Their current stats are pathetic in comparison to other weapons of the same tier you're using. In fact I have a rare set of dual heavies at mark VI that do more Damage and DPS than the quads on Tribble, this is while I'm Captain, if the cannons level up with you, then a commander level weapon should not out damage it especially if i'm not specked into the dual's energy type.
Damage is insignificant. Lower tier weapons of unspeced energy types are doing more DPS and DPV.
Unique one per ship is uncalled for, in fact i'd fire the guy who thought it was a good idea.
-10 to engines is far too much of a handicap, they shouldn't have any negative engine modifier, if they're also going to reduce weapon power when firing.
visual effect is good, I'd like to see a few more pulses though, and I'd like the pulses to be larger, and more substantial, like the defiant's quads in the series'.
audio effect is horrible, they should sound beefy, heavy, "WHOMP WHOMP WHOMP WHOMP" cannons not "pew pew".
Also: I agree with Blackavaar, I'll only be testing using free test points, this is not pay to test beta.
I like everything about the quad cannons except the damage. As has been said repeatedly already, the damage is underwhelming. If I'm going to have to suffer from engine as well as weapon power loss, I'd like to at least get solid damage out of the thing to compensate, otherwise you might as well equip regular duals or dual heavys.
Now, that being said, I still use them even though I can equip much better stuff, because they look so cool. So, good job in that regard!
The damage from the Quads is a joke. Damage needs to scale up with character level and receive a substantial base damage boost. As is, damage is far too low compared to DCs or DHCs of the same rank and grade.
Sound FX I'm not sure of, they don't sound like any other Klingon weapon but then there have never been Quad Cannons before. Personally, I would prefer a more 'powerful' sound.
I generally like the visual effects, especially the fact that multiple firing points are used. I have heard though that the multiple firing points do not carry over to other hulls. If true that is a major strike.
Unique status...
I'm inclined to say it is unwarranted at this time. If the base damage is increased and made to scale with character level then it would be justified.
Regardless, the engine drain needs to go, it is in no way justified.
The Quad Cannons do not seem to be that impressive damage-wise by all accounts.
I am unsure about the "unique" property. Some posts seem to suggest that it's enough to equip a single one to get the VFX for _all_ weapons, even if you equip Dual Cannons and Dual Heavy Cannons.
The -10 Engine power aspect seems uncalled for. Even if the weapon would be Mark XII [DMG]x3, as basically Dual Cannons, they are still weaker than a Dual Heavy Cannon of the same spec. But even if it was the very same damage, there doesn't seem to be good reason for that -10 energy.
in the tailor screen the advanced ship part lists the new refit as plus one (this affects many of the new ships) and there is no costume option on the left hand side.
i do think the cannons should not be unique, or at the very least allow people to get quads in game, because many will want to equip 2 or 3 cannons to make it look uniform.
Well I statet my opinion already, but I'll sumarise it here again:
1. Like others said: The damage isnt really better then any other weapons... seems to me that its actually WEAKER then other DMGX3 weapons. No point in buying it.
Especially since the engine drain makes them sigificantly WEAKER then any other cannon in the game.
Dont get me wrong: I love the Idea of those "most powerfull cannons" draining energy from the engines, but the output must compensate for that price, otherwise it doesnt make any sense.
2. They are unique... while I have no really an issue with it on KDF side... its a no-go on fed side. The whole point of the cannons is make the Defaints visuals become closer to its on-screen counterpart.
And quiet and simply: ONE quad cannon does not do that.
You'd have to equip 3 of them to have the front arc "canon" (well actually, IMO, you'd have to equip 2 quads and 2 quatum torpedo launchers fireing simultaniuously... and I'm not even speaking of the rear weapons..).
The option would be having ONE quad cannon changing the visuals in general.
In the current state they simply do not deliver what they were build for.
3. The sound... they sound much less impressive then simple usual disruptors (wich sound awsome). Although... I know others like it, for some reason, for me they sound like Antiprotion-ground-weopons look: like cheap toys.
4. Visuals... To be honest I tried them only on my Hegh'ta class Raider since thats my fav. ingame ship... and... may be I expectet to much but it was a disapointment to me.
