Just curious when we get to test these out. My initial feeling is that they can't possibly make the weapon system good enough to bother trying to over come the additional engine power drain, especially if we are able/willing to mount more then one of them. Connically speaking a defiant would only have quad cannons and quatum torps so mounting more then 1 would be perfectly logical. but with STO game mechanics that engeine penalty is going to be difficult to overcome.
I'm hopeful that it won't be a dead out of the gate goody as its effect/sound are aweseom, but we shall see
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I tend to go for all the "power" abilities and fit what else i can around those so i'll be better off then some in that regard. It'll be alot better for engineers, but then they won't get quite as much out of cannons as an tac captain can.
hoping for the best though. And who knows with the skill revamp we may have more points to place as we won't have to spec into SPECIFIC ships and weapons......assume we'll simply have a "science ship" advancment like we have, and a "cruiser" and "escort" just with out all the branches at the top teir of skills. Not sure what will happen with the weapons....either new skills or simply no skills at all that focus on weapons? meaning getting rid of the weapon skill trees alltogether?