My previous post was too long so I divided it up into several topics.
DilithiumShipsThe Rest
As promised I waited until the economy fix to give my great big long-winded critique and suggestions as to the future of this game.
.....First, I am a lifer since open beta, but I do jump in and out of this game, I maybe have played it for 5 months total before I got into the F2P testing.
Duty Officer System ---
.....I must admit this is what I've waited for a long time, I must admit found myself absentmindedly clicking on the screenshots released by the devs.
.....Right now the change every 4 hours schedule is a bit hectic, I can under stand it for testing, but once it hits may I suggest a 6 or 8 schedule for assignment changes. just please increase the number of assignments to balance the time change.
.....I'm not crazy in having to travel the four corners of the known universe several times a day. I would prefer having a the master list no mater where I am and then having to go to that place to drop off my doffs (they can shuttle back). Example, if I need to reenforce troops on Risa I would have to go to Risa to start the mission or I need to send a diplomatic mission to "random planet" in a nebula, I will go to the nebula.
.....Small cosmetic thing, when I drop colonists. Instead of "did not survive" can we get "has left the ship"? I think it sounds better, I have yet to do reassign thing but I imagine the same thing shows.
.....I hope we get some more options on uber-rare and unique doffs. Example a rare defector mission in Defera space might grab you a Breen DoFF that has the effect of randomly replacing your Quantum Mortars with Cryo motors like enemy Breen have. Maybe a Romulan DoFF have effect of increasing the effectiveness of Cloak, Battle Cloak and Mask Energy Signature. Maybe even get a Defera doff in the civilian ranks mxed in or some Cardassians on SF side as civilians since Starfleet is protecting them.
.....I hear there are still looking for more skills to add so here are mine.
- Flight Officer - Increases Defense and DPS of fighters (KDF carrier and Scorpion) and deployable turrets.
- "Science" - Increases amount of traces retrieved when scanning
- "Eng or Ops" - Decreases time to fix damaged subsystems
- "Tactical" - Lowers cooldown time of mines. (Might even make them useable
)
.....Perhaps we can get some sort of trading BoFFs for DoFFs option going. I do like the "crafting missions" I hope we can get some more of these. Towards the end of the game we can see crafting missions for kinetic personal weaponry for fighting the Borg. On KDF side a mission could be sending a bat'leth to be reforged send a DoFF with a white quality bat'leth on a mission and is could come back as a blue quality on success, purple on critical, green on failure, and on disaster you loose the bat'leth and maybe the DoFF (if white).
.....We could use options in trade missions.
.....Lower the cost of standard DoFF packs and introduce specialization packs (Tactical, Security, Science, etc) for 250
.....I hope Marauding gives KDF some Transwarps like Diplomacy gives Starfleet. I hope other than new DoFFs each tier would give rewards. Medical would speed up sick bay visits and trade might increase critical success rates in trade missions.
.....Duty Officer app or mobile accessible site.
Thank You,
User Name: OtakuboyT
Comments
I Also would like to Not have to travel to each system to hopefulyl find an assignment i might be able to do. but with a master list, i would be more then willing to travel to drop off Doffs to do there mission.
More explanation on completed assignments would be great to. rather then "Completed" or "Unsuccessful"
why was it unsuccessful ?
Specialized Doff packs would be great to, i definately see myself buying a lot when it goes to holodeck.
Namely Security, there never seem to have enough of them