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I might have been wrong about dilithium

SystemSystem Member, NoReporting Posts: 178,019 Arc User
So I recently lambasted the dilithium economy in a couple of different forums, mostly based on the experience of the last week before the dilithium collecting missions were made available.

I started a KDF character yesterday. At first, I was mad that once again I hit Commander1 and couldn't get a new ship. However, after a "daily" event (the Mirror Universe event) and a round of T'Ong Nebula explorations, I easily had enough to get my new ship and buy a new Bridge Officer as well.

I'm sure it needs some refinement, but I'm less upset about dilithium than I was before. I still think the idea of having raw ore and refined ore needlessly complicates a move that was meant to UNcomplicate things, but I'm hoping that will be scrapped. I was pleasantly surprised to find that my dilithium rewards for those 2 daily events were actually refined dilithium.

So Cryptic, I apologize for jumping to conclusions.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I was starting to get aggravated by it yesterday as well, but it didn't seem as bad as I thought when I was playing last a Klingon last night. It still needs to be tweaked though. There are some missions and other content that we have been told would award dilithium that were not awarding dilithium last night. I hope they get that worked out.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I still think the income from the missing 16 levels prior to what a Klingon starts at should be given to said toon when he leaves the Tutorial.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Roach wrote: »
    I still think the income from the missing 16 levels prior to what a Klingon starts at should be given to said toon when he leaves the Tutorial.

    I agree that they should at least be given some resources to work with.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I'm of the opposite opinion here. The more I see of the new dilithium economy, the less I like it. With the changes to the exploration gear stores and the prices of said gear, I feel like I've been cut off from a major source of equipment for my characters.

    Example: my tribble test character hit Commander recently. She's been forced to rely on drops for her ship's gear. So far, she hasn't gotten any science console drops, no tactical console drops, and only one engineering console. Now I could start grinding out dailies to buy the stuff I want, but to accumulate all the dilithium I'd need would take several days, and that's just for one console. I'd really rather not have to wait potentially several weeks (or months in the case of the higher level stuff) so that I can get my ship fully equipped.

    I realize that the system is still being rolled out, but what I've seen so far isn't encouraging at all.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    .... crafing.. yep its not as good a gear, but its almost as good, and sure beats NOTHINg all to heck and gone
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I'm of the opposite opinion here. The more I see of the new dilithium economy, the less I like it. With the changes to the exploration gear stores and the prices of said gear, I feel like I've been cut off from a major source of equipment for my characters.

    Example: my tribble test character hit Commander recently. She's been forced to rely on drops for her ship's gear. So far, she hasn't gotten any science console drops, no tactical console drops, and only one engineering console. Now I could start grinding out dailies to buy the stuff I want, but to accumulate all the dilithium I'd need would take several days, and that's just for one console. I'd really rather not have to wait potentially several weeks (or months in the case of the higher level stuff) so that I can get my ship fully equipped.

    I realize that the system is still being rolled out, but what I've seen so far isn't encouraging at all.

    No disagreement really. I'm largely doing the same thing. I bought some better equipment after selling off some loot, but it is common gear. It isn't great, but still not as bad as I thought it would be. It definitely needs tweaks.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    .... crafing.. yep its not as good a gear, but its almost as good, and sure beats NOTHINg all to heck and gone

    I agree. My federation character has been hoarding anomalies for this purpose. However, my Klingon has inferior gear and hasn't had a chance to acquire the needed resources to craft level appropriate gear.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Before it gets to holodeck, they should make the dilithium for buying the ships gear, not the ship itself. I'd like to see that happen.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    .... crafing.. yep its not as good a gear, but its almost as good, and sure beats NOTHINg all to heck and gone
    That's one option, certainly, but it just replaces one annoying grind with another. I have no problem spending time to get the equipment I want, but I don't want to spend days and days of game time trying to get one or two pieces of gear.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    So far I'm not liking it. We aquire dilithium way to slow, compared to what we were doing on the holodeck.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Yes Cryptic you should definitely make it easier for gold members and lifetimers to get dilithium in game. If i wanted to play world of warcraft's currency system i would go play world of warcraft. I left that game because it took four forevers to get anything worth while but i attributed their horrible system to them being a sub only game. I also didn't sign on for dailies being the only means of collecting and essentially everything listed on your F2P guide pages even the pvp missions are just that, dailies under a different name.

    What we need is another way of gaining dilithium that rewards players for participating in aspects of the game that are positive aspects but are hardly if ever used by most. Like a Fleet Perk system. What if you give us a mechanic for Fleets to have nearby (nearby our fleet starbases) resource fields like explore missions but with gathering. Make it dynamic not this fly around and scan something mess, i mean setting up mining nodes on asteroids, or satelites that gather dilithium (unrefined) like the particle fountain did from gas giants. But in order to use this feature one would have to be in a fleet of a certain rank, and make it so the rank reflects the vet time of the owner of the fleet, I've seen people sell guilds in other games that just would be an exploit.

