Right now on holodeck, Boffs automatically resusicate/resurrect unconscious Boffs. On Tribble, this is no longer the case. For me, its a pain of trying to figure out where my unconscious Boff is sometimes and I am now the only one doing so in combat.
While this is a small complaint, it gets really annoying after so many misisons.
Comments
That's by design. It allows you to see the loot before you pick it up. It's been that way since launch.
There's also an option to disable that behavior, and automatically pick everything up that you interact with. You have that option enabled on Live.
I don't care if They fix it on TRIBBLE...
But for XMAS SAKE, PLEASE>>> PLEASE>>> PLEASE... DON'T LET IT GET TO HOLODECK!!!
BOffs do not now want to resuscitate anyone it seems - gets most annoying.
On holodeck, you click once to take items and click again to accept said items. I normally just fast click two times. This is not new.
BOff AI in general is pretty crappy. They can't even melee properly.
Ohh, thanks, didn't know that... typical case of PICNIC* on my end...
*Note: PICNIC = Problem In Chair, Not In Computer
-Keppoch
It also makes ground combat tedious. Difficult is good, tedious is not. This is tedious, having to rez my boffs myself every time, and mash the "Help" button 20 times while ordering my boffs to stand in a circle around me, and sacrafice 2 goats, a chicken, and a virgin lamb in hopes that one of them will deign to rez me.
I had to laugh. However, my Doffs always rez me with no problem. They just don't rez other BOFFs. I went throught he Devidian series and that was....in a word... horrible.
In the mission Night of the Comet, you break up the bar fight, then defeat the other Devidians. You face the final Devidian boss who likes to absorb energy from my Dead Boffs... If they are alive, its not as much of an issue.. they can fight back. So... that boss was understanably very hard to kill. I tried rezing my boffs, turned around and he was at full health again... and again.... and again....
Not heard that one before but is sounds like the ideal way to describe most of the so called I.T. issues I get asked to fix on a daily basis.
Back on topic, having to go round res'ing all my BOffs after a fight is a real pain in the backside.
Current Boffs on holodeck don't resuscitate either during combat. They only do it afterward. It's been like this since the game launched and it's been one of the most aggravating factors when dealing with Boffs.
I've never seen a Boff resuscitate another one during combat one single time. I think if you're just noticing this now it's just because the missions are scaling to be too hard at lower levels so that your officers are going down more.
Either that or my characters have all been bugged, because I'm not exaggerating, I've literally never seen a Boff resuscitate another one during combat. They'll do it after combat, but during combat they just couldn't care less.
Last year we tested the new samples and drops on tribble, in July.
We told the DEVs to NOT put the system in, because data sampling was RUINED and it took almost four months to fix it.
They didn't listen. They implemented garbage code that broke crafting.
Don't expect any different this go round.
I had a problem with "Treasure Trading Station" last night...
I couldn't scan any of the Freighters outside the station unless I came to a complete stop.
Every time I clicked to scan (when my ship was moving), it would start the scan and then it would stop before finishing..
I seen quite a few New Bugs in many of the old missions.
The worst one was in "Night of the Comet"... I killed all the Devidians in the bar and most of the Bar Patrons, but the last three wouldn't die...
They all had a tiny bit of life in their Health bar that just would not go away...
I had to leave the mission completely and then go back, Four times, before it finally reset.
Then I had to kill everybody all over again.
Same here. Here's some more good ones.
I-D-TEN-T (when written, it is "id10t".
PEBKAC (problem exists between keyboard and chair)
TUE (typical user error)