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Retroactive changes on tribble

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I would really like to see the changes added into tribble made retroactive. Not because I don't want to run up another toon, fed at VA, working on klingon now. But quite simply I don't want the current characters on the deck effected negatively with new bugs when F2P launches.

My point being that STO, with whats being worked on on tribble, is roughly where it should have been, in my opinion, 1.5 yrs ago at launch, though arguably still lite on end game.

For F2P to be successful the relaunch needs to go as smooth and as bug free as possible.

My only two critiques are Dilithium... Someone really needs to explain the choice to me. In TOS the Federation and Klingons tussled over planets that had Dilithium because it was so rare. In TNG it was still rare. But suddenly it is now abundant enough to have it as currency. I agree that the game had way to many currencies and needed to be consolidated, but Dilithium?
and;

The Borg DSE. All the Devs had to do was hop on klignons, four LT's fighting with a Captain at the Captains level doing the patrols. If the Devs would have done that they never would have thought it a good Idea to scale lessor ships to level 45 with only three weapon slots. Five Miranda's, especially with new players, have no chance to complete a DSE. Please give this some thought prior to F2P launch.

On the other hand I absolutely like the changes to infected and cure space. The Devs get a major attaboy in that regard. Though infected ground is pretty much unchanged, with the exception of some added irritating nodes and walkways. Have not done cure ground yet because the pve que is still locking up.

I know you guys are working hard, and I am on tribble looking for bugs.

Keep up the good work... and Thanks.
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