    We do need a way of rewarding players dilithium in other ways other then the ones you have listed now because right now as it stands it's entirely too slow. I spent entirely too much time doing daily after daily in wow just to have to start all over every patch and i am NOT about to do that in any other game. Even LOTRO's skirmish system works much better then this and NO ONE can deny that LOTRO has a successful freemium model.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    That's one option, certainly, but it just replaces one annoying grind with another. I have no problem spending time to get the equipment I want, but I don't want to spend days and days of game time trying to get one or two pieces of gear.

    I have never had this problem, mainly because when I first started the game way back when it first launched, I found the exchange to be the #1 source for ALL my gear needs.

    Is it overpriced?
    Oh yeah...
    Is it an excercise in futility?
    Sometimes...
    Can it be the SOLE source of income for any player who knows how to use it?
    100% YES!

    Heres the thing, you spend your first 2 or 3 missions underequipped, with few BOs and even fewer good skills and weaponry, and I know it's lame and it's frustrating. Just be steady, keep your wits about you, and keep those phasers/disruptors firing. After a few sucessful missions, you start to get some loot, and then more and more loot.

    Is it what you WANT or NEED?
    Not always... but thats where the exchange comes in handy.

    The problem first came to me when I discovered my DEEP love of plasma weaponry and the extreme rarity of plasma ship weapon drops. So I tried (with reluctance and doubts) to see what the exchange could offer me...

    It's like a whole new world opened up! I found EVERYTHING I needed (albeit VERY expensive) and I had a place to sell off all the TRIBBLE I NEVER wanted. I ended up lucking out on my second character and stumbled on a saurian BO with the 'efficient' trait, SLAMMED him on the exchange for 1mil, and was WALLOWING in riches since.

    The exchange can make you wealthy beyond words, or it can bust you just as fast if you let it. I usually have enough cash by Lt.9 to completely outfit my ship, and have enough left over to start thinking about what I will need for my next ship... all just from selling all my 'TRIBBLE' on the exchange and buying smart.

    It was a bit more difficult when the tribble beta hit, because there weren't many people selling things on the exchange, but that created another profitable business oppurtunity. I started exploring crafting possibilities. Since there was a lack of stuff on the exchange, why not craft all the product myself? BAM, rich again... turns out that Quantum launchers are a delightfully RARE commodity that people are willing to throw money in your face for... not to mention they are cheap and easy to make. So after 2 hours of crafting, I had a small fortune.

    So if you have ANY business savvy, you can completely bypass the need for dilithium at all.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    schipani wrote:
    Before it gets to holodeck, they should make the dilithium for buying the ships gear, not the ship itself. I'd like to see that happen.

    This - combined with lower prices. Right now it seems like the inflation of the Weimar Republic has hit the Federation.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Its still too grindy, and the 8k refinement limit doesnt help either. With 250 emblems now, a VA 1 can but a full set of purple Mark XIs for themselves and their ship, with this new system apparently you'll spend months trying to get one or two items let along a set. And forget ships, by the time you grind enough dilithium for a new ship you'll probably be on your way to the next rank.

    No thanks, Im glad I have 2 VAs already so i wont have to put up with that
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Its still too grindy, and the 8k refinement limit doesnt help either. With 250 emblems now, a VA 1 can but a full set of purple Mark XIs for themselves and their ship, with this new system apparently you'll spend months trying to get one or two items let along a set. And forget ships, by the time you grind enough dilithium for a new ship you'll probably be on your way to the next rank.

    No thanks, Im glad I have 2 VAs already so i wont have to put up with that

    Yeah I agree here. At the very least, gold members and LTSes shouldn't have to grind our afts off to get a ship. The only thing this new economy makes me want to do is gear horde like mad on holodeck before all this goes live! Hey maybe that's what this new economy is all about y'all! ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I really don't understand why all of the attention is on this one item. Dilithium is only part of a much larger problem on the horizon and were I to try to pull one over on a large audience, I would intentionally make one thing so obtrusive and so irritating that "fixing" that one issue would allow me to sneak a whole bunch of other TRIBBLE by.

    We need to start looking at what is going on overall instead of examining one symptom of a diseased system. The strict linear quest path is a symptom, the reliance on the cstore is a symptom, the current implementation of dilithium is a symptom, and the constant misdirection from Cryptic is an even more serious symptom.

    Look at the bigger picture guys, there is more going on here than implementation of a monitary system that already existed, they just filed the serial numbers off of the emblem system, simplified it and called it "NEW" and it really doesn't matter what it's called anyway.

    This is nothing but social engineering for fun and profit.
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