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Boffs not resucicating/resurrecting Boffs

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Right now on holodeck, Boffs automatically resusicate/resurrect unconscious Boffs. On Tribble, this is no longer the case. For me, its a pain of trying to figure out where my unconscious Boff is sometimes and I am now the only one doing so in combat.

While this is a small complaint, it gets really annoying after so many misisons. :(
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Yes, I completely agree. It seemed minor at first, but while leveling, it greatly hindered gameplay.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I have experienced this as well.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    On a similar vein, I have to CONSTANTLY press the Help button to get my boffs to rez me when I fall, and I even sometimes have to go so far as to place EVERY SINGLE BOFF right next to my corpse before they'll take notice.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    yes this is gettin annoying so lets hope the Devs read this and fix it............
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Yep, same issue here, and another issue on Tribble... when you pickup loot (Space and Ground) you have to click on TAKE or TAKE ALL... On Holodeck it does that automatically without clicking YES, TAKE THE ITEM, that I have already clicked on to take. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    On Tribble, my boffs seemed to NEVER rez each other...until, at some point after I hit the mid-Commander ranks or so, they started to do it. Now they rez each other on an inconsistent basis, but it's better than nothing.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Mine do the same the wont res each other or me. Ocassionally one of them does res me but i have to put them all next to me and hit the help button.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Iron_Lord wrote:
    Yep, same issue here, and another issue on Tribble... when you pickup loot (Space and Ground) you have to click on TAKE or TAKE ALL... On Holodeck it does that automatically without clicking YES, TAKE THE ITEM, that I have already clicked on to take. :)

    That's by design. It allows you to see the loot before you pick it up. It's been that way since launch.

    There's also an option to disable that behavior, and automatically pick everything up that you interact with. You have that option enabled on Live.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I also have experienced this on Tribble.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    One more voice: BOffs won't revive each other in my experience either. I'd love to see that fixed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    MinosOne wrote:
    One more voice: BOffs won't revive each other in my experience either. I'd love to see that fixed.

    I don't care if They fix it on TRIBBLE...


    But for XMAS SAKE, PLEASE>>> PLEASE>>> PLEASE... DON'T LET IT GET TO HOLODECK!!!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Is anyone having problems with picking items, like you have to click more than once and also with accepting missions or interacting with items?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Yep had this happen to me too, half way through a mission and I suddenly noticed I was an officer short, turned out they were right at the start of the map and I'd not noticed they'd gone down and not been resuscitated...

    BOffs do not now want to resuscitate anyone it seems - gets most annoying.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Kutunto wrote:
    Is anyone having problems with picking items, like you have to click more than once and also with accepting missions or interacting with items?

    On holodeck, you click once to take items and click again to accept said items. I normally just fast click two times. This is not new.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I would like to see this fixed. The other annoyance is always having to re-holster my weapon after combat.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Just ran through the Fek'Ihri missions on my KDF character on Tribble. Fighting those bosses was not fun with BOffs not rezzing each other. Or me. I ended up soloing Fek'Ihr with just my Tac captain alive, running around the perimeter of a Quantum Mortar turret which did the job. But still, all my BOffs dying in the fire they throw out because they wouldn't avoid it, and then once they died they didn't revive each other.

    BOff AI in general is pretty crappy. They can't even melee properly.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    That's by design. It allows you to see the loot before you pick it up. It's been that way since launch.

    There's also an option to disable that behavior, and automatically pick everything up that you interact with. You have that option enabled on Live.

    Ohh, thanks, didn't know that... typical case of PICNIC* on my end... :)


    *Note: PICNIC = Problem In Chair, Not In Computer
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I have had this issue as well, however, every once in a while a boff would resuscitate a particular boff while ignoring others. I do not know why, but one particular boff would resuscitate another particular boff. The rest of the boffs were left to me. I even tried waiting five minutes after a battle to see if the others would be resuscitated, but in the end I had to do it. I am not sure if this new form of Boff favoritism was intentional or if the logic has been broken, but I agree it is annoying and slows moving to the next engagement during ground missions.