That ship has 4 (5 if you count the additional weapon on the outer wings) visible sets on DUAL cannons.
But only 2 sets of them are used be any wepons = you just see 2 sets EVER fireing.
I really hoped the quads would use at least ONE of the formally dead weapon hardpoints, but it just uses the exact same usual duals and usual dual heavys use, just both at the same time.
I really hoped that this additional cannons would finally stop beeing useless..
Very sharp looking little ships.. Snap turns like nobodys biz.. Did notice there are no windows showing anywhere that I could notice which is nothing I particularly object to. But if they are supposed to be there, then they're not showing. must see what this ship looks like in Reman shields..
I see some complaints about the quad cannons... I'm having quite a bit different experience with them..
My Cmdr thats actually flys the ship has diffinatly noticed the increase in firepower over regular dual cannon and heavy dual cannon. I like the the firing visual doesnt get "lost in the glare" and I like the sound they make.
I currently have 2 KDF LtG's one Eng, one Sci on tribble and they both mount them forward on Vor'cha Battle Cruiser Retrofits where they cause just as much damage as the Dual Heavys, and actually help me know I am firing at the right target. AT LtG rank they apparently cause just a hair more base damage then Dual Heavys (but I also have monted to be the first firing weapon so that makes a little bit of difference in the damage out put. And I like that they do thier thing for a little less power penalty then Dual heavys while significnantly out performing regular dual cannon. They may not have the accuracy Crit or crit damage bonuses of the bigger weapons but they apparently chew throughshields like nobodys biz leaving things wide open for the Dual Heavy shots to come in and ring chimes. I put our a very respectable volume of fire that only gets nastier the closer I get to the target..
I only wish I could mount more then one! *evil grin!*
I have got to get my self a fighter and try them out there!
The quad disruptor cannons feel underwhelming. The look amazing though, and sound pretty cool.
They either need to deal more damage, or have the -10 engine penalty removed.
My pipedream is that instead of the default Quad DIsruptor Cannon coming with the ship, we get a token that lets us choose our flavour of weapon (i.e Quad Antiproton or Quad Tetryon), so that we can maintain a uniformity in our ship's weaponstype even if we want to use Quad Cannons - on Holodeck my Klingon guy is all about Antiproton weapons - I can't decide if I like the quad disruptors enough to break that and stick some effctively random Quad Disruptor cannons on him.
Well with the upcoming skill changes it might be incentive to mix aps with dis anyway... but still you are right: The Quads should be available for all energy weapon types.
The not scaling factor is a major issue. It is a pay to get ship and like the connie weapons the Quad-Cannons must auto level with you. Simple as that. The fact that your purple/rare weapons will out DPS a special item/ability is very disencouraging to get this ship. As long as the weapons do not scale it is a no go for me to even look at this ship.
The not scaling factor is a major issue. It is a pay to get ship and like the connie weapons the Quad-Cannons must auto level with you. Simple as that. The fact that your purple/rare weapons will out DPS a special item/ability is very disencouraging to get this ship. As long as the weapons do not scale it is a no go for me to even look at this ship.
i think they do scale.
when i claimed the tier 3 ship at max rank i got a mark x weapon.
now i dont think they scale above x,, so no xi, and you may find you have to discharge the ship, then claim it again every time you level up as im not sure if the weapons level up each time but you should be able to keep them from tier 3-5 quite easily.
when i claimed the tier 3 ship at max rank i got a mark x weapon.
now i dont think they scale above x,, so no xi, and you may find you have to discharge the ship, then claim it again every time you level up as im not sure if the weapons level up each time but you should be able to keep them from tier 3-5 quite easily.
Lets compare stats then and see.
I claimed it at Commander 9 and got a Mk X purple QHC doing 158 disruptor damage (211 DPS).
Careful, someone might trip over it and nerf Electro-Plasma Cannons!
Always a risk, considering what they did to the engines, but a Lt. Commander weapon, out damaging a "Leveling with you weapon" set at Captain 1? Yeah...
