test content
What is the Arc Client?
Install Arc

Suggestion: Increase the Miranda's turn rate

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Let's be honest - Tier 1 ships are useless if we don't count their special consoles/weapons (NX, Connie, Oberth). What is more, their weapon loadout is poor and I don't think anyone would seriously consider PvP-ing with those (NERF/BUFF WAR YET AGAIN!!!11one).

That said, I think everyone agrees that flying those things - especially the Miranda - is really painful. It's that stage where "I just need a few more levels so I can get a ship that's actually useful and enjoyable".

Now, people who paid the subscription are naturally going to play and eventually get better ships. But as STO is going F2P, think of all the people who would launch the game and experience the low speed space combat with only three weapons. Obviously many will call that slow, boring and will leave prematurely.

I'm looking at some Spidermitch's Ship Charts and I see Miranda having Turn Rate of 11,4 deg/sec. The same goes with Connie, while NX and Oberth are slightly better (14 and 13 deg/sec respectively).

Now, I look at the Klingon Chart and I see BoP having 23deg/sec... Heck, even their Tier 2 ships have better turn rate than Feds do (Kling Cruiser - 13deg/sec, Fed Cruiser - 9deg/sec).

And turning is not fun. Not fun at all. So why not give those Tier 1 Fed ships a little buff so they handle a little bit better? Miranda is a small ship and we've seen in DS9 that they're quite agile (escorting the Defiant for example). Give it a slightly better turn rate so that these early levels of the game won't be so painful for newcomers. Such change wouldn't break the game in any way, but would surely make the beginnings at least slightly more enjoyable.

Think about it, for F2P-ers sake (and our new characters' too!) ;)
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Forget the Miranda and give the Galaxy Class a better turn rate. I know that the reason for the stats is to give balance to the different types of ships, which means the Engg ships are durable (tanks), but slow; however, the STO version of the Galaxy class is an insult to the canon ship. It turns like an old barge. Even the the WW2 battleships turned faster than this thing (IMHO). Just give it about 2 additional degrees of turn (and adjust the rest accordingly. The Escort will still have an advantage in speed and firepower, while the Science ships are the special attacks and shields. The main advantage of the Cruisers is durability and quick repair. None of the ships should be handicapped with an extremely slow turn rate. This just makes a critical part of their firepower useless (the PTs).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    *sigh* Thanks for bumping the thread, I guess... But we're not talking about the Galaxy here.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Unless you are doing something completely crazy, like loading out full cannons, I don't find the turning rate on Miranda to be much of a problem at this level. It’s meant to teach the advantages of broadsiding phasers, positioning on your target, lining up for torpedo damage, and shield manipulation.

    I think what makes this painful isn’t the turning rate on the Miranda, it’s the lack of Evasive Maneuvers at this level. This skill, plus higher tiered ships faster turning rates, and available console slots for turning mods, make this annoying for returning players. But most newbies I worked with haven’t complained about it. While training new players in my fleet, some actually told me it helps them “not get lost” in the controls while learning to turn their ship.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    You do have a point there when it comes to learning the basics. Still, it does not apply to all players and takes some time to move forward. The ship has very few weapons - two phasers and a torpedo by default. It moves slowly, turns slowly, and regenerates power slowly (which is an issue often, considering how long it takes for this ship to move from one enemy group to another). I remember when I started playing beta - by the time I've learned the basics, I was already kind of fed up, just wanting to get my hands on something better. All further playthroughs were not much different. And people I've played with all share similar opinion. It is simply not much fun, especially considering it's nothing compared to what comes later. The first impression is always important, and as it is now, STO may simply discourage some people before they even get to the "good stuff".

    Still, this is just my suggestion and point of view. I think tweaking the turn rate just a bit wouldn't hurt.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    If they hadn't put any other starter ship in the cstore we would have the chance to choose like in any higher tier (up to RA in current tribble build)....
Sign In or Register to comment.