    -Keppoch
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Keppoch wrote:
    I agree it is annoying and slows moving to the next engagement during ground missions.

    It also makes ground combat tedious. Difficult is good, tedious is not. This is tedious, having to rez my boffs myself every time, and mash the "Help" button 20 times while ordering my boffs to stand in a circle around me, and sacrafice 2 goats, a chicken, and a virgin lamb in hopes that one of them will deign to rez me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    It also makes ground combat tedious. Difficult is good, tedious is not. This is tedious, having to rez my boffs myself every time, and mash the "Help" button 20 times while ordering my boffs to stand in a circle around me, and sacrafice 2 goats, a chicken, and a virgin lamb in hopes that one of them will deign to rez me.

    I had to laugh. However, my Doffs always rez me with no problem. They just don't rez other BOFFs. I went throught he Devidian series and that was....in a word... horrible.

    In the mission Night of the Comet, you break up the bar fight, then defeat the other Devidians. You face the final Devidian boss who likes to absorb energy from my Dead Boffs... If they are alive, its not as much of an issue.. they can fight back. So... that boss was understanably very hard to kill. I tried rezing my boffs, turned around and he was at full health again... and again.... and again....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Iron_Lord wrote:
    Ohh, thanks, didn't know that... typical case of PICNIC* on my end... :)


    *Note: PICNIC = Problem In Chair, Not In Computer

    Not heard that one before but is sounds like the ideal way to describe most of the so called I.T. issues I get asked to fix on a daily basis. :)

    Back on topic, having to go round res'ing all my BOffs after a fight is a real pain in the backside.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    joebobkill wrote: »
    Right now on holodeck, Boffs automatically resusicate/resurrect unconscious Boffs. On Tribble, this is no longer the case. For me, its a pain of trying to figure out where my unconscious Boff is sometimes and I am now the only one doing so in combat.

    While this is a small complaint, it gets really annoying after so many misisons. :(

    Current Boffs on holodeck don't resuscitate either during combat. They only do it afterward. It's been like this since the game launched and it's been one of the most aggravating factors when dealing with Boffs.

    I've never seen a Boff resuscitate another one during combat one single time. I think if you're just noticing this now it's just because the missions are scaling to be too hard at lower levels so that your officers are going down more.

    Either that or my characters have all been bugged, because I'm not exaggerating, I've literally never seen a Boff resuscitate another one during combat. They'll do it after combat, but during combat they just couldn't care less.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    DaveyNY wrote: »
    I don't care if They fix it on TRIBBLE...


    But for XMAS SAKE, PLEASE>>> PLEASE>>> PLEASE... DON'T LET IT GET TO HOLODECK!!!

    Last year we tested the new samples and drops on tribble, in July.

    We told the DEVs to NOT put the system in, because data sampling was RUINED and it took almost four months to fix it.

    They didn't listen. They implemented garbage code that broke crafting.

    Don't expect any different this go round.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Kutunto wrote:
    Is anyone having problems with picking items, like you have to click more than once and also with accepting missions or interacting with items?

    I had a problem with "Treasure Trading Station" last night...

    I couldn't scan any of the Freighters outside the station unless I came to a complete stop.

    Every time I clicked to scan (when my ship was moving), it would start the scan and then it would stop before finishing..

    I seen quite a few New Bugs in many of the old missions.

    The worst one was in "Night of the Comet"... I killed all the Devidians in the bar and most of the Bar Patrons, but the last three wouldn't die...

    They all had a tiny bit of life in their Health bar that just would not go away...

    I had to leave the mission completely and then go back, Four times, before it finally reset.

    Then I had to kill everybody all over again. :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    DogsBody wrote:
    Not heard that one before but is sounds like the ideal way to describe most of the so called I.T. issues I get asked to fix on a daily basis. :)

    Same here. Here's some more good ones. :)

    I-D-TEN-T (when written, it is "id10t".

    PEBKAC (problem exists between keyboard and chair)

    TUE (typical user error)
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