This part, is a deal-breaker. If I can only mount one, then it's not worth it.
Yeah that's really dumb in my honest opinion. If you can claim multiple sets of TOS phaser banks, then you should be able to claim multiple disrupt AND phaser quad canons. Otherwise, it just looks stupid. No offense.
Yeah that's really dumb in my honest opinion. If you can claim multiple sets of TOS phaser banks, then you should be able to claim multiple disrupt AND phaser quad canons. Otherwise, it just looks stupid. No offense.
This is the total truth. Maybe they could make the first weapon purple and the others white quality, as long as we can claim at least 3 (in total) for a proper defiant build. What is the problem with giving us multiple quads as long as they do not give us an advantage over other players?
I remember on STOked that Quads were advertised as the "Highest DPS Cannons In Game". I guess that had to be paid for with Low Dmg.
If I paid for it, I should at least be able to mount more than one cannon on the same vessel. The low stats and Unique are enough to make me reconsider purchasing the ship.
Folks need to look at the DPS Numbers.. DAMAGE OVER TIME..
You can have your cake, or you can eat your cake... I eat mine thank you. Cake that sits around grows stale and draws flies..
............................................... STATS KDF .......................................(just the important ones)
Disruptor Quad Cannon [Dmg]x3
to target 197 disruptor damage (263 DPS) ......you should see the little bighters in rapid fire and scatter volly mode.....
yep there it is -10 engine power..(w0op De Doo.. stop pouting, deal with it I typically mount Combat Impulse engines anyway...offsets it quite nicely thank you very much.)
````````````
..on the same ship..
Dirsruptor Dual Heavy Cannon Mk XI [Acc][CtrH][Borg}
378 disruptor damage 252 DPS) ....................................Note less DPS then quad cannon..........
Yes the quad does not have the bonusus that the Mk XI dual heavy has at my characters rank and it does have the engine power penalty .. so quit whining and drop an EPS console it... you wont even notice the difference
Lets see.. they level up with you.. Have the highest DPS output in the game for the level they're at unless you get some other rather special weapons with some twisted special abilities.. And still make use of my default accuracy crit hit crit damage abilities from talents.
You may keep your silver platter with uber cheese and Whine.. I'm going to eat this piece of cake and enjoy it very much thank you! There is nothing overwhelmingly good about the quad cannon, and nothing overwhelmingly bad either. The limitations make sense. Especially in light of the space skill tress changes we may be seeing later in the week. Its obvious to me that this weapon was NOT suppossed to be an "I-WIN" button but to be something unique and different.
I keep hearing "Pay-to win isn't fair" but here it is, a weapon on a "Pay to Win" ship and its good.. but its not the jingle in your jangle, the cream on your peaches, The shine on your shoes. So really.
QUAD Cannon.. score.. A+ for over all package, presentation and balance.
I'm not buying any more real C-Store points that I don't need in order to get fake C-Store points on Tribble to test stuff for you guys. Allow me to buy fake points without purchasing real points and I'll go hog wild and test them all.
Until then I'll just test other more important stuff.
:cool:
i think its say all! i dont waste my money for you cryptic guys.
I am captain 1, thus the Quads are leveled to captain, the dual heavies are Lt. Commander, and deal more damage, and not that significantly less DPS.
As for Khemaraa_Iron_Hand_KBF look at the Damage to DPS of the Quads and the Damage to DPS of the Duals. The differences speak for themselves. The Dual Heavies, as you say, have their cake and eat it too, the Quads, do neither.
Comments
Their current stats are pathetic in comparison to other weapons of the same tier you're using. In fact I have a rare set of dual heavies at mark VI that do more Damage and DPS than the quads on Tribble, this is while I'm Captain, if the cannons level up with you, then a commander level weapon should not out damage it especially if i'm not specked into the dual's energy type.
Also: I agree with Blackavaar, I'll only be testing using free test points, this is not pay to test beta.
Yeh, true. You have a point there.
This part, is a deal-breaker. If I can only mount one, then it's not worth it.
Now, that being said, I still use them even though I can equip much better stuff, because they look so cool. So, good job in that regard!
