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Quad cannons - unique

SystemSystem Member, NoReporting Posts: 178,019 Arc User
The quad cannons, even though they do nice damage they dont have any extra special abilities like critical or accuracy so i dont think these should be unique. with that in mind can these be changed so they are no longer unique or can we earn them in game. if someone wants to equip 3 or 4 of these mainly for the visuals then at the moment they cant.

even if the stats need to be tweaked slightly to accommodate this.
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Mainly the visuals and sound are awesome, it's almost a shame to have my other weapons get in the way. I was disappointed to see they were unique when I tried equipping a second. Hope this changes at some point so we can have all quad-cannons upfront for the visuals, even if it means tweaks.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Unique? Meh, that means you have to mix them with other weapons and the visual effect is lost? :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Well they do not even make much damage.

    And for the uniqeness: The only point in buying that is to get some close-to-canon visuals on the defaint; but that wont happen with just one quad, that would have to be three of them.

    Even if they had a higher significantly higher damage output, we'd have to pay a price for that with the engine drain, with my old setup a defaint couldnt even move with that drain... so it would be a fair trade to have to buff the eng-power I believe.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    There is a huge amount of things that could and should be said here, junkyard- (c-cow/c-store)-ripoff, lack of usability and so on but staying more directly on topic:

    if Cryptic actually cared and wanted to offer a cool Star Trek, or in this case DS9-, experience all they would have to do to the Quad Cannons is:
    • Tripple the damage/dps and energy drain stats
    • Make the cannon take up 3 forward facing weapon slots at once
    • Optionally, add/enable a *dual firing* mode (purely visual effect, a torpedo appearing from the left and the right front side of the ship per shot) for when both the quad cannons and a quantum torpedo are installed

    Voil
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    There is a huge amount of things that could and should be said here, junkyard- (c-cow/c-store)-ripoff, lack of usability and so on but staying more directly on topic:

    if Cryptic actually cared and wanted to offer a cool Star Trek, or in this case DS9-, experience all they would have to do to the Quad Cannons is:
    • Tripple the damage/dps and energy drain stats
    • Make the cannon take up 3 forward facing weapon slots at once
    • Optionally, although not quite quad cannon related, add/enable a *dual firing* mode (purely visual effect) for quantum torpedoes if they are installed

    Voil
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    They need to at least make it the default visual for all cannons when equiped.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I don't see anything wrong with quad cannons as presently implemented, except for the apparent Mk. X cap on their scaling.

    At the level cap, my Klingon quad disruptor cannons show only a slight dropoff in DPS from a Mk XI dual heavy. Fix that and I'd be perfectly happy with a single quad per character. Granted, they are more valuable to Klingons than Starfleet captains since the bulk of the Klingon ships can mount cannons, but I still don't see a problem with the unique limitation, especially since having multiples would be a significant savings compared to buying or crafting comparable weapons at every rank.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Would be nice to be able to mount 2 on a vessel though.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Sollaf wrote: »
    They need to at least make it the default visual for all cannons when equiped.

    That would be a solution for the Defaint... bu honestly.... even if they become any good I'd only want to use one of the for the visuals a BoP....
    I don't see anything wrong with quad cannons as presently implemented, except for the apparent Mk. X cap on their scaling.

    At the level cap, my Klingon quad disruptor cannons show only a slight dropoff in DPS from a Mk XI dual heavy. Fix that and I'd be perfectly happy with a single quad per character. Granted, they are more valuable to Klingons than Starfleet captains since the bulk of the Klingon ships can mount cannons, but I still don't see a problem with the unique limitation, especially since having multiples would be a significant savings compared to buying or crafting comparable weapons at every rank.

    Well then you missed the fact that the Quads were build to get the fittintg visuals for the Defaint wich had just quads (and torpedos) as forward weapons onscreen.
    That is, plain and simply, something a singel quad cant deliver.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I don't see anything wrong with quad cannons as presently implemented, except for the apparent Mk. X cap on their scaling.

