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There is a better fix for crafting

SystemSystem Member, NoReporting Posts: 178,019 Arc User
This is a very bad plan!
The introduction of Dilithium as a cost on these schematics reduces the ability to mass produce high-end gear, which is being done intentionally to increase the difficulty of acquiring such gear. Stephen D'Angelo

Using Dilithium is the wrong answer.

There are better ways of fixing the crafting issues. For example. Limit the number of high end items that a character can make by using a timer for each item. This does not increase the grind that most of us wish to avoid, and will still accomplish what you stated as your goal.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    This sounds actually.... logical? Better than grinding out your whole life.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    With a timer instead of dilithium they could actively adjust the numbers of crafted items without touching the general process, and without adding further grind.


    However I guess their primary goal is not to prevent "mass production", but to integrate crafting in their bigger "grind excess or pay cash" system, which can obviously only be accomplished with requiring/adding c-points or dilithium for all and everything..
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Right now they shouldn't have any extra requirements for crafting at all once the loot table has been fixed then fine. The drop rate for equipment is abysmal. I'm almost VA1 and im still using MKII components because I haven't had any decent drops.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    The new crafting system is BAD. It defeats the entire concept of crafting.

    Ah well, when will we be charged Dilithium for swapping instances? Or firing the ship's weapons? (sarcastic)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Capt.Jerry wrote:
    This is a very bad plan!



    Using Dilithium is the wrong answer.

    There are better ways of fixing the crafting issues. For example. Limit the number of high end items that a character can make by using a timer for each item. This does not increase the grind that most of us wish to avoid, and will still accomplish what you stated as your goal.

    You just changed "play" time for "idle" aka the lazy way.

    Im not surpised at all that people scream like mad.. in STO you could deck out your ship and probably the boffs with the top gear in around a week...

    In most other (classic) mmos you need to grind a week only to find the necessary items to craft one part of a set or camp a certain mob for days to get the 0.05% drop rate chance.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Schneemann wrote: »
    With a timer instead of dilithium they could actively adjust the numbers of crafted items without touching the general process, and without adding further grind.


    However I guess their primary goal is not to prevent "mass production", but to integrate crafting in their bigger "grind excess or pay cash" system, which can obviously only be accomplished with requiring/adding c-points or dilithium for all and everything..

    Sure. But why not just sell some items that make crafting faster or cheaper for Dilithium (and thus, by player controlled exchange, for Dilithium)?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I'm adding this to as many dilithium crafting comments as I can find as I truly think it could be a solution:

    Since my last post I've been giving crafting some thought.... and here's what i think should have been done:

    All crafting should require:

    1) Common samples to create the starting item (or THE item if you want to craft a common item)
    for example:
    10 reds create a schematic
    Schematic plus 10 energy reds creates MkI ground shield (higher level samples create higher Mk items)
    OR
    Schematic plus 20 energy reds creates MkI Ship Shield

    2) Rare samples to add characteristics, for example:
    Anyon adds [DMG]
    Antithoron adds [CAP]
    etc
    so you can choose what characteristics your crafted item receives

    If you HAVE to add dilithium into the mix, BAN samples from the exchange and make them purchaseable for Dilithium from the vendor in Memory Alpha (meaning people have to continue going to MA after they find a way to let us craft on our ships/starbases)

    edit: also this means that there is no need for a dilithium reward on the exploration missions
    edit: edit: Thinking about it, schematics could be purchaseable for Dilithium too, problem 1/2 solved

    This way Dilithium is NOT compulsory, but continues to be the pay to win element they want it to be (C-Point exchange)

    Comments?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    this is bad bad. now there taxing our crafting.... on top of that we can only get so much dulithum a day. this is bad.i will stop crafting.
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