Sound FX I'm not sure of, they don't sound like any other Klingon weapon but then there have never been Quad Cannons before. Personally, I would prefer a more 'powerful' sound.
I generally like the visual effects, especially the fact that multiple firing points are used. I have heard though that the multiple firing points do not carry over to other hulls. If true that is a major strike.
Unique status...
I'm inclined to say it is unwarranted at this time. If the base damage is increased and made to scale with character level then it would be justified.
Regardless, the engine drain needs to go, it is in no way justified.
I am unsure about the "unique" property. Some posts seem to suggest that it's enough to equip a single one to get the VFX for _all_ weapons, even if you equip Dual Cannons and Dual Heavy Cannons.
The -10 Engine power aspect seems uncalled for. Even if the weapon would be Mark XII [DMG]x3, as basically Dual Cannons, they are still weaker than a Dual Heavy Cannon of the same spec. But even if it was the very same damage, there doesn't seem to be good reason for that -10 energy.
i do think the cannons should not be unique, or at the very least allow people to get quads in game, because many will want to equip 2 or 3 cannons to make it look uniform.
1. Like others said: The damage isnt really better then any other weapons... seems to me that its actually WEAKER then other DMGX3 weapons. No point in buying it.
Especially since the engine drain makes them sigificantly WEAKER then any other cannon in the game.
Dont get me wrong: I love the Idea of those "most powerfull cannons" draining energy from the engines, but the output must compensate for that price, otherwise it doesnt make any sense.
2. They are unique... while I have no really an issue with it on KDF side... its a no-go on fed side. The whole point of the cannons is make the Defaints visuals become closer to its on-screen counterpart.
And quiet and simply: ONE quad cannon does not do that.
You'd have to equip 3 of them to have the front arc "canon" (well actually, IMO, you'd have to equip 2 quads and 2 quatum torpedo launchers fireing simultaniuously... and I'm not even speaking of the rear weapons..).
The option would be having ONE quad cannon changing the visuals in general.
In the current state they simply do not deliver what they were build for.
3. The sound... they sound much less impressive then simple usual disruptors (wich sound awsome). Although... I know others like it, for some reason, for me they sound like Antiprotion-ground-weopons look: like cheap toys.
4. Visuals... To be honest I tried them only on my Hegh'ta class Raider since thats my fav. ingame ship... and... may be I expectet to much but it was a disapointment to me.
That ship has 4 (5 if you count the additional weapon on the outer wings) visible sets on DUAL cannons.
But only 2 sets of them are used be any wepons = you just see 2 sets EVER fireing.
I really hoped the quads would use at least ONE of the formally dead weapon hardpoints, but it just uses the exact same usual duals and usual dual heavys use, just both at the same time.
I really hoped that this additional cannons would finally stop beeing useless..
Very sharp looking little ships.. Snap turns like nobodys biz.. Did notice there are no windows showing anywhere that I could notice which is nothing I particularly object to. But if they are supposed to be there, then they're not showing. must see what this ship looks like in Reman shields..
I see some complaints about the quad cannons... I'm having quite a bit different experience with them..
My Cmdr thats actually flys the ship has diffinatly noticed the increase in firepower over regular dual cannon and heavy dual cannon. I like the the firing visual doesnt get "lost in the glare" and I like the sound they make.
I currently have 2 KDF LtG's one Eng, one Sci on tribble and they both mount them forward on Vor'cha Battle Cruiser Retrofits where they cause just as much damage as the Dual Heavys, and actually help me know I am firing at the right target. AT LtG rank they apparently cause just a hair more base damage then Dual Heavys (but I also have monted to be the first firing weapon so that makes a little bit of difference in the damage out put. And I like that they do thier thing for a little less power penalty then Dual heavys while significnantly out performing regular dual cannon. They may not have the accuracy Crit or crit damage bonuses of the bigger weapons but they apparently chew throughshields like nobodys biz leaving things wide open for the Dual Heavy shots to come in and ring chimes. I put our a very respectable volume of fire that only gets nastier the closer I get to the target..