    This is what happens with ALL scaling weapons/items, and why all scaling items are inferior to their regular "Marked" XI+ counterparts:

    Level-scaling items are scaled to the player's ACTUAL level (in increments of 1), whereas marked items are scaled to every 5 levels, as outlined below:
    • Mark I: scaled to level 5 (ENS/LT 5)
    • Mark II: scaled to level 10 (ENS/LT10)
    • Mark III: scaled to level 15 (LCDR 5)
    • Mark IV: scaled to level 20 (LCDR 10)
    • Mark V: scaled to level 25 (CDR 5)
    • Mark VI: scaled to level 30 (CDR 10)
    • Mark VII: scaled to level 35 (CAPT 5)
    • Mark VIII: scaled to level 40 (CAPT 10)
    • Mark IX: scaled to level 45 (RALH 5)
    • Mark X: scaled to level 50 (RAUH 5)
    • Mark XI: scaled to level 55 (VA+)
    • Mark XII: scaled to level 60 (VA+)
    Now, for the old auto-scaling TOS phasers, and now the quad-cannons, those will scale with the player all the way to level 51. It is technically better than a Mark X of the same type and bonuses, but only by a *very slight margin*. To compensate, they have given these quad-cannons a triple damage buff (ie the [Dmg]x3 tags), but this only brings it in line with a blue Mk XI with 2 [Dmg] tags.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    This is what happens with ALL scaling weapons/items, and why all scaling items are inferior to their regular "Marked" XI+ counterparts:

    Level-scaling items are scaled to the player's ACTUAL level (in increments of 1), whereas marked items are scaled to every 5 levels, as outlined below:
    • Mark I: scaled to level 5 (ENS/LT 5)
    • Mark II: scaled to level 10 (ENS/LT10)
    • Mark III: scaled to level 15 (LCDR 5)
    • Mark IV: scaled to level 20 (LCDR 10)
    • Mark V: scaled to level 25 (CDR 5)
    • Mark VI: scaled to level 30 (CDR 10)
    • Mark VII: scaled to level 35 (CAPT 5)
    • Mark VIII: scaled to level 40 (CAPT 10)
    • Mark IX: scaled to level 45 (RALH 5)
    • Mark X: scaled to level 50 (RAUH 5)
    • Mark XI: scaled to level 55 (VA+)
    • Mark XII: scaled to level 60 (VA+)
    Now, for the old auto-scaling TOS phasers, and now the quad-cannons, those will scale with the player all the way to level 51. It is technically better than a Mark X of the same type and bonuses, but only by a *very slight margin*. To compensate, they have given these quad-cannons a triple damage buff (ie the [Dmg]x3 tags), but this only brings it in line with a blue Mk XI with 2 [Dmg] tags.

    So then for this to be the strongest cannon in the game like they were saying, they would need to raise the lvl cap to 60? o_O, here's hopping.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Sollaf wrote: »
    So then for this to be the strongest cannon in the game like they were saying, they would need to raise the lvl cap to 60? o_O, here's hopping.

    If they could make scaling weapons scale to every 5 levels (instead of increments of 1) like the Marked versions do, they could at least get these to match actual Purple Mk XI's.

    EDIT: However, this does bring up another point, that I'm sure that Defiant fans won't like. If they actually make these quad-cannons "the strongest cannon in the game", that makes this a "must-have weapon" and a blatant "paying for power" item in the C-Store, which I'm sure there are more people against than for.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Where do you get these? I have the Defiant and have looked in the C-Store on tribble but cannot locate them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I don't see anything wrong with quad cannons as presently implemented, except for the apparent Mk. X cap on their scaling.
    Yes, they need to scale, thats the only change that needs to be made.

    Sadly, Dual Heavies are still better than the quads :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Grannamoth wrote:
    Where do you get these? I have the Defiant and have looked in the C-Store on tribble but cannot locate them.

    It's only available in disruptor form, on the T3 Bird of Prey refit on the Tribble C-Store. Feds will get the phaser quad cannons with the T4 Defiant refit (Sao Paulo), which isn't on the C-Store yet.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    The quad cannons, even though they do nice damage they dont have any extra special abilities like critical or accuracy so i dont think these should be unique. with that in mind can these be changed so they are no longer unique or can we earn them in game. if someone wants to equip 3 or 4 of these mainly for the visuals then at the moment they cant.

    even if the stats need to be tweaked slightly to accommodate this.

    I disagree, they have the highest damage in the game according to Geko...

    And everything Cryptic says makes sense!!! /sarcasm
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    DerekSlide wrote:
    I disagree, they have the highest damage in the game according to Geko...

    Well... so you disagree because... someone said it... neighter believing the people here who already testet that thing nor caring to do so yourself you just... disagree. Great. Thanks for your comment.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Well... so you disagree because... someone said it... neighter believing the people here who already testet that thing nor caring to do so yourself you just... disagree. Great. Thanks for your comment.

    Irrespective of whether or not I tested it, why are you letting this impact you so emotionally?
    And you're welcome!

    Hah, people will never understand will they... These quad cannons are a joke.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    • Tripple the damage/dps and energy drain stats
    • Make the cannon take up 3 forward facing weapon slots at once

    Ooooo... I like this!

