always have five online to do an STF, the queue is the saving grace. Two, or three of us can queue and know we will get a run in. I can log and run the short STF's over and over again alone all day or night, but when my mates are on, we want a challenge and a chance to work together for a common goal and show off our talents to each other.

    Keep the short STF's, but give us our old, long and much missed STF's back with the queue system.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I really think Cryptic dumbing down the STFs is more of a negative than a positive. We been asking for End-Game content for nearly 2 years and there was just ther STFs. Now they are just turned into overgrown Fleet Actions for us to once again grind for new gear.


    We need challenges en par with other MMOs like Everquest, where we got dungeons and ways to choose our own path to the boss than the one road option we are always encountering.

    If Cryptic isn't going to learn from this, then F2P is going to keep people interested or to invest money in the long run.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    If you are asking me if I want the days back when this was some kind of 8 year old's game of WoW or wanting to have some little child tell me how I am going to play the game because their fleet plays it a different way then I guess my answer is no I do not miss the old STF's.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Yes,old stfs I am run for fun,new I running only for salvages, lost ,,end game,,content feel.
    Elite run nothing change,true, need team work but here missing epic mission feeling,only bored grind.

    Is possible,keep old stf via star systems,out queues ?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    While I dont "hate" the new ones I really dislike them REPLACING the old ones.

    Lets take the Kithomer-space-part for example, wich was my favorite PVE-spacebattle. It was great.
    I like new "space battle" addet but why taking away the old ones?

    I suggestet several times to ADD kind of "mini" stfs... like the new ones... where you have relativly short but INTRESTING team missions. But I dont see the point in removing the old ones. The new STFs are almost entirely new (at least the space parts), If cryptic focusses the resources there why not simply ADDING new mission instead of reworking old ones?

    The new stfs have a very causal flair, like fleet actions. At times I like that... but that feeling to sit together and DO SOMETHING with fleetmates is lost.

    I know many people complained about the old STFs since they were obviously not able to sozialize in an MMO and didnt get them done.
    Fine... it would have been a nice way to add the new STFs for those as a way for them to get their stuff and to keep the old ones (may be with a changed loot matched to the new STFs, maybe even a little MORE loot since they are more work) for the people who liked the old ones...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I feel the same way...
    I like the "old" ones on Holodeck a lot better.

    The new ones feel too detached. No one talks to each other, everyone does their own thing, no teamwork at all, everyone clicks on NEED all the time (total grind fest)...

    On the old ones there was a feel of accomplishment, everyone was thanking each other when we went through the missions together and with a good team they're very easy too...

    Infected: 26 min for the entire mission.
    The Cure: 38 min for the entire mission.
    KA: 1hr 32 min for the entire mission.

    You got my vote for: keep the old ones, add the "tribble ones" as mini STFs...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Iron_Lord wrote:
    The new ones feel too detached. No one talks to each other, everyone does their own thing, no teamwork at all, everyone clicks on NEED all the time (total grind fest)...

    Actually... to my suprise.... I dont see the "always-need-pushers" very often when I do that. Just on the borg salvage, of course... but there everybody really HAS need so I thing thats ok...

    But it seems that I have a lot of luck with my groups anyway, since I see a lot of posts of people who "never catch the optional"... and... although I did the STFs several times... I almost never saw them failing...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Overall, like the old ones better (back with nodes/immune borg etc). New ones don't "feel" like STFs, feel more like a standard mission to team with and blitz through..repeatedly.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    The stated purpose of the original STFs was to provide content for teams that played together regularly.

    The STFs caused a lot of whining by those that tried to complete them as a pug.

    That the new versions of the STFs means that pugs can get the gear, I understand and applaud.

    I am concerned though that those close-knit teams - and I've played with some that have run the STFs 100+ times - are losing content. That is unfortunate, and plays into a trend of dumbing-down that I am noticing in the game. I haven't played any of the elite missions, yet, so I admit I may be wrong if they fill the niche.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Droidarr wrote: »
    Overall, like the old ones better (back with nodes/immune borg etc). New ones don't "feel" like STFs, feel more like a standard mission to team with and blitz through..repeatedly.
    New STF = Fleet Action on Crack. New Elite STF = Fleet Action on PCP with a bloody chainsaw and your head in a vise.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    No, I hated the old ones.

    Missions that take 2-4 hours are not fun.

    But there still needs to be some kind of "raid" content for end game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    kostamojen wrote: »
    No, I hated the old ones.

    Missions that take 2-4 hours are not fun.

    Beside the fact that it is a while ago since any stf took more then an hour... there are al lot of people, including myself, who actually consider long missions fun.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Beside the fact that it is a while ago since any stf took more then an hour... there are al lot of people, including myself, who actually consider long missions fun.

    Just run them all one after the other and consider the breaks in between them a bio-break intermission. For those of us who don't have 2-4 hour chunks all the time to play, the new format is nice. I think we should be able to be challenged with elite level STFs without having to draw plasma torps of wife aggro in the process.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    jimjim wrote: »
    Just run them all one after the other and consider the breaks in between them a bio-break intermission. For those of us who don't have 2-4 hour chunks all the time to play, the new format is nice. I think we should be able to be challenged with elite level STFs without having to draw plasma torps of wife aggro in the process.

    That's why I'm in favor of keeping both. Those without a lot of time can play these new ones and those who enjoy more endgame like content can play the old ones. Makes sense to me and I can't see a problem with it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    That's why I'm in favor of keeping both. Those without a lot of time can play these new ones and those who enjoy more endgame like content can play the old ones. Makes sense to me and I can't see a problem with it.
    People keep asking for "both" like this is possible. It is not. Unless they're planning to grow five Gozer clones in big icky vats somewhere, and keep them chained to terminals in the basement 24x7, there simply is not the manpower available either to overhaul the old instances or to maintain two whole sets of instances of the same missions in parallel over time.

    The old STFs are a generation behind now in iterations of mechanics, and every change that Gozer makes to the new ones only widens that gap. There is simply no rational, conceivable way that the G-man is EVER going to have the time to go back and redo months of work updating, revising, and bug chasing the "old" set of instances to bring them on par with the new ones, and render them even somewhat maintainable going forward.

    What you don't realize when you're asking this is that there aren't "two" things here. There is one thing: the STF code base. Gozer is ONE person, who has the time to maintain ONE code base (barely). There simply are no "old STFs" there anymore. There are STFs, and what they were has been transformed into what they are. What you see is what you get.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Heezdedjim wrote:
    People keep asking for "both" like this is possible. It is not. Unless they're planning to grow five Gozer clones in big icky vats somewhere, and keep them chained to terminals in the basement 24x7, there simply is not the manpower available either to overhaul the old instances or to maintain two whole sets of instances of the same missions in parallel over time.

    Sounds like a plan to me. Well done!
Sign In or Register to comment.