I only wish I could mount more then one! *evil grin!*
I have got to get my self a fighter and try them out there!
Can't be equipped on fighters.
They either need to deal more damage, or have the -10 engine penalty removed.
My pipedream is that instead of the default Quad DIsruptor Cannon coming with the ship, we get a token that lets us choose our flavour of weapon (i.e Quad Antiproton or Quad Tetryon), so that we can maintain a uniformity in our ship's weaponstype even if we want to use Quad Cannons - on Holodeck my Klingon guy is all about Antiproton weapons - I can't decide if I like the quad disruptors enough to break that and stick some effctively random Quad Disruptor cannons on him.
i think they do scale.
when i claimed the tier 3 ship at max rank i got a mark x weapon.
now i dont think they scale above x,, so no xi, and you may find you have to discharge the ship, then claim it again every time you level up as im not sure if the weapons level up each time but you should be able to keep them from tier 3-5 quite easily.
Lets compare stats then and see.
I claimed it at Commander 9 and got a Mk X purple QHC doing 158 disruptor damage (211 DPS).
Next?
http://vincentmikaru.twilightmainframe.net/BadDamageOutput.png
Always a risk, considering what they did to the engines, but a Lt. Commander weapon, out damaging a "Leveling with you weapon" set at Captain 1? Yeah...
Something seriously wrong with that picture.
Yeah that's really dumb in my honest opinion. If you can claim multiple sets of TOS phaser banks, then you should be able to claim multiple disrupt AND phaser quad canons. Otherwise, it just looks stupid. No offense.
This is the total truth. Maybe they could make the first weapon purple and the others white quality, as long as we can claim at least 3 (in total) for a proper defiant build. What is the problem with giving us multiple quads as long as they do not give us an advantage over other players?
If I paid for it, I should at least be able to mount more than one cannon on the same vessel. The low stats and Unique are enough to make me reconsider purchasing the ship.
You can have your cake, or you can eat your cake... I eat mine thank you. Cake that sits around grows stale and draws flies..
............................................... STATS KDF .......................................(just the important ones)
Disruptor Quad Cannon [Dmg]x3
to target 197 disruptor damage (263 DPS) ......you should see the little bighters in rapid fire and scatter volly mode.....
yep there it is -10 engine power..(w0op De Doo.. stop pouting, deal with it I typically mount Combat Impulse engines anyway...offsets it quite nicely thank you very much.)
````````````
..on the same ship..
Dirsruptor Dual Heavy Cannon Mk XI [Acc][CtrH][Borg}
378 disruptor damage 252 DPS) ....................................Note less DPS then quad cannon..........
Yes the quad does not have the bonusus that the Mk XI dual heavy has at my characters rank and it does have the engine power penalty .. so quit whining and drop an EPS console it... you wont even notice the difference
Lets see.. they level up with you.. Have the highest DPS output in the game for the level they're at unless you get some other rather special weapons with some twisted special abilities.. And still make use of my default accuracy crit hit crit damage abilities from talents.
You may keep your silver platter with uber cheese and Whine.. I'm going to eat this piece of cake and enjoy it very much thank you! There is nothing overwhelmingly good about the quad cannon, and nothing overwhelmingly bad either. The limitations make sense. Especially in light of the space skill tress changes we may be seeing later in the week. Its obvious to me that this weapon was NOT suppossed to be an "I-WIN" button but to be something unique and different.
I keep hearing "Pay-to win isn't fair" but here it is, a weapon on a "Pay to Win" ship and its good.. but its not the jingle in your jangle, the cream on your peaches, The shine on your shoes. So really.
QUAD Cannon.. score.. A+ for over all package, presentation and balance.
maybe im missing the point but what is wrong?
i think its say all! i dont waste my money for you cryptic guys.
I am captain 1, thus the Quads are leveled to captain, the dual heavies are Lt. Commander, and deal more damage, and not that significantly less DPS.
As for Khemaraa_Iron_Hand_KBF look at the Damage to DPS of the Quads and the Damage to DPS of the Duals. The differences speak for themselves. The Dual Heavies, as you say, have their cake and eat it too, the Quads, do neither.