    But, I think this is an attempt to break up the "traditional" 3x DHC/1x Torp combo. I know a lot of people hate to mix form and function, but the Quad-Cannon visuals would be wasted when my two other DHC's fire. We know, from canon, that the Defiant has at least a couple Beam Arrays. So, I can't help but think this is encouragement to add a Beam Array or two or a Dual Beam Bank to the forward weaponry.
    To compensate, they have given these quad-cannons a triple damage buff (ie the [Dmg]x3 tags), but this only brings it in line with a blue Mk XI with 2 [Dmg] tags.

    I did not know the level scaling stopped at Mk X. So my Mk XI Phaser DHC [Acc] [Dmg]x2 are still better. :(
    I was buying Gecko's claim.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I did not know the level scaling stopped at Mk X. So my Mk XI Phaser DHC [Acc] [Dmg]x2 are still better. :(
    I was buying Gecko's claim.
    It doesn't stop precisely at Mk X. Mk X would be a level 50 item where the quad-cannons (and all other auto-leveling items) stop at level 51. It is better, but only very slightly better than a Mk X. However, this means it's still not quite as good as a Mk. XI with the same quality and modifiers.

    Another thing, and this goes for all the C-Store haters, would you rather make this item actually "the best cannon in the game" and turn this into a definite "must-have" weapon in the C-Store, or keep this as an "on-par but unique" item?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Another thing, and this goes for all the C-Store haters, would you rather make this item actually "the best cannon in the game" and turn this into a definite "must-have" weapon in the C-Store, or keep this as an "on-par but unique" item?

    Until it becomes (if ever, probably never) craftable, then keep it as it is. C-store items are already somewhat on the gray area whether some of them are "pay-to-win" or not - don't need to flip the scales to true "pay-to-win" thing, so to say.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Ok i must have missed something - quad cannons? When did these come up. But after reading the notes I probably am not interested. My dual heavys do just fine.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Shkelton wrote: »
    Ok i must have missed something - quad cannons? When did these come up. But after reading the notes I probably am not interested. My dual heavys do just fine.

    they're packed with the new t4 defiant and t4 bop ships in the c-store. they're an actual slottable weapon, not a console.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Another thing to consider is that if the firing cycle of the quads is the same as normal Dual Cannons, then even at the same rated DPS they will inflict much less damage in practice due to being less energy efficient.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Dont forget the more you fire the higher the chance to set off a borg repair proc or aegis proc.

    MEH to quad cannons!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I did not know the level scaling stopped at Mk X. So my Mk XI Phaser DHC [Acc] [Dmg]x2 are still better. :(
    I was buying Gecko's claim.

    Well, he's still technically right. It is the strongest cannon in the game at certain levels.

    It depends on what your definition of 'strongest' is.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Well, he's still technically right. It is the strongest cannon in the game at certain levels.

    It depends on what your definition of 'strongest' is.
    Strongest Man on Earth.

    Assuming only man that never made weight training or lifted stuff heavier then 10 lbs.

    I think the quality and accuracy of the description of the damage output Quad Cannons is debetable...

    ...

    But according to some posts I've seen, it doesn't matter that the Quad Cannon is unique only - the graphical effect is applied to all weapons you fire? If that's the case, interesting. Even if they are not the best weapon, I could be willing to gimp myself a little for the visuals. Except that would still mean I'd become part of the P2W scheme. Which, if I want to keep playing the game, I probably have to anyway. :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    [QUOTE=MustrumRidcully;3829231

    But according to some posts I've seen, it doesn't matter that the Quad Cannon is unique only - the graphical effect is applied to all weapons you fire?[/QUOTE]

    No you missunderstood: some where SUGGESTING that the graphic would applie to all weapons by equiping one, currently it does not work that way.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    Strongest Man on Earth.

    Assuming only man that never made weight training or lifted stuff heavier then 10 lbs.

    I think the quality and accuracy of the description of the damage output Quad Cannons is debetable...

    ...

    But according to some posts I've seen, it doesn't matter that the Quad Cannon is unique only - the graphical effect is applied to all weapons you fire? If that's the case, interesting. Even if they are not the best weapon, I could be willing to gimp myself a little for the visuals. Except that would still mean I'd become part of the P2W scheme. Which, if I want to keep playing the game, I probably have to anyway. :(

    The effect applies only to the quads, other cannons keep their own visuals. I "like" quads, even tho they're FAR INFERIOR to duals Mk XI (purple), just because of the visuals and sound.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    I was looking forward to these coming out. I assumed they would be part of the DS9 Featured series.

    I hope they make them non-unique. As long as the damage is reasonable, I don't care if they are the strongest. I just want my Defiant to have a proper firing effect and sound. I don't want to have to compromise that look by putting other weapons on